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[HEADING=2]caffeine[/HEADING]///////////////////
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[HEADING=1]METRO 2033[/HEADING]
Like all of us who are aware of a recession without being too affected by it, I see free roaming games as a kind of insurance - "Sure, the £50 you've just spent might have been better invested by eating it," my brain squawks, "but at least you can choose to mow down innocent bystanders in a stolen car if the mood takes you. That should keep you entertained for minutes before you have to go back to the gray hell of your empty life."
Futile cries for help aside, my point is that the whole "freedom" thing is wearing a bit thin. The ability to roam around a digital city behaving like Charlie Sheen is fun, certainly, but our shelves are festooned with titles that specialise in just, and sometimes only, that.
Long story short, I came into possession of Metro 2033, a game so linear and punishing of deviance that it actually kicks you through the plot.
What's interesting about a game that takes the reigns away from you is how effortlessly it can craft its own atmosphere. From the word go you're hosed down by an unrelenting smog of post-apocalyptic misery (in a good way) created by dark, claustrophobic tunnels and desolate urban "topside" environments. With the speed of a runaway train heading towards a brick wall, you're plunged into the eye sockets of Artyom, a Russian Metro-dweller so bitter and hate-fueled he doesn't even use his own tongue.
As you might have guessed from the box art, Metro doesn't share a genre with, say, Viva Pinata. It's straight-up, balls-to-the-wall-and-probably-ceiling-too survival horror - and believe me when I say that "survival" is the operative word. The game is hard. Never before has Yakov Smirnoff been so relevant, because in Soviet Russia, game plays you, my friend. Don't get me wrong, the AI isn't particularly competent, you won't get embroiled into an epic game of wits with sewer montsters and you definitely won't be astounded by an enemy unit's flanking tecnique - but what you will experience is an environment that is doing everything it can to kill you, and you're going to have a hard time killing it back.
Most foes, being used to such a severe climates as bad weather and having their limbs hacked off, have developed some kind of horrifying tolerance to bullets. On the harder settings you'll empty an entire stock of shotgun shells into an enemy, only to find that not only are they still alive, but also willing to give you tips before they wander over and beat you to death with your own legs. If there's any part of the game that's a complete dealbreaker, this is it.
Which isn't to say that it's a flawless pearl that just happens to be found on the collar of a dog with rabies. The game has a lot of faults, technical and otherwise, that help to break the sense of immersion the setting works so hard to provide.
First off, let's get back to basics and consider what the game is: an FPS. Since the F and the P are a little hard to get wrong, the S is pretty much the most important part. The guns you get are completely unique, and look authentic in that someone who doesn't get enough fresh air has spent hours upon hours designing them. The only thing wrong with this is that no time was spent making them seem meaty and reliable, and this coupled with a sticky and unwieldy aiming mechanic makes using the weaponry feel about as rewarding as rummaging for pennies in an active beehive.
This can almost be overlooked. Having weapons about as effective as Charlie Sheen's psychiatrist [footnote]Sorry, they just keep coming to me[/footnote] adds to the suspense, especially during some of the game's unforgiving stealth sections. Having said this, the greatest terror comes from sprinting down a dark tunnel, desperately jamming more useless ammo into a homemade rifle, all while unspeakable atomic monsters scream after your soft, tasty flesh. Even the graphics, which can be generously be described as "rugged", add a certain shabby charm that amps up the fear, and the scenery is nicely varied the whole way through.
What can't be excused, however, is the blatant lack of a coherent story. It's sad, but the linear gameplay doesn't seem to allow for a decent narrative structure. Even characters like Khan and Miller, who have strong social and political beliefs in the book[footnote]Oh yeah, the game is based on a book. Read it, it's excellent.[/footnote], are smothered by missing exposition and snipped dialogue. For example, it was only after finishing the game I discovered that there was a karma system in place, and that was only after I found an unofficial web guide by accident.
What Metro gets right, however, it really gets right. It goes down the Half Life route of taking a break from the action every now and again to show you some of the more peaceful settlements the metro has to offer. These places are brimming with families, music and culture, and were created with the sole purpose of showing you that the people Artyom is fighting to save actually do exist, and these quiet moments only make the louder ones seem more deafening. In these stations you can also try your hand at trading, but seeing as the game makes you sell your bullets in order to get things to shoot them out of, you can rest assured that it's not in any hurry to be your friend.
Metro 2033 does something I've never seen before, and that's wear its faults well. The major issues with gun mechanics and meandering plot threads are held down in a bath tub and drowned by the thick, cloying atmosphere, transforming a flawed game into one of the purest survival horrors available today.
It's a long way from being perfect, but if you can forgive a few foibles then this could be one of the soundest investments you will ever make.
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Film: The Social Network [http://www.escapistmagazine.com/forums/read/326.270049-Caffeine-The-Social-Network] / Machete [http://www.escapistmagazine.com/forums/read/326.256345-Caffeine-Machete] / Bad Lieutenant: Port of Call New Orleans [http://www.escapistmagazine.com/forums/read/326.238816-Caffeine-Bad-Lieutenant-Port-of-Call-New-Orleans] / Inception [http://www.escapistmagazine.com/forums/read/326.231490-Caffeine-Inception-One-Year-Anniversary] / Black Dynamite [http://www.escapistmagazine.com/forums/read/326.226865-Caffeine-Black-Dynamite] / A Scanner Darkly [http://www.escapistmagazine.com/forums/read/326.199489-Caffeine-A-Scanner-Darkly] / Iron Man 2 [http://www.escapistmagazine.com/forums/read/326.195243-Caffeine-Iron-Man-2] / Terminator Salvation [http://www.escapistmagazine.com/forums/read/326.191560-Caffeine-Terminator-Salvation-and-the-calamity-of-fourquels] / Serenity [http://www.escapistmagazine.com/forums/read/326.189502-Caffeine-Serenity] / Frost/Nixon [http://www.escapistmagazine.com/forums/read/326.187906-Caffeine-Frost-Nixon] / Kick-Ass [http://www.escapistmagazine.com/forums/read/326.185181-Caffeine-Kick-Ass#5608635] / The Hurt Locker [http://www.escapistmagazine.com/forums/read/326.183962-Caffeine-The-Hurt-Locker#5524103] / Pretty Woman [http://www.escapistmagazine.com/forums/read/326.183238-Caffeine-Pretty-Woman] / The Haunting in Connecticut [http://www.escapistmagazine.com/forums/read/326.181389-Caffeine-The-Haunting-in-Connecticut] / The Watchmen [http://www.escapistmagazine.com/forums/read/326.180241-Caffeine-The-Watchmen-and-a-few-words-on-the-art-of-Adaptation] / The Men Who Stare at Goats [http://www.escapistmagazine.com/forums/read/326.170886-Caffeine-The-Men-Who-Stare-at-Goats-25th-Review] / In the Loop [http://www.escapistmagazine.com/forums/read/326.165442] / a Plan 9 from Outer Space rant [http://www.escapistmagazine.com/forums/read/326.166079-Caffeine-a-Plan-9-from-Outer-Space-rant#4395286] / Moon [http://www.escapistmagazine.com/forums/read/326.162973] / Pulp Fiction [http://www.escapistmagazine.com/forums/read/326.156647] / Night Watch [http://www.escapistmagazine.com/forums/read/326.154980] / X-Men Origins: Wolverine [http://www.escapistmagazine.com/forums/read/326.153507] / The Departed [http://www.escapistmagazine.com/forums/read/326.149527] / Star Trek 2009 [http://www.escapistmagazine.com/forums/read/326.149058#3470961] / A review of Love Happens (Without seeing it first) [http://www.escapistmagazine.com/forums/read/326.148846#3460365] / Inglourious Basterds [http://www.escapistmagazine.com/forums/read/326.147977#3420043] / Fight Club Essay [http://www.escapistmagazine.com/forums/read/326.147655#3403751] / District 9 [http://www.escapistmagazine.com/forums/read/326.147097#3373011] / The Crow 4: Wicked Prayer [http://www.escapistmagazine.com/forums/read/326.137348#3089948]
Game: Resident Evil 5 [http://www.escapistmagazine.com/forums/read/326.222184-Caffeine-Resident-Evil-5-and-a-few-words-on-racism] / ME2 DLC Bonanza! [http://www.escapistmagazine.com/forums/read/326.216231-Caffeine-Mass-Effect-2-DLC-Bonanza-1-2] / Red Dead Redemption [http://www.escapistmagazine.com/forums/read/326.201344-Caffeine-Red-Dead-Redemption] / Final Fantasy VIII retrospective [http://www.escapistmagazine.com/forums/read/326.185358-Caffeine-Final-Fantasy-VIII] / Modern Warfare II, and the making of Caffeine [http://www.escapistmagazine.com/forums/read/326.161600] / Final Fantasy Double Feature [http://www.escapistmagazine.com/forums/read/326.158465] / Resident Evil 4 Retrospective [http://www.escapistmagazine.com/forums/read/326.148447#3440710] / Mass Effect [http://www.escapistmagazine.com/forums/read/326.145571#3296970] / Final Fantasy: Dissidea [http://www.escapistmagazine.com/forums/read/326.144913#3266704] / Metal Gear Solid Twin Snakes [http://www.escapistmagazine.com/forums/read/326.140353#3149506] / Far Cry 2 [http://www.escapistmagazine.com/forums/read/326.139317#3129015] / Street Fighter IV [http://www.escapistmagazine.com/forums/read/326.136868#3079685]
Other: The Zombie Survival Guide and World War Z double feature [http://www.escapistmagazine.com/forums/read/326.169416] / A Review of Society, via Call of Duty 4 [http://www.escapistmagazine.com/forums/read/326.151891] / A review of My Cat [http://www.escapistmagazine.com/forums/read/326.146281#3332788]
The Knuckleduster : Mass Effect 2 [http://www.escapistmagazine.com/forums/read/326.182033-Pimppeter2-and-Domble-present-The-Knuckleduster-Mass-Effect-2] / The Trial of Society, via Modern Warfare II [http://www.escapistmagazine.com/forums/read/326.204216-Pimppeter2-Domble-present-The-Knuckleduster-The-Trial-of-Society-via-Modern-Warfare-II]
Game: Resident Evil 5 [http://www.escapistmagazine.com/forums/read/326.222184-Caffeine-Resident-Evil-5-and-a-few-words-on-racism] / ME2 DLC Bonanza! [http://www.escapistmagazine.com/forums/read/326.216231-Caffeine-Mass-Effect-2-DLC-Bonanza-1-2] / Red Dead Redemption [http://www.escapistmagazine.com/forums/read/326.201344-Caffeine-Red-Dead-Redemption] / Final Fantasy VIII retrospective [http://www.escapistmagazine.com/forums/read/326.185358-Caffeine-Final-Fantasy-VIII] / Modern Warfare II, and the making of Caffeine [http://www.escapistmagazine.com/forums/read/326.161600] / Final Fantasy Double Feature [http://www.escapistmagazine.com/forums/read/326.158465] / Resident Evil 4 Retrospective [http://www.escapistmagazine.com/forums/read/326.148447#3440710] / Mass Effect [http://www.escapistmagazine.com/forums/read/326.145571#3296970] / Final Fantasy: Dissidea [http://www.escapistmagazine.com/forums/read/326.144913#3266704] / Metal Gear Solid Twin Snakes [http://www.escapistmagazine.com/forums/read/326.140353#3149506] / Far Cry 2 [http://www.escapistmagazine.com/forums/read/326.139317#3129015] / Street Fighter IV [http://www.escapistmagazine.com/forums/read/326.136868#3079685]
Other: The Zombie Survival Guide and World War Z double feature [http://www.escapistmagazine.com/forums/read/326.169416] / A Review of Society, via Call of Duty 4 [http://www.escapistmagazine.com/forums/read/326.151891] / A review of My Cat [http://www.escapistmagazine.com/forums/read/326.146281#3332788]
The Knuckleduster : Mass Effect 2 [http://www.escapistmagazine.com/forums/read/326.182033-Pimppeter2-and-Domble-present-The-Knuckleduster-Mass-Effect-2] / The Trial of Society, via Modern Warfare II [http://www.escapistmagazine.com/forums/read/326.204216-Pimppeter2-Domble-present-The-Knuckleduster-The-Trial-of-Society-via-Modern-Warfare-II]