Silvanus said:
Nothing here would indicate that the Player Hunter will match Ludwig's bloodlust, or even come close.
Scarcely anybody has managed to survive with sanity intact. I can think of two characters (the sceptical man, and Djura), and an arguable third (Eileen), who still loses her mind depending on your actions.
Not specifically Ludwig's, though arguably the crimes of Maria and Gehrman were worse, also imprisoned in the Hunter's Nightmare (as in Maria, Gerhman himself is spared that fate because of the Moon Presence just as you are not forced to be there due to you are dreaming yourself) ...
Actually I would say that Maria and Gehrman are about 1000 times worse than Ludwig.
But then again I never said one would definitely be as beastial as Ludwig, I did however say that there's a good chance you'd be just as mindless as the hunters within. Hell you could be worse
regardless without the blood ministration that seems to allow you a steady escape and the capacity to
transcend the hunt.
In fact, as the story goes along the Amygdala actively snatches you and
passes judgment.
The Hunt does tarnish the Hunter. I've said that myself.
The Moon Presence's protection may be keeping the player safe; it's a fair hypothesis, though still speculative. Even so, this doesn't mean communion via blood affords the same protection. Almost everybody who has taken blood is a slavering madman or a beast.
Almost everybody. Not everybody. Especially those hunters who still use copious amounts of blood, and have had communion with the Moon Presence.
Also not a hypothetical. All the people that are hinted or directly state as such are sane/non-beastial hunters. Regardless of how much blood they use.
Regardless of if they use the blood. But what seems to be singularly known, the blood can allow one communion with the Moon Presence.
Which means the blood is the only reason you are safe, and the only reason you managed to gain the power to destroy the Beastly Scourge. No hunter 'uncut with blood' has that power.
One might say "We are born by the blood. Made men by the blood. Undone by the blood..."
And the player seems to be doing a whole lot of
undoing, particularly of all the machinations of the Byrgenwerth Scholars. I argue that that limerick has nothing to do with the Beastly Scourge. Everything to do with the nature of communion.
Which examples are these? Who has mutated to beasthood, who also abstains from Blood?
Caryll runes, specifically the Beast Rune, can raise your beasthood stat to 100 on its own. Caryll runes don't require blood. In fact the Caryll Beast rune was
forbidden.
It doesn't specifically state one who abstains utterly, but what we do know is the Caryll runes are not reliant on the blood. In fact the only readily available means to cause downward modification of the beast stat in the game is
insight. Insight actively diminishes the effects of both frenzy and the beasthood stat.
Description of the Rune Workshop Tool:
Runesmith Caryll, student of Byrgenwerth, transcribed the inhuman utterings of the Great Ones
into what are now called Caryll Runes.
The hunter Who retrieves this workshop tool can etch Caryll Runes into the mind to attain their wondrous
strength.
Provost Willem would have been proud of Caryll's runes, as they do not rely upon blood in any measure.
The Beast's Embrace rune;
After the repeated experiments in controlling the scourge of beasts, the gentle "Embrace" rune was discovered.
When its implementation failed, the "Embrace" became a forbidden rune, but this knowledge became a foundation of the Healing Church.
Those who swear this oath take on a ghastly form and enjoy accentuated transformation effects, especially while wielding a beast weapon.
And just in case you argue that 'Caryll's Runes' is different from
Caryll Rune...
The Beast Rune description;
A secret symbol left by Caryll, runesmith of Byrgenwerth.
A transcription of the roar of a labyrinth beast,
the bearer of the "Beast" rune has accentuated transformation effects.
"Beast" is one of the early Caryll Runes. as well as one of the first to be deemed forbidden.
The discovery of blood entailed the discovery of undesirable beasts.
It's safe to experimentations with the beastly scourge, and communion with the great ones, and its research, was going on a hell of a long time before Yharnam has even fallen, or even the arrival of the Healing Church began dishing out the blood.
The intercession of the moon presence is probably what protects the player hunter, yes. It affords you a protection it is not affording the thousands of others who take blood.
It is not the blood that saves you. It is the moon presence's particular interest.
So the fact that the Blood Minister of the Healing Church recruits you as a hunter, gives you blood ministration, you actively dream
like he said you would, and knows what the Paleblood is?
Oh, yes... Paleblood... Well, you've come to the right place. Yharnam is the home of blood ministration. You need only unravel its mystery. But, where's an outsider like yourself to begin? Easy, with a bit of Yharnam blood of your own... But first, you'll need a contract...
-------
Good. All signed and sealed. Now let's begin the transfusion. Oh, don't you worry. Whatever happens... You may think it all a mere bad dream...
Basically the Blood Minister is telling you
exactly what happens if you chose to transcend the Hunt. How would he know that if he wasn't also a hunter (as per his attire), and hadn't also sought communion with the Moon Presence, and hadn't been through exactly what the player is about to suffer?
And it
just so happens that such a person who performs blood ministration
contractually obligated you to the hunt, and provides the blood ministration, precisely so that you can also commune with the Moon Presence? And you
just so happen to be saved by the Moon Presence
regardless of the actions of the Blood Minister?
That sounds way more sketchy than just assuming the Blood didn't help you. I'd say the contract and transfusion is literally the only way you commune with the Moon Presence.
After all, with communion
the Great Ones are sympathetic in spirit. You
seek the Paleblood, you
sign a contract with the Healing Church to be a hunter in exchange for communion, you
receive the Blood, and you
find the Moon Presence, and if choose correctly
it all seems as if a bad dream.
That makes far more sense than some nebulous concept that that can be done without the blood.
Hence why I say blood ministration can
save one from any disease. And I reckonthat extends to0 the beastly scourge.
I'm aware of all this. It does not prove that the Beast Plague was a part of that curse.
Notice that the Beast Plague hugely predates the massacre. Notice that it affects people utterly unrelated to any of those groups you mentioned: Byrgenwerth, Mensis, the Church, the Hunters. It ravaged everybody, citizenry and Hunter alike.
Notice that Willem, who was directly involved in the massacre but abstained from blood is not affected by the beast plague.
But also note, in game stats wise, the beasthood stat is dirently influenced and reduced by
insight stat (also reduces frenzy effects if I recall). Which is why I make the argument those who can take bucket loads of blood, yet still be fine, are all those humans that simply know enough of about what is
actually happening they do not fall completely. That they have already 'transcended the hunt'.
This is no guarantee of protection (Laurence, though arguablyhe never dreamed and was a primary sufferer of the curse), but it seems way too much of a coincidence that to assume otherwise is purely speculative.
In fact, the weird thing is your beasthood stat is modified by the clothing you wear ... like the Ashen Hunter set that set fire to Old Yharnam ...