UberPubert said:
In the trailer you can see the player is being chastised for their actions and the player character is being visibly damaged as time goes on and mention of "the line" being crossed. This is divided between glamor shots of helicopters crashing exploding and an advertisement for the AA12 shotgun, sheer gun porn to the average observer. It is blatant on both counts.
Pretty sure that was intentional, again, relating back to the 'big twist' of the game.
It does. Spec Ops: The Line comes with a competitive and co-operative multiplayer game mode.
Wow that's... that's something special, didn't even know. Why the fuck would they do that?
In what universe are you switching between single player and multiplayer modes every five minutes?
Never said you were but the analogy was meant to display the horrific changes in tones and themes that the two modes existing side by side would have.
Context; the game does not exist without context. How much you decide to add to that "context" is entirely up to you.
Oh you can pretend that multiplayer doesn't exist but it's still there, as part of the package.
On top of including a pointless competitive multiplayer mode Spec Ops: The Line was developed by Yager entertainment who, at present, is creating Dead Island 2: The follow-up to dead island one, which was basically a first person RPG featuring fictional rapper Sam B as a playable character who, in the opening of the game, performs the original song "Who do you voodoo *****." Spec Ops: The Line was also published by 2k games, who were responsible for funding such treasures as Duke Nukem Forever.
I have no idea where you're going with this, are you trying to discredit someone's work by something else they did after that? That's a moot point, Sam B is not in Spec Ops: The Line.
When I consider that context, Spec Ops: The Line looks less like a serious war drama with parallels to the heart of darkness, apocalypse now and indeed full metal jacket, and more like a mad cash grab from an up and coming studio working for a now defunct publisher who thought nothing of plastering their name on tasteless trash.
Couldn't agree more, in light of the multiplayer anyway.
Ludo-narrative dissonance in video games is a crock. In any game where the player is given freedom they can decide to use a gameplay feature to undermine a serious story. If I decide to walk my player character straight into a wall, or to throw grenades at their feet, or rush headlong into enemy fire and die - heck, even the simple mechanic that is player failure resulting in death - breaks the narrative. There are degrees, certainly, but you began by arguing that multiplayer undermined singeplayer, which isn't just conflating mechanics but entirely separate styles of play.
I wasn't directly claiming Ludonarrative Dissonance, just saying that the same sort of disconnect there applies to Black Ops trying to go 'war is hell' while having the same dumb multiplayer.
I present to you the secret ending of BLOPs 2: https://www.youtube.com/watch?v=2i8vKnaVj1Q&feature=youtu.be&t=5s
Nobody can take the piss out of call of duty better than call of duty.
A 5 minutes "Silent Hill Alien Ending"? This is the great satire? This is their attempt at self-ridicule? Colour me unimpressed.
The series has been hovering around semi-seriousness since it's inception, obviously handling dark subject matter since it's WW2 days
With all the grace, respect and effectiveness as someone moshing in a cemetery.
but not shying away from showing off advancements in the technology or adding conventional gameplay features like challenges and hidden items, but they've been smart enough to keep multiplayer elements and extra features effectively cordoned off from single player campaigns without sacrificing an experience people would actually like to have.
I haven't seen enough since World At War to warrant ever claiming Treyarch a decent company, at least Advanced Warfare, train wreck that it was, had plastic Spacey and some exo-skeletons. Maybe not-Deus Ex is a step in the right direction but it's too little too late at this point.