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Metaphysic

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Jul 1, 2011
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Don't know why I didn't suggest this earlier... In PF, you may also want to try an Alchemist... it's my main right now and I absolutely love it. I can throw 8 area-effect, high-damage bombs a day (3d6 at lv 5 or 6 and it increases every couple levels), of the acid, fire, or shock varieties (and there are many more including poison, frost, madness and a few others), have a decent AC, and high Dex and moderate Str (18 and 15 respectively), and if a wizard lets me read his spellbook, I can then make potions/bombs to mimic his spells, ensuring that I can deal decent damage in all situations. He also makes elixirs which he can consume which will provide temporary or semi-permanent boosts to stats (I can take a strength elixir, increasing it by 4 or so and increasing AC to suddenly become God-like at melee combat, for instance)... it's a super versatile class, and blowing things up at will is awesome (alchemist bombs are made and thrown in the same action, and with the right Alchemist feat, you can throw two in the same round).
Only downside is that Alchemists are the only one who can use Alchemist potions/bombs; they become inert when anyone else picks them up... so I can't make a healing potion and give it to someone else.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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ecoho said:
Akisa said:
Wait no one thinks Cleric can do the job? By using divine power and they have proficiency with polearms, heavy armor. If one just feat tax they can get Zen Archery and be great at both casting and range attacks.
ok i was meaning to get to you at some point, cleric wont be happening beacuse every time i try to play one i end up a healer and im sick of it someone else gets that job this time....
Buy a Wand of Lesser Vigor. There, you're now a Cleric who can heal and can focus all your other spells and abilities on hitting shit.

In-combat healing (in 3.5) is ridiculously inefficient. In general, it's almost always a better use of your actions to hit something than heal. Once you get to the level of being able to take Persist Spell, you can Persist Mass Less Vigor on your whole party to essentially give them free healing for the entire day. Combine it with Divine Metamagic and Nightsticks and you don't even need to use a higher level spellslot.
 

mirasiel

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Jul 12, 2010
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ecoho said:
Akisa said:
Wait no one thinks Cleric can do the job? By using divine power and they have proficiency with polearms, heavy armor. If one just feat tax they can get Zen Archery and be great at both casting and range attacks.
ok i was meaning to get to you at some point, cleric wont be happening beacuse every time i try to play one i end up a healer and im sick of it someone else gets that job this time....
If you end up in 4e the cleric is a lot less of a heal-bot, its still one of your main tasks as well as buffing but a fair bit of it is either 'minor actions' or standard actions that effect everyone or involve you stabbing/bludgeoning/burning something like they are a medical kit pinata :)
 

BeaSk8r117

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Nov 22, 2011
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Why play D&D when you now have Skyrim?
Just saying, I mean D&D's good, but I like slightly more visual fun. Esc. Skyrim.
Don't hate me please!
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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BeaSk8r117 said:
Why play D&D when you now have Skyrim?
Just saying, I mean D&D's good, but I like slightly more visual fun. Esc. Skyrim.
Don't hate me please!
Because D&D allows more freedom than Skyrim and has a viable multiplayer component to it which doesn't send fans into a mouth-frothing rage?

mirasiel said:
If you end up in 4e the cleric is a lot less of a heal-bot, its still one of your main tasks as well as buffing but a fair bit of it is either 'minor actions' or standard actions that effect everyone or involve you stabbing/bludgeoning/burning something like they are a medical kit pinata :)
A well-played 3.5 cleric shouldn't be a heal-bot either. It's a T1 spellcaster. 99% of its healing duties can be handled with cheap and efficient Lesser Vigor wands.
 

PlatinumWarlock

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Jan 4, 2010
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ecoho said:
i am intrigued with this warlord you speak of is he capible of doing this within five levels?(i find thats how long i can play a class thats not to my style before i have to just stop)
Info on the Warlord:

Warlords start out with armor proficiencies up through chainmail, with an option to drop a certain class ability to pick up proficiency in Scale.

There are typically two builds of warlord--the "tactical" warlord (granting more bonuses to attack, extra attacks, etc--based off of Strength and Intelligence) and the "inspiring" warlord (granting more healing and saving throws--based off of Strength and Charisma). Within these, obviously, there are sub-builds dealing more specifically with defenses, movement, and even a ranged option (typically using thrown weapons).

As I mentioned in my earlier post, Warlords have several powers that are polearm-specific. But, even when you can't take such a power, a polearm lets you attack at reach (1 additional square away), which lets your fighter/paladin/tank take the hits while you deal damage and support.

In terms of speed...If you decide to go with an Elven Warlord, you'd start with a Speed of 7 squares per movement, which would be unhindered as long as you're in light armor. Hide Armor (the heaviest light armor) is commonplace for Tactical Warlords because of this. Since you'll be able to add your Dex or Int (in this case, your Int) modifier to your AC in your Hide Armor--you'll be pretty tanked out, while still maintaining mobility. And, what's best? Elf grants a +2 to Dex and to either Int or Wis! You'll be starting off pretty well, to say the least.

So, can you do this within 5 levels? Hell, yes! In fact, you should be able to START the game at level 1 being able to do what you're planning. Give it a shot, and let us know how it goes.
 

ecoho

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Jun 16, 2010
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BeaSk8r117 said:
Why play D&D when you now have Skyrim?
Just saying, I mean D&D's good, but I like slightly more visual fun. Esc. Skyrim.
Don't hate me please!
because i can play both silly:)
 

Olrod

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Feb 11, 2010
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If there was a tabletop version of Lord of the Rings Online you could play a Warden...
 

Akisa

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Jan 7, 2010
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ecoho said:
Akisa said:
Wait no one thinks Cleric can do the job? By using divine power and they have proficiency with polearms, heavy armor. If one just feat tax they can get Zen Archery and be great at both casting and range attacks.
ok i was meaning to get to you at some point, cleric wont be happening beacuse every time i try to play one i end up a healer and im sick of it someone else gets that job this time....
Then don't say you're a cleric, just say your power is from a divine source like a paladin.
 

ecoho

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Jun 16, 2010
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ok so ive got an idea for my homebrew class. now im stealing alot of things i like about the warlord and the fighter to do this but here it goes.(also from WOT:)

The Gambler this class uses daggers and polearms to great effect but cant use axes,swords,maces, or hammers.
at will powers are:

"roll of the dice" both dm and player roll four d6 if the players roll is higher he automaticly hits with selcted ability(thrown weapons will be lost till picked up)

"battle luck" the gambler may shift any 2 players within 4 squares of him 1 space and attack any target within their range.

"blind luck" the gambler may use action points to reroll attacks done while unable to see target.

"blood and ashes" the gambler may have an ally take incoming damage or take damage for an ally as long as they are within 4 squares.

thats all i got so far any sugestions will be greatly appreciated:)
 

BeaSk8r117

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Nov 22, 2011
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ecoho said:
BeaSk8r117 said:
Why play D&D when you now have Skyrim?
Just saying, I mean D&D's good, but I like slightly more visual fun. Esc. Skyrim.
Don't hate me please!
because i can play both silly:)
Right... I'm not really a D&D fan myself, but I'm not saying it's bad or it's for losers, because it's not. It's for intelligent people like me and you, and apparently most non-intelligent, (not being mean, or anything) don't get that, and play mindless repetitive shooters like CoD:MW3, or BF3, (even though BF3 is not as mindless as CoD...).
So, yeah.
 

Nieroshai

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Aug 20, 2009
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ecoho said:
Metaphysic said:
Honestly, it sounds like you want to fill too many roles at once, Heavily armoured, fast, good with ranged and polearms... that could easily be two different characters. The obvious choices here are fighter or ranger... I played a rogue for a while who used a spear and a bow, and he worked rather well... but that campaign didn't last long, unfortunately :/

If you're doing Pathfinder and you wanted to do something a little less normal, you could try an Oracle focused on Battle, Flame or Stone (Flame would give the widest range of offensive abilities, Battle might be a good fighting/support combo, and Stone would be a good mix of defensive and offensive abilities)... but you'd be in light armour.

I've never played one, and don't know much about them, but what if you tried a Monk with a quarterstaff and a sling? You'd have a ranged attack and polearm, and (if I recall correctly) you'd get some kind of natural AC boost?

But really, unless you're min/maxing, it shouldn't matter that much as long as you pick a class that's sensibly related to what you want to do... my approach is always to build my character's stats and equipment around the character's personality/background/class, so taking a more 'i want to do x and y well' approach is kinda foreign to me.
Nieroshai said:
You want to pair might and armor... with SPEED??? Good luck, unless you go by point-buy build and keep strength and dex the same, or roll 2 18s and drop them in said stats. As for class, go with fighter. Unless you like some flavor, then Cleric, Pathfinder's Cavalier, Spellblade, or Magus classes. Cavaliers specialize in polearms and have leadership abilities that are pretty nice, and get a steed. Spellblades are basically lightly armored arcane clerics, but have the ability to enchant weapons and add spell effects to a weapon attack (sword damage PLUS burning touch? POWER!!!). Magus is basically a spellcasting fighter but with benefits I'd have to look up.

My current character I'm running is a tiefling (Pathfinder/3.5) Spellblade with two Keen scimitars. A tiefling's automatic +2 to dex and int make him equally quick, strong, and magically skilled. With an 18 STR, 16(+2) DEX, 16(+2) INT. That's 3 scores that have a mod of +4! There's the -2 charisma, but my character doesn't want to be likeable anyway, what with two swords that almost always crit on contact and may or may not be on fire.

EDIT: Rangers are a good middle of the road. They are good archers regardless, can specialize in either dual swords mastery or bow mastery, and have both spells and a companion. The catch is that they can only wear light armor. A high dex more than makes up for this though, as you can just dodge, especially in a mithral chainshirt.
ok what i ment by ranged was you know if someones running away throw dagger in his back and hit kinda attack. i know im trying to do too much at once but im playing with some newbies and id like to be able to save them without just playing the healer ....again......(our DM is a bit of a i summon it you try to kill it DM he always leaves a way out but it might be too much for them)

as it stands i think i may just try to homebrew a class but thats gonna be hard to do without makeing it broken....uhg. any help in trying to that is more then welcome.
I think what you want is Ranger then, they are good in both near and ranged combat, and where they lack steel plate they make up for in dodging. My suggestion is to go with the dual swords specialization, put some feats into archery, and learn some buffing spells if your wisdom is high enough.
 

ecoho

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Jun 16, 2010
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Nieroshai said:
ecoho said:
Metaphysic said:
Honestly, it sounds like you want to fill too many roles at once, Heavily armoured, fast, good with ranged and polearms... that could easily be two different characters. The obvious choices here are fighter or ranger... I played a rogue for a while who used a spear and a bow, and he worked rather well... but that campaign didn't last long, unfortunately :/

If you're doing Pathfinder and you wanted to do something a little less normal, you could try an Oracle focused on Battle, Flame or Stone (Flame would give the widest range of offensive abilities, Battle might be a good fighting/support combo, and Stone would be a good mix of defensive and offensive abilities)... but you'd be in light armour.

I've never played one, and don't know much about them, but what if you tried a Monk with a quarterstaff and a sling? You'd have a ranged attack and polearm, and (if I recall correctly) you'd get some kind of natural AC boost?

But really, unless you're min/maxing, it shouldn't matter that much as long as you pick a class that's sensibly related to what you want to do... my approach is always to build my character's stats and equipment around the character's personality/background/class, so taking a more 'i want to do x and y well' approach is kinda foreign to me.
Nieroshai said:
You want to pair might and armor... with SPEED??? Good luck, unless you go by point-buy build and keep strength and dex the same, or roll 2 18s and drop them in said stats. As for class, go with fighter. Unless you like some flavor, then Cleric, Pathfinder's Cavalier, Spellblade, or Magus classes. Cavaliers specialize in polearms and have leadership abilities that are pretty nice, and get a steed. Spellblades are basically lightly armored arcane clerics, but have the ability to enchant weapons and add spell effects to a weapon attack (sword damage PLUS burning touch? POWER!!!). Magus is basically a spellcasting fighter but with benefits I'd have to look up.

My current character I'm running is a tiefling (Pathfinder/3.5) Spellblade with two Keen scimitars. A tiefling's automatic +2 to dex and int make him equally quick, strong, and magically skilled. With an 18 STR, 16(+2) DEX, 16(+2) INT. That's 3 scores that have a mod of +4! There's the -2 charisma, but my character doesn't want to be likeable anyway, what with two swords that almost always crit on contact and may or may not be on fire.

EDIT: Rangers are a good middle of the road. They are good archers regardless, can specialize in either dual swords mastery or bow mastery, and have both spells and a companion. The catch is that they can only wear light armor. A high dex more than makes up for this though, as you can just dodge, especially in a mithral chainshirt.
ok what i ment by ranged was you know if someones running away throw dagger in his back and hit kinda attack. i know im trying to do too much at once but im playing with some newbies and id like to be able to save them without just playing the healer ....again......(our DM is a bit of a i summon it you try to kill it DM he always leaves a way out but it might be too much for them)

as it stands i think i may just try to homebrew a class but thats gonna be hard to do without makeing it broken....uhg. any help in trying to that is more then welcome.
I think what you want is Ranger then, they are good in both near and ranged combat, and where they lack steel plate they make up for in dodging. My suggestion is to go with the dual swords specialization, put some feats into archery, and learn some buffing spells if your wisdom is high enough.
now i like ranges but i cant play a melee ranger i have to use a bow and just sit up a tree, but i really want to try something new.