Don't know why I didn't suggest this earlier... In PF, you may also want to try an Alchemist... it's my main right now and I absolutely love it. I can throw 8 area-effect, high-damage bombs a day (3d6 at lv 5 or 6 and it increases every couple levels), of the acid, fire, or shock varieties (and there are many more including poison, frost, madness and a few others), have a decent AC, and high Dex and moderate Str (18 and 15 respectively), and if a wizard lets me read his spellbook, I can then make potions/bombs to mimic his spells, ensuring that I can deal decent damage in all situations. He also makes elixirs which he can consume which will provide temporary or semi-permanent boosts to stats (I can take a strength elixir, increasing it by 4 or so and increasing AC to suddenly become God-like at melee combat, for instance)... it's a super versatile class, and blowing things up at will is awesome (alchemist bombs are made and thrown in the same action, and with the right Alchemist feat, you can throw two in the same round).
Only downside is that Alchemists are the only one who can use Alchemist potions/bombs; they become inert when anyone else picks them up... so I can't make a healing potion and give it to someone else.
Only downside is that Alchemists are the only one who can use Alchemist potions/bombs; they become inert when anyone else picks them up... so I can't make a healing potion and give it to someone else.