If you're a gamer, you've heard of Scribblenauts. If you've been on any website, hell, the internet, you've heard of Scribblenauts. However, if you've been living under some sort of rock recently, this is 5th Cell's extremely ambitious attempt at a game on the DS. If you want any more info, Google it and be amazed.
But the thing I've been thinking is can this game possibly live up to the expectations that have been loaded onto it? The main thing I can think of is that if done wrong it could get really stale quite fast. If it's how I see it, thinking of a new way to get to the objective would become dull after 3 or 4 levels.
Secondly, to me, it seems as though every level involves getting a star down from a place. Now, you could type in the word 'jetpack' every time and get it. I know there are restrictions, but surely by typing in very similar words every time (ladder, cherry picker, pogo stick, trampoline, etc.) it would also be quite simple. 5th Cell have, probably, thought of this and built a work around, and I trust that they've designed their levels well enough that this won't be a problem. But, you know, maybe.
So, to wrap up, so much praise and hype has been heaped upon this game that I'm almost positive it wont be as good as it seems, which right now is beyond excellent. With my first point in mind, especially, what are your views on this?
But the thing I've been thinking is can this game possibly live up to the expectations that have been loaded onto it? The main thing I can think of is that if done wrong it could get really stale quite fast. If it's how I see it, thinking of a new way to get to the objective would become dull after 3 or 4 levels.
Secondly, to me, it seems as though every level involves getting a star down from a place. Now, you could type in the word 'jetpack' every time and get it. I know there are restrictions, but surely by typing in very similar words every time (ladder, cherry picker, pogo stick, trampoline, etc.) it would also be quite simple. 5th Cell have, probably, thought of this and built a work around, and I trust that they've designed their levels well enough that this won't be a problem. But, you know, maybe.
So, to wrap up, so much praise and hype has been heaped upon this game that I'm almost positive it wont be as good as it seems, which right now is beyond excellent. With my first point in mind, especially, what are your views on this?