calling all D&D players!

ecoho

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Jun 16, 2010
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ok so i need a bit of help finding a class that will flat out work with my style. now this cal be from 3.5or 4.0D&D, pathfinder, rift(the table top game not the mmo),and anything along those lines (prefer a 3.5 or pathfinder one)
ok on to my play style i like to hit things with pole arms, have medium to heavy armor, move quickly,and have some sort of ranged attack. now i know a fighter can do this but its a pain to do and you cant do it early or youll suffer for it. (lose abilities or feats)

Now anyone know any classes that fit my style?
 

Geoffrey Harrell

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Jul 8, 2011
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Other than some sort of wizard/warrior hybrid class, i really don't know what could fill those requirements. i suppose maybe a ranger or rogue? that's my two cents. but what i do know, i always play a paladin.
 

PlatinumWarlock

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Jan 4, 2010
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If you are playing 4e, I'd actually recommend a Warlord.

They're a melee-based and medium/heavy armored class, with lots of polearm-specific powers and abilities.
Their biggest schtick is providing substantial damage, along with combat buffs (and minorly, healing) for the party. There are several powers that allow you to move enemies around the battlefield, setting them up into advantageous positions, and even more that grant allies additional attacks.

While you won't actually be able to make many ranged attacks, there's an "At-Will" standard action that basically lets another ally attack instead of you. So, instead of shooting at a distant foe yourself, you yell for your sorcerer or ranger to shoot a foe and they attack for you.
 

ecoho

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PlatinumWarlock said:
If you are playing 4e, I'd actually recommend a Warlord.

They're a melee-based and medium/heavy armored class, with lots of polearm-specific powers and abilities.
Their biggest schtick is providing substantial damage, along with combat buffs (and minorly, healing) for the party. There are several powers that allow you to move enemies around the battlefield, setting them up into advantageous positions, and even more that grant allies additional attacks.

While you won't actually be able to make many ranged attacks, there's an "At-Will" standard action that basically lets another ally attack instead of you. So, instead of shooting at a distant foe yourself, you yell for your sorcerer or ranger to shoot a foe and they attack for you.
i am intrigued with this warlord you speak of is he capible of doing this within five levels?(i find thats how long i can play a class thats not to my style before i have to just stop)
 

Kahunaburger

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VoidWanderer said:
I cannot remember the exact title, but I think it was Tome Of Battle.

That might help you out
Yeah, Book of Nine Swords. AKA



The warblade from that is online somewhere, and IMO it should fit the bill for most "skilled/smart/versatile fighter" concepts. The class is pretty powerful for 3.5/PF melee, but much less so than a primary caster.
 

Akisa

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Wait no one thinks Cleric can do the job? By using divine power and they have proficiency with polearms, heavy armor. If one just feat tax they can get Zen Archery and be great at both casting and range attacks.
 

ecoho

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Akisa said:
Wait no one thinks Cleric can do the job? By using divine power and they have proficiency with polearms, heavy armor. If one just feat tax they can get Zen Archery and be great at both casting and range attacks.
ok i was meaning to get to you at some point, cleric wont be happening beacuse every time i try to play one i end up a healer and im sick of it someone else gets that job this time....
 

CulixCupric

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ecoho said:
Now anyone know any classes that fit my style?
Homebrew Dragoon class:
4th: http://www.dandwiki.com/wiki/Dragoon_%284e_Class%29
3.5th (several types): http://www.dandwiki.com/wiki/Dragoon_%283.5e_Prestige_Class%29
http://www.dandwiki.com/wiki/Dragoon,_Variant2_%283.5e_Class%29
http://www.dandwiki.com/wiki/Dragoon,_Variant3_%283.5e_Class%29
http://www.dandwiki.com/wiki/Dragoon_Lancer_%283.5e_Class%29

start with fighter, take monkey grip feat.
 

Metaphysic

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Jul 1, 2011
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Honestly, it sounds like you want to fill too many roles at once, Heavily armoured, fast, good with ranged and polearms... that could easily be two different characters. The obvious choices here are fighter or ranger... I played a rogue for a while who used a spear and a bow, and he worked rather well... but that campaign didn't last long, unfortunately :/

If you're doing Pathfinder and you wanted to do something a little less normal, you could try an Oracle focused on Battle, Flame or Stone (Flame would give the widest range of offensive abilities, Battle might be a good fighting/support combo, and Stone would be a good mix of defensive and offensive abilities)... but you'd be in light armour.

I've never played one, and don't know much about them, but what if you tried a Monk with a quarterstaff and a sling? You'd have a ranged attack and polearm, and (if I recall correctly) you'd get some kind of natural AC boost?

But really, unless you're min/maxing, it shouldn't matter that much as long as you pick a class that's sensibly related to what you want to do... my approach is always to build my character's stats and equipment around the character's personality/background/class, so taking a more 'i want to do x and y well' approach is kinda foreign to me.
 

Toriver

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Jan 25, 2010
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Might I recommend the paladin from 3.5/Pathfinder? Just use your special mount to move quickly and make yourself a mounted knight. You will still have some healing abilities, but not near as much as the cleric. Plus, you get to smite shit, which is always good.

Even better, the knight class from the 3.5 PHB2. There you even get Mounted Combat as a bonus feat at level 2, you don't have to worry about becoming a healer, and it's not quite as strict with the alignment restrictions (and if you break it, the punishment isn't nearly as severe).
 

Nieroshai

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You want to pair might and armor... with SPEED??? Good luck, unless you go by point-buy build and keep strength and dex the same, or roll 2 18s and drop them in said stats. As for class, go with fighter. Unless you like some flavor, then Cleric, Pathfinder's Cavalier, Spellblade, or Magus classes. Cavaliers specialize in polearms and have leadership abilities that are pretty nice, and get a steed. Spellblades are basically lightly armored arcane clerics, but have the ability to enchant weapons and add spell effects to a weapon attack (sword damage PLUS burning touch? POWER!!!). Magus is basically a spellcasting fighter but with benefits I'd have to look up.

My current character I'm running is a tiefling (Pathfinder/3.5) Spellblade with two Keen scimitars. A tiefling's automatic +2 to dex and int make him equally quick, strong, and magically skilled. With an 18 STR, 16(+2) DEX, 16(+2) INT. That's 3 scores that have a mod of +4! There's the -2 charisma, but my character doesn't want to be likeable anyway, what with two swords that almost always crit on contact and may or may not be on fire.

EDIT: Rangers are a good middle of the road. They are good archers regardless, can specialize in either dual swords mastery or bow mastery, and have both spells and a companion. The catch is that they can only wear light armor. A high dex more than makes up for this though, as you can just dodge, especially in a mithral chainshirt.
 

ecoho

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Jun 16, 2010
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Metaphysic said:
Honestly, it sounds like you want to fill too many roles at once, Heavily armoured, fast, good with ranged and polearms... that could easily be two different characters. The obvious choices here are fighter or ranger... I played a rogue for a while who used a spear and a bow, and he worked rather well... but that campaign didn't last long, unfortunately :/

If you're doing Pathfinder and you wanted to do something a little less normal, you could try an Oracle focused on Battle, Flame or Stone (Flame would give the widest range of offensive abilities, Battle might be a good fighting/support combo, and Stone would be a good mix of defensive and offensive abilities)... but you'd be in light armour.

I've never played one, and don't know much about them, but what if you tried a Monk with a quarterstaff and a sling? You'd have a ranged attack and polearm, and (if I recall correctly) you'd get some kind of natural AC boost?

But really, unless you're min/maxing, it shouldn't matter that much as long as you pick a class that's sensibly related to what you want to do... my approach is always to build my character's stats and equipment around the character's personality/background/class, so taking a more 'i want to do x and y well' approach is kinda foreign to me.
Nieroshai said:
You want to pair might and armor... with SPEED??? Good luck, unless you go by point-buy build and keep strength and dex the same, or roll 2 18s and drop them in said stats. As for class, go with fighter. Unless you like some flavor, then Cleric, Pathfinder's Cavalier, Spellblade, or Magus classes. Cavaliers specialize in polearms and have leadership abilities that are pretty nice, and get a steed. Spellblades are basically lightly armored arcane clerics, but have the ability to enchant weapons and add spell effects to a weapon attack (sword damage PLUS burning touch? POWER!!!). Magus is basically a spellcasting fighter but with benefits I'd have to look up.

My current character I'm running is a tiefling (Pathfinder/3.5) Spellblade with two Keen scimitars. A tiefling's automatic +2 to dex and int make him equally quick, strong, and magically skilled. With an 18 STR, 16(+2) DEX, 16(+2) INT. That's 3 scores that have a mod of +4! There's the -2 charisma, but my character doesn't want to be likeable anyway, what with two swords that almost always crit on contact and may or may not be on fire.

EDIT: Rangers are a good middle of the road. They are good archers regardless, can specialize in either dual swords mastery or bow mastery, and have both spells and a companion. The catch is that they can only wear light armor. A high dex more than makes up for this though, as you can just dodge, especially in a mithral chainshirt.
ok what i ment by ranged was you know if someones running away throw dagger in his back and hit kinda attack. i know im trying to do too much at once but im playing with some newbies and id like to be able to save them without just playing the healer ....again......(our DM is a bit of a i summon it you try to kill it DM he always leaves a way out but it might be too much for them)

as it stands i think i may just try to homebrew a class but thats gonna be hard to do without makeing it broken....uhg. any help in trying to that is more then welcome.
 

Cain_Zeros

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Nov 13, 2009
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As far as Pathfinder goes you might want to check out the Polearm Master Fighter Archetype (Advanced Player's Guide). As for some range capability, just have a decent Dex.
 

Eccentric_Jon

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PlatinumWarlock said:
If you are playing 4e, I'd actually recommend a Warlord.

They're a melee-based and medium/heavy armored class, with lots of polearm-specific powers and abilities.
Their biggest schtick is providing substantial damage, along with combat buffs (and minorly, healing) for the party. There are several powers that allow you to move enemies around the battlefield, setting them up into advantageous positions, and even more that grant allies additional attacks.

While you won't actually be able to make many ranged attacks, there's an "At-Will" standard action that basically lets another ally attack instead of you. So, instead of shooting at a distant foe yourself, you yell for your sorcerer or ranger to shoot a foe and they attack for you.

This.
Warlords are pretty boss, although I personally always play thief/assassin
 

SL33TBL1ND

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Nov 9, 2008
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ecoho said:
ok so i need a bit of help finding a class that will flat out work with my style. now this cal be from 3.5or 4.0D&D, pathfinder, rift(the table top game not the mmo),and anything along those lines (prefer a 3.5 or pathfinder one)
ok on to my play style i like to hit things with pole arms, have medium to heavy armor, move quickly,and have some sort of ranged attack. now i know a fighter can do this but its a pain to do and you cant do it early or youll suffer for it. (lose abilities or feats)

Now anyone know any classes that fit my style?
Play AD&D where there aren't abilities/feats, and you can do all of those things right off the bat as a fighter.
 

damselgaming

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I would suggest Cleric, and then you get healing aweosmeness too!

Man I wish I had some people to play D&D with :(
 

darth.pixie

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Huh...Now, depending on your DM,I'd say warlock but that's mostly because it's my favorite class to RP. You won't cause major damage but it's incredibly self-sufficient. Infinite ranged invocations, can wear chainmail without penalty (with a feat) and has short range teleportation (that I remember, gods I haven't played in a long time). That's for 3.5. For 4, dunno, haven't played much but Eladrin Warlocks fit too and of course, there are hybrid classes.
 

mirasiel

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Jul 12, 2010
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I'll second the guy who said warlord for 4e, starts with chainmail (take 'armored warlord' feat at level 1 to get scale mail*), suits wielding polearms well and can make ranged attacks with javelins/throwing axes* .

The only thing you cant be is speedy at low level, you'd have a speed of 5 squares/25 feet per round/move but at level 11 you can get rid of the speed penalty.

With a polearm you'll probably want to be just behind/beside the frontline fighters as the polearm can reach over them and whack people so you can do your warlord job from semi-safety. If you multiclass fighter then there are fun polearm shenanigans you can pick up :)

http://community.wizards.com/go/thread/view/75882/22579049/Chasing_Glory:_The_Warlords_Handbook <-- handy read if you go for it.

Right now I'm playing a tiefling warlord/w sword n board and loving it, I'm always in the heat of the battle with the fighters and I'm actually more heavily armored than some of them and warlord suits my characters personality (bossy noble basically), the only thing I find is that my damage is low but thats what the meat shields are for :)


*armored warlord needs you to be a 'battlefront leader' which makes you a little tougher and javelin/thrown axe are 'heavy' thrown weapons so they use strength (your main stat as warlord) for the attack rather than dex (which will suck) like every other ranged attack :)