faspxina said:
Collins254 said:
really your finding that hard? get a dipping pelican thing to hit that A button for you saving you the effort of auto attack and you pretty much have it sussed. I stopped playing FF13 because it was too linear and easy for me and didnt feel like a challenge to me.
If you can play MH:Unite which actually takes skill especially at G rank level gameplay i cant see what your problem is with FF13, my girlfriend finished FF13 and the only other games she plays are Civilisation and guitar hero, and she had never played a FF game before.
Like i said i didnt play much more than 5 hours of the game as it felt poor to me, im glad your enjoying it but i cant say i thought it a hard game and neither did any of the 4 people i know who completed it all in less than 3 days and the other 20odd of my mates who bought it got about as far as me before trading it in for a better game.
Howerever welcome to JRPG's if you find the time, try one of the older FF games, preferably for the PS1 or Nintendo consoles(which all had remakes for the PS1 anyway).
If you only played for 5 hours, than you didn't really got to see how the combat really is.
The game is known for having a ridiculously slow start, I was like 10 hour into the game and I think I was still being taught about new mechanics. But suddenly you find yourself pondering ways to defeat an enemy and organizing paradigm combinations (tactics).
I found that the combat system isn't about choosing your character's actions at all. It's actually about managing the AI's behaviour.
Basically what you do during combat is telling whether or not character X should be attacking or healing his companions, while character Y uses buffs or serves as a tank, as character Z is shooting spells or removing the enemy defences, and then find the right timing for the right combination. It's very strategic, that's probably why your girlfriend finished it. (since she plays Civilization)
That's when I realized why there's an auto-attack button. Because you'll need it, you'll be so busy changing team tactics during combat that you'll appreciate the AI's help.
Ok il tell you that FF13 was very lucky i played 5 hours into it, i got to the snow area or something? before getting bored, normally if after 30 mins of a game i dont want to keep playing i wont, i will take it out of the xbox and never put it back in, only my love for the older FF games made me play that far into 13, i dont want to have to play 10 or 20 hours in as most people say for the game to get good.
I do wish that i had played more of 13, but i refuse to out of principle, i already made an exception to 13 for its history, if it had made me do that from the start and had been more tactical and less linear i might have continued playing.
Rather than easier i wish 13 was more gripping, now ff7 was hard, really hard at points, but so gripping i was compelled to beat ruby and emerald weapons for the cheer of doing so. Also giving bosses ridiculous ammount of health doesnt make them any harder, it just makes them boring, bosses IMO should be a 3-7 min fight for normal bosses, working up to 10-20 mins for the creme de la creme at the end of the game.
I guess my mind is still set into the older games, which is why in my mind, the last remnant serves as a much better FF game than 13 for me, because i had control of each party member on a complete scale, now that was fun from the start.