I most certainly don't, and not for the gender of any of the lead actors. Amy Pascal pulled some seriously unforgivable ish to shoehorn that movie into production, and pre-production was an even bigger shitshow than the two decades' worth of development hell for Ghostbusters 3. More attention needs to be put on what came to light thanks to the SMP e-mail hack.trunkage said:I cringe when the marketing of the new Ghostbusters movie says its giving the movie 'back to the fans.
Both of those are debatable - in my mind, it depends on the circumstances.Saelune said:Yes.
1. If you promise something, you well, promised something. Say, a certain number of books, or features that end up not being in the game.
That's more of a different argument. It's easily possible to have a product that's a solid film but a poor adaptation (e.g. Starship Troopers), or a solid adaptation but a mediocre film (e.g. Chamber of Secrets). If we're talking about what's being "owed," I'd rather be owed the former more than the latter, even though it's not a choice of either/or. But even in principle, I don't think people are "owed" anything.2. If you're adapting something, you owe the fans to ya know, adapt it. Too many adaptations don't care about the source material, and usually are garbage.
Okay, but what does Disney actually "owe" fans? It spent over a billion dollars obtaining the rights to the IP. It might be correct to say that Disney "owes" people like George, or various other people that worked on Star Wars before then, but I don't see a convincing argument that Disney owes fans anything. Even if you argue that fans kept the IP alive or something, that still says more about the worth of the IP than the people consuming it - consumption isn't creation. Even if we're talking about fan works, unless Disney adapts them into its own portfolio, it still doesn't owe them stuff for that.Also the further away from the creators you go, the more the new people owe it to the fan base I think. George Lucas 'owed' the Star Wars fandom less than Disney does.
My guess?Eacaraxe said:Bethesda admitted the ending had its faults, and while standing behind the original product gave it a conclusion and epilogue in the form of Broken Steel, a paid DLC. Still not even a fraction of the controversy surrounding ME3. What was missing in FO3's case that was present in ME3's, what was that key X-factor that caused the controversy over ME3's ending to erupt into an industry-defining moment but not FO3's?
Um, is the Orville really a "drastic change?" Like, if I was to sum up the Orville (least the first season), it would be "TNG, but with far more (attempts at) comedy."trunkage said:Also, being a Star Trek fan (and sort of Wars) somehow means I dont want anything to change. There are good parts of Discovery and bad with the average being good. There are good parts of Orville and bad, with the average being good. Both drastically change the Star Trek formula but in totally different ways.
Really?Dreiko said:Legally, no. Morally, of course.
If a fanbase made a thing out of something that without them would never have been made successful, for example, how the tournament scene kept the super smash brothers series culturally relevant for a good decade or so until nintendo woke up to the goldmine in their backyard, you owe a debt of gratitude to the fans who facilitated your profitability, comfort and success.
Except the whole "X is not X anymore" thing is going to differ from person to person.There is, however, a common sense line where reasonable fans can agree that a franchise has "stopped being itself" in a fundamental way for reasons not related to its continued existence, changed because of some new vision or new ideology or new talent brought in. That is a form of betrayal of trust and of loyalty.
I'm kind of on the same page here. I don't bother with superhero comics because, among other things, the continuity is either too dense, or too flexible - if what I'm reading is going to be rebooted a few years down the line, why even bother? Manga isn't without its own barriers for me, but at the very least, the installments are numbered clearly, and it's usually coming from the same creator. It's far less intimidating to purchase "Manga Vol. 5" rather than "Superman #999, post-Crisis, pre-New 52."I think this is a very american thing, since for example you have the american comic books where you have the same character written by a dozen (or even a hundred in some cases) different people throughout their existence, and at one point the character loses any semblance of identity and becomes a chunk of playdough for whoever is forming him at the present time. I think the world would have been much more interesting if each of those people came up with their own original character and had them go through the events they had in mind instead. Manga is a lot like that which is a big reason for why I prefer (and actually purchase) it.
I mean, everything is circumstantial, but the question was a yes/no one. And the black and white answer is yes. That said, I think what one 'owes' is also circumstantial. Promising something means you should try to keep the promise, but the least you can do is be honest and upfront when you find out you cant. Transparency can do a lot to alleviate such entitlements. Too many promises are broken and the response from them is pure silence.Hawki said:Both of those are debatable - in my mind, it depends on the circumstances.Saelune said:Yes.
1. If you promise something, you well, promised something. Say, a certain number of books, or features that end up not being in the game.
Are you talking about Reitman? Who Fieg asked Pascal to cut out of being a producer? Otherwise they'd have to find another director?Eacaraxe said:I most certainly don't, and not for the gender of any of the lead actors. Amy Pascal pulled some seriously unforgivable ish to shoehorn that movie into production, and pre-production was an even bigger shitshow than the two decades' worth of development hell for Ghostbusters 3. More attention needs to be put on what came to light thanks to the SMP e-mail hack.trunkage said:I cringe when the marketing of the new Ghostbusters movie says its giving the movie 'back to the fans.
I'm sorry, but when you weaponize the death of a brilliant and well-regarded creative who was probably the greatest comedy writer of his time who was by all accounts a genuinely good person, and one of the two men responsible for the entire franchise, to throw a grieving friend under the bus and muscle him out of the production before the body is even cold, you can fuck yourself with a Bad Dragon made of molten tungsten all the way straight to Hell.
Yeah. The SMP hacked e-mails show Pascal and Doug Belgrad were scheming to boot Reitman from the director's seat at least as early as January, 2014. Before Ramis' death. Then, there was the e-mail from 17 March -- the day before Reitman's announcement -- listing the talking points Reitman was to use, from Charles Sipkins to Pascal and Belgrad (but not Reitman).trunkage said:Are you talking about Reitman? Who Fieg asked Pascal to cut out of being a producer? Otherwise they'd have to find another director?
Still nothing certain about liking it.Eacaraxe said:If only there were some word to describe the exchange of currency or trade for goods or services rendered, at an agreed-upon rate of exchange...CaitSeith said:If there is no contract, then only in theirfeelsminds.
Most "real fans", left to themselves, would suffocate what they love to death and pickle it in formaldehyde.trunkage said:But, clearly I'm not a real fan anyway. All these fandoms are pretended to be monoliths that dont have any variation in interpretation. I clearly dont think like 'real fans.'
The era regarding Smash I reference continued for well after Brawl's release, which is consistent with your accurate description of it. Back in like 2012 or whenever it was the first year that smash was accepted into the EVO tournament's main stage, Nintendo initially tried to prevent it from happening. They had no idea the amount of publicity and the fanbase they were spurning, which is indicative of their attitude. They thought of smash as "just another crossover" and gauged its popularity as an amalgamation of the various IPs, ignorant to the fact that it was the combination of them in itself that was truly what made the series successful.Hawki said:Really?Dreiko said:Legally, no. Morally, of course.
If a fanbase made a thing out of something that without them would never have been made successful, for example, how the tournament scene kept the super smash brothers series culturally relevant for a good decade or so until nintendo woke up to the goldmine in their backyard, you owe a debt of gratitude to the fans who facilitated your profitability, comfort and success.
Smash is using characters from well known IPs. Nintendo could have put out a third Smash at any times and it would have still sold like hotcakes. I doubt the Melee tournament scene made much of a difference. If anything, from what I can tell, Brawl tried to distance itself from the e-sports crowd.
Except the whole "X is not X anymore" thing is going to differ from person to person.There is, however, a common sense line where reasonable fans can agree that a franchise has "stopped being itself" in a fundamental way for reasons not related to its continued existence, changed because of some new vision or new ideology or new talent brought in. That is a form of betrayal of trust and of loyalty.
I'm kind of on the same page here. I don't bother with superhero comics because, among other things, the continuity is either too dense, or too flexible - if what I'm reading is going to be rebooted a few years down the line, why even bother? Manga isn't without its own barriers for me, but at the very least, the installments are numbered clearly, and it's usually coming from the same creator. It's far less intimidating to purchase "Manga Vol. 5" rather than "Superman #999, post-Crisis, pre-New 52."I think this is a very american thing, since for example you have the american comic books where you have the same character written by a dozen (or even a hundred in some cases) different people throughout their existence, and at one point the character loses any semblance of identity and becomes a chunk of playdough for whoever is forming him at the present time. I think the world would have been much more interesting if each of those people came up with their own original character and had them go through the events they had in mind instead. Manga is a lot like that which is a big reason for why I prefer (and actually purchase) it.
Just wanted to check before... well, you beautifully illustrated my point.Eacaraxe said:snippers
The movie spending twenty years in development hell does not necessarily mean the script was bad, especially when it comes to producers and studio execs' fickleness and near-absolute control over the production process by being the person who signs the checks. The entire reason 2016 Ghostbusters was so critical to SPE, was because Pascal's stewardship to that point led to a series of financial and critical flops, and Amazing Spider-Man's failure left the company without a tentpole franchise or negotiating power against Marvel.trunkage said:Ramis had been peddling his Ghostbusters 3 since 2 and no one took him up on his offer. So perhaps Pascal had reason to think that script was bad.
Again, refer to the SMP hack. We know exactly where Pascal wanted to go, and what her intent was. She wanted a Ghostbusters cinematic universe to cover for SPE's lack of a tentpole franchise, and to follow the "cinematic universe" fad of the 2010's. Case in point, see the accompanying Russo brothers project with Channing Tatum, that was also a pre-production clusterfuck but ultimately killed to mollify Feig. The key point being, as evidenced in the e-mails, Pascal wanted a break from the original films in order to build a foundation for that.That she couldnt possibly be trying to continue the legacy that GB 1 & 2 had.
Are you done putting words in my mouth and building straw men?...what you thought it should...out to ruin Ghostbusters...saying the Star Wars prequels were good...give it back to the fans that agree with you. Fuck everyone else...like real fans
.While Dawn of War 3 has a dedicated player base, it didn?t hit the targets we were expecting at launch, and it hasn?t performed the way we had hoped since. It?s been tough for us as professionals who want to make great games for our players, and for us as people who care a lot about what we do.
When a game underperforms, plans need to change. With Dawn of War 3, we simply don?t have the foundation we need to produce major content. We?re working in close partnership with Sega and Games Workshop to determine the best course of action, while shifting focus to other projects within our portfolio.
It didn't hurt DoW was a practically picture-perfect replication of the tabletop game with added progression mechanics to fit the RTS genre. It was so accurate you could snapshot your army at almost any point during a game, translate that to an exact tabletop point value, and it would almost certainly be tabletop-legal. Didn't hurt DoW units were actually better-balanced and not subject to power creep compared to the tabletop game (seriously, fuck 3rd edition Wraithlords in particular).ObsidianJones said:Upgrades to units in the past games were made into separate units just to pad the unit roster out more. Lascannon Devastators used to just be an upgrade. Same as Sniper Scouts.
I'd argue that DoW 2, especially in late game, mostly consisted of tabletop legal compositions at around the 2k points mark, unless you took serious losses or cheesed out. But I'm also partial to DoW 2 for being closer to 40k Company of Heroes and being much better at delivering the flavor of the tabletop in a way that DoW never really did. But no matter which of the 2 DoWs you preferred, they both emulated the tabletop to some degree and tried to stay within the same scope as the tabletop, that being 4-5 squads and 2-3 vehicles and a commander per side.Eacaraxe said:It didn't hurt DoW was a practically picture-perfect replication of the tabletop game with added progression mechanics to fit the RTS genre. It was so accurate you could snapshot your army at almost any point during a game, translate that to an exact tabletop point value, and it would almost certainly be tabletop-legal. Didn't hurt DoW units were actually better-balanced and not subject to power creep compared to the tabletop game (seriously, fuck 3rd edition Wraithlords in particular).ObsidianJones said:Upgrades to units in the past games were made into separate units just to pad the unit roster out more. Lascannon Devastators used to just be an upgrade. Same as Sniper Scouts.
Which is where later games in the series fell dramatically short.
I can see the argument, but DoW's comparability was pretty uniform throughout, except for the late-game and then largely thanks to GW's whacky-ass valuation on new and unique units, and armies introduced in late 2E/3E. Not to mention dumpster fire unit balance. It really shined in the 1.0-1.5K army range, though.Gethsemani said:I'd argue that DoW 2, especially in late game, mostly consisted of tabletop legal compositions at around the 2k points mark, unless you took serious losses or cheesed out. But I'm also partial to DoW 2 for being closer to 40k Company of Heroes and being much better at delivering the flavor of the tabletop in a way that DoW never really did. But no matter which of the 2 DoWs you preferred, they both emulated the tabletop to some degree and tried to stay within the same scope as the tabletop, that being 4-5 squads and 2-3 vehicles and a commander per side.
Not gonna lie, especially in 3E, depending on army that was pretty much how it was depending on army comp. Back in my day, I once took a single Wraithlord against literally every other miniature my best friend and I owned put together, rules be damned, just to prove a point about how OP Wraithlords were. That was one 170-point (IIRC) unit against an army of probably 12,000. I won....with hero units that easily wipes out half the opponents army in one go...