Cthulhu is a manner long since weighing on the human mind. "When will he awake from his slumber and devour us all?" wonder some. "How shall I die when the time comes?" Other think. Some think back at the originator of the craze and think "H.P Lovecraft? Wasn't he that guy who wrote that book about Jean Valjean?". However, some of us (those who wear full black suits on a frequent basis) think on a more intellectual level, asking questions like "What is the symbolic link between the perceptions of Cthulhu and man's mental determination to atone for sins?" or, in my case "Holy Odin! There's a game about the Cthulhu world?".
So, after acquiring the game through perfectly legal means which I will not discuss in great detail here, Von Gentlemen sat down to begin playing the game. In a perfectly legal fashion. Without further ado, here are his observations:
Sound
One may wonder why Von Gentlemen opted to start his review by talking about the sound. Von Gentlemen agrees.
That aside, the sound can be summed up in a single word; unnerving. The game recognizes times of potential insanity and adjusts the sound to mimic whispers, gunshots, sounds of enemies or erotic moans, for the sake of almost guaranteeing that the player will spend a few seconds handicapped, usually from opting to take a moment, remove one hand from the key board and quickly putting it down his pants.
The sound in normal areas is also consistent. All doors make accurate sounds, the enemies cast quite a presence on the player and all of the non-white people in the game very accurately shut up and not exist.
Video
Von Gentlemen's computer was made in 1941 in Transylvania, so he always plays with the graphic on minimum. Always. Even when playing flash games.
The slime is slimy, the wood is woody, the flesh is fleshy, the quizzes are quizzical and the tests are, well, ...testicle (?).
Although if the graphics were not at pong quality, they might be pretty cool.
All in all, the graphic don't take away from the game, so everything is chill.
(Von Gentlemen does not believe that a good game does graphics make).
Atmosphere
The game keeps a very creepy and chilling atmosphere most of the time. The areas are not always well lit, and when they are, situations usually do not calm down much. The majority of the game is either in wet and dank environments where the enemies are likely to trash you on sight, well lit industrial areas where the enemy is likely to burn you on sight or dark and moody areas, where the enemy is likely to drag you into a jail and sodomize you on sight.
In short, the atmosphere is solid and creepy. It gains +5 to creepy if you grew up like me, in which this game reminds you of just about every foster home you've been to.
Gameplay
The gameplay is another area where the game really shines.
The main character, Jack (a name that proves the developers have bundles of originality) is not a greatly physically adept character and the game frequently reminds you of this by ROFLPWNing you a lot. You can be killed off by so much as fowl language which adds the necessity to approach the inevitable combat with great care and the luck of a Vegas dweller.
In the event that profanity does not kill you off (if one of the enemies throws a "Gosh" or "Darn" into his attacks), the player gets a chance to see the excellent healing system that the game provides. The game forces you to use medkits stationed at different parts of the levels. Once you acquire one, you use different types of medical supplies to patch up Jack's injuries and prepare him for another bout of being tossed around like a triple amputee in a ghetto county jail.
The game is not without some empowering moments though. Once you acquire a few certain weapons, you can reasonably take on enemies with usually good results. The game does retaliate by throwing tougher enemies at you, including a machine firing man in a gimp suit that Jack teams up with J. Edgar Hoover to kill. Seriously, I did not make that up.
All in all, Call Of Cthulhu is a beautifully made game, and I recommend getting it in a perfectly legal way as soon as you can. The game provides many hours of mind warping fun, tongue biting survival, brain bending puzzles and lots and lots of masochism. For those interested, it also offers a unique approach to exactly what you will be doing when Cthulhu is woken (Hint:dying)
For the sake of being formal though, I give this game an 'Eyepatch' out of 'Gentlemen'.
Until next time.
~ Von Gentlemen.
So, after acquiring the game through perfectly legal means which I will not discuss in great detail here, Von Gentlemen sat down to begin playing the game. In a perfectly legal fashion. Without further ado, here are his observations:
Sound
One may wonder why Von Gentlemen opted to start his review by talking about the sound. Von Gentlemen agrees.
That aside, the sound can be summed up in a single word; unnerving. The game recognizes times of potential insanity and adjusts the sound to mimic whispers, gunshots, sounds of enemies or erotic moans, for the sake of almost guaranteeing that the player will spend a few seconds handicapped, usually from opting to take a moment, remove one hand from the key board and quickly putting it down his pants.
The sound in normal areas is also consistent. All doors make accurate sounds, the enemies cast quite a presence on the player and all of the non-white people in the game very accurately shut up and not exist.
Video
Von Gentlemen's computer was made in 1941 in Transylvania, so he always plays with the graphic on minimum. Always. Even when playing flash games.
The slime is slimy, the wood is woody, the flesh is fleshy, the quizzes are quizzical and the tests are, well, ...testicle (?).
Although if the graphics were not at pong quality, they might be pretty cool.
All in all, the graphic don't take away from the game, so everything is chill.
(Von Gentlemen does not believe that a good game does graphics make).
Atmosphere
The game keeps a very creepy and chilling atmosphere most of the time. The areas are not always well lit, and when they are, situations usually do not calm down much. The majority of the game is either in wet and dank environments where the enemies are likely to trash you on sight, well lit industrial areas where the enemy is likely to burn you on sight or dark and moody areas, where the enemy is likely to drag you into a jail and sodomize you on sight.
In short, the atmosphere is solid and creepy. It gains +5 to creepy if you grew up like me, in which this game reminds you of just about every foster home you've been to.
Gameplay
The gameplay is another area where the game really shines.
The main character, Jack (a name that proves the developers have bundles of originality) is not a greatly physically adept character and the game frequently reminds you of this by ROFLPWNing you a lot. You can be killed off by so much as fowl language which adds the necessity to approach the inevitable combat with great care and the luck of a Vegas dweller.
In the event that profanity does not kill you off (if one of the enemies throws a "Gosh" or "Darn" into his attacks), the player gets a chance to see the excellent healing system that the game provides. The game forces you to use medkits stationed at different parts of the levels. Once you acquire one, you use different types of medical supplies to patch up Jack's injuries and prepare him for another bout of being tossed around like a triple amputee in a ghetto county jail.
The game is not without some empowering moments though. Once you acquire a few certain weapons, you can reasonably take on enemies with usually good results. The game does retaliate by throwing tougher enemies at you, including a machine firing man in a gimp suit that Jack teams up with J. Edgar Hoover to kill. Seriously, I did not make that up.
All in all, Call Of Cthulhu is a beautifully made game, and I recommend getting it in a perfectly legal way as soon as you can. The game provides many hours of mind warping fun, tongue biting survival, brain bending puzzles and lots and lots of masochism. For those interested, it also offers a unique approach to exactly what you will be doing when Cthulhu is woken (Hint:dying)
For the sake of being formal though, I give this game an 'Eyepatch' out of 'Gentlemen'.
Until next time.
~ Von Gentlemen.