So I've recently been introduced to Fire Emblem by my girlfriend. I started playing Sacred Stones, and I love it. I've been having a blast so far.
However, I let a character die. I knew beforehand that it's a huge deal to let somebody die, or at least that's what I've been told by a few people. I was right at the end of a chapter and I didn't feel like starting over. I decided to just take the hit. Seemed like a very minor character to me.
A few chapters later, my girlfriend finds out I let someone die. Apparently I now have to start over either now or later when it becomes unplayable or something. I tried to argue that it can't be THAT big of a deal, but she's convinced. It just seems strange to design a game where it's incredibly easy for a character to die, yet it ruins the rest of the game in turn. I wouldn't mind it if the game just said "WHOOPS, YOU F**KED UP" and gave me a Game Over as soon as it happened, but it just lets you keep on playing without so much as a warning. What's worse is if you spend hours and hours progressing, only to reach a complete standstill. If you're a first-time player without somebody else to help you along, you'll get screwed. I can't quite wrap my head around the logic here.
So I ask the seasoned Fire Emblem players: Why is the game designed like this? I've been having so much fun playing so far, but the thought of having to restart is seriously putting me off playing anymore. I just want this strange game-ruining permanent death thing to at least make sense or be justified in some way.
However, I let a character die. I knew beforehand that it's a huge deal to let somebody die, or at least that's what I've been told by a few people. I was right at the end of a chapter and I didn't feel like starting over. I decided to just take the hit. Seemed like a very minor character to me.
A few chapters later, my girlfriend finds out I let someone die. Apparently I now have to start over either now or later when it becomes unplayable or something. I tried to argue that it can't be THAT big of a deal, but she's convinced. It just seems strange to design a game where it's incredibly easy for a character to die, yet it ruins the rest of the game in turn. I wouldn't mind it if the game just said "WHOOPS, YOU F**KED UP" and gave me a Game Over as soon as it happened, but it just lets you keep on playing without so much as a warning. What's worse is if you spend hours and hours progressing, only to reach a complete standstill. If you're a first-time player without somebody else to help you along, you'll get screwed. I can't quite wrap my head around the logic here.
So I ask the seasoned Fire Emblem players: Why is the game designed like this? I've been having so much fun playing so far, but the thought of having to restart is seriously putting me off playing anymore. I just want this strange game-ruining permanent death thing to at least make sense or be justified in some way.