The point of this would be in team/cooperative game modes. Your companions would have to decide to either drag you along to safety, putting themselves at higher risk, or simply abandoning the injured team member to his fate.Morti said:Tiamat666 said:Also, there is such a thing as strafe shots and flesh wounds that won't stop someone from fighting. However critical but non fatal wounds could mean your mates have to patch you up and carry you around - or decide to leave you behind until you bleed out.
That would be a more interesting realistic mode.
But, in gameplay terms, what is the difference between your last sentance and a 1 hit kill? Both render you unable to continue playing.