shatnershaman said:
Why is everyone saying Oblivion sucks it was a great game. Good sales High scores (94 metacritic) don't see what the problem with it is.
I'll ignore the crutch of critic opinion and do a little comparison of a couple of areas of Fallout vs Oblivion.
Effect character build had on the game
Fallout - Immense, game play changed a lot depending on which skills you focused on (social, sneakery, combat, science, etc). The only really glaring problems were the tutorial level at the beginning of Fallout 2 and to a certain extent the end of the game which were combat-heavy.
Oblivion - little to none, set way through most if not all quests. Bethesda wants you to kill stuff to finish the quest? You killed stuff to finish the quest. Screw talking or sneaking/stealing. Stealth in Obvlivion was only just a step up from only being a way to get critical hits in combat. Social skills have been covered extensively elsewhere.
Effect quests had on the rest of the game
Fallout - Quite a lot. Small piddly little quests often changed the way you were treated elsewhere in the wasteland. For example deciding to help a group of slavers will land you in the crap for a bunch of other factions (this is a very crude example).
Oblivion - Sod all. Decided to join the Thieves Guild? Sure! And to boot the other guilds will still have you and treat you exactly the same way.
'Role' playing
Fallout - Progress was limited by experience so you had to think about what to specialise in, making you actually think about
how to play the game, not just what place to go to next.
Oblivion - Leave your computer on while you go to work with something pressing on your movement key while sneaking grants you mastery of stealth through no fault of your own. Master of all trades at a stupidly low level? No problem! You don't even have to play the game, let alone make these
decision things! Mastery of magic was similarly absurdly easy to achieve. Why even bother having skill levels?
Both games let you go pretty much anywhere you chose. Fallout took the more realistic path of actually killing you if you went somewhere stupid though. Oblivion (correctly?) went down the road of not expecting its players to avail themselves of common sense and so held their hand through level scaling. People, games have this 'save' function. If you're unlucky, or been dumb, or just want to see what happens, use the handy 'load' feature.
Now as to why
I think Oblivion was a bad game, just mentally blank out all the Fallout points above and think about why something that brands itself an RPG does any of these things. Notice I haven't even mentioned any of the stuff about integration (or lack thereof) of the main quest line (and its
immediate importance [cue laughter]) with the rest of the entire bloody world. Frankly that's been done to death elsewhere.
Anyhow, now I've gotten all this bile out, I'll go back to hoping like hell a miracle happens and that they don't screw up the game, like a lot of other fans of the originals.