Nonomori said:
Capitano Segnaposto said:
CloudAtlas said:
http://kotaku.com/call-of-duty-ghosts-features-female-soldiers-in-multip-1137930238
So even Call of Duty does it now. Why there's still
any multiplayer title of that kind out there that doesn't offer you to play as woman is totally beyond me. I can't imagine any move that yields more inclusiveness for at lower cost. On top of that, it's a move towards greater inclusiveness that no male gamer could possibly find offensive. Or so I would think; I'm not naive.
Because it generally doesn't matter. You will see the person for two seconds before you blow their heads off and move on. Also, other than being a bit skinnier, with all the gear on is there really that much of a difference at first glance? I would rather them spend the time on balance (which the CoD series has always lacked it seems) than focusing on female player models, the mocap for them, and the customization on the player character.
I don't understand that logic. Why don't we have both? It's not like they don't have money or time to improve the franchise in thousands of different ways.
It is just the way I saw it. No team, even if it IS Infinity Ward has an unlimited amount of resources and money. Considering that they never had female character models in the recent games means they can't just touch up the old wiremodels with a new coat of paint as they generally do. They would need to create a new character model, new wire model, new mo cap for that character, new customization. Depending on the amount of customization, it could take quite a few resources and quite a lot of time that could have been better spent on the balancing of the multiplayer, not just a new coat of skin.
Then again, I believe that balancing goes first and foremost before fancy graphics/customization.