Disclaimer: I'm using call of duty as an example and exaggerating to try to make my point clearer, if you're going to reply please give me something to reply to apart from 'not all games are like CoD!' or 'the games industry is in a better state than you make out!' because I know this to be true.
I don't understand why some people seem to have something against games being used as art. Is there soemthing inherently wrong with an interactive experience that means you can't use it to communicate an idea, an emotion, political commentary? There's nothing wrong with games being just for fun but I think there is something wrong when you hold up, say Call of Duty as the best that gaming has to offer, just because it's popular and has great mechanics. I mean is that really all there is to this hobby? Is the best thing that we can offer to show the worth of gaming an exploitative, mindless fps? I mean if that's true then the pinnacle of gaming really is little more than an enjoyable, competitive killing simulator because that is all Call of Duty is. I read somewhere that the focus of an arcade style fps is to take 5 seconds and perfect it and then repeat it ad-infinitum. There's nothing wrong with that but it does seem like wasted potential when you could do something really great with the medium.
http://en.wikipedia.org/wiki/Milgram_experiment
Read that
The Milgram experiment, whilst being highly controvertial and not a little cruel, revealed some disturbing things about how willing people in general are to simply obey anyone in a position of authority. However, by being aware of this instinct, you lessen its hold and I'd hope that it makes people more likely to questin why they do things and why they listen to people.
You could make a fantastic fps based around the concept of blind obediance to authority and its consequences and if you did correctly people could come away from the experience knowing a little more about themselves and that knowledge having a lasting, beneficial impact on their lives, I don't see how giving a message makes it any less fun or how it could in any way be considered a bad thing if more games did this (not all by any means, there's always room for mindless fun but it shouldn't be critically acclaimed to the extent that it is.)
I hope this hangs together, I accidentally clicked on a link halfway through writing this so i had to rewrite it all...
No_Remainders said:
Dense_Electric said:
Sigh. Nobody seems to understand what I mean.
I'm not saying "Leave games as brown generic bore-fests". In no way at all am I endorsing poor quality games. I'm just wondering why people seem to feel the need to try to get games to be viewed by EVERYONE as art. I mean, why can't we just leave them as games?
I just feel it's pointless having games labelled as art, which does not equate to me saying "GAMES SHOULD BE SHIT!" like everyone seems to think it does.
Because without general recognition that it can be so, people are less likely to aspire to create gaming art. It's the same reason the progress of science has sped up in recent centuries because more and more people have sat up and started to take notice.
"I mean what good is wandering around in the forest picking plants going to do? Oh, you found that if you crush certain flowers together you get a mixture that cures illnesses? Oh... Do you think there are more plants out there like this?"
Public recognition for the artistic value of games can only bring more talent which will lead to a higher quality of game.