The atmosphere is great, the story, or at least it's explanation, isn't.
Zone of the best moments for me was getting into the underground of Agroprom, finding a corner to hide in an sat watching/listening to the bloodsucker down there hunt down and kill all the military guys before he came at me (had a light source in front of me so I was able to see him coming).
It pissed me off when I got back there in Lost Alpha only to run into it walking into the wall invised - at least the Buron or whatever was a challenge.
As for the looks, I didn't mind it - The Zone is a place more than any other where you'd expect a ton of brown and grey decay and while the graphics have aged, I find it's style appealing - I'm playing Lost Alpha and don't mind it.
Jandau said:
And then I went into an empty farmhouse and while I was looking around 6 guys with machine guns spawned right in front of me. No warning, no reason, they just popped into existence in front of me and murdered me instantly. At this point I turned the game off.
Never happened to me. In fact I enjoyed the farmhouse fight so much I'd go back to play around being sneaky on top of gathering extra loot to sell.
Eh... it really depends on the mod and game. For Stalker mods though you're pretty much right on the bat. Stalker mods like Misery for example are specifically designed to be absolutely brutal, to the point to where you'll probably want to avoid combat as much as possible unless you can ambush and kill a 3-man squad of bandits in under three seconds.
I don't understand people's issues with gunfights. Just stay low and keep finding places to pop out from that flank the enemy and they keep staying one step behind you thinking you're where you were last position. Stick with long range weps with scopes and if you don't have enough money/ammo to use the more expensive weapons, the scoped Abakan is still good because the early to mid game vomits its ammo for you to collect so you can afford go overboard using it until you've collected enough NATO ammo or some for the higher end silenced Soviet weps.
If you find yourself against more than a handful of guys nades, especially the large defensive ones can wipe them out quickly, though I prefer to open up with one and pick off the rest as they scramble for cover. If you find yourself stuck in a building, find a place that say from nades being tossed but can cover the entrance to your area and they rush in the bottleneck only to get mowed down.
Also from the sounds of it you have not left the cordon yet. Cordon is a horrible and boring starting area; the game VASTLY improves after it. My first experience with STALKER was EXACTLY the same; i got confused after a few hours and left the game. I gave it another look a few days later and since then I've loved the series. It's a game that you really have to put some effort into but once you are used to its systems it gets a whole lot better. It also does not help that 1/2 of the game's core systems are never explained properly to you. Also it's not really a game for everyone; if you can't get past that barrier to entry that is not your fault.
Sadly I found this only got worse with Lost Alpha. Had that been what they launched vanilla with I don't think I would have enjoyed it as much. Cordon is the same but the Garbage is worse than it's vanilla counterpart with little to do in it with the remainder of the game until you get to Agroprom being a ton of running from place with place with little combat besides downing a few dogs and zombies.
It has left thankful they compressed the vanilla game and forced more combat into it.