Back in my college days I briefly played a browser turn-based strategy game called Territories 3059 (or maybe it was 2039, or some other number, I can't remember). It was a bit like civilization in that you gathered resources, searched for other solar systems, and then sent expeditions to colonize them. Eventually you meet other players and the last species standing wins.
It was fun, but I'd like to play a single player analogue to that instead of an MMO where the turns come once every hour. Oddly, this is a genre I've never really looked into, and I don't know where to start.
There are Civ IV mods that kinda sort of accomplish this, but not quite what I'm looking for.
What I'd like:
*Turn-based
*Research trees
*Searching for planetary systems, preferably with telescopes rather than ships
*Resource types and concentrations that differ from planet type to planet type
*Procedurally generated galaxies/universes with several different kinds of planets
*Single player required, multiplayer optional
*Superweapons like genesis devices, star-imploders, and planet-busters
*Multiple classes of spacecraft with different roles
*Hazards like black holes
*Diplomacy options
Thanks!
EDIT: Oh, another thing was that in Territories, it took a lot of time to travel places with primitive tech or without infrastructure, and every action was a significant investment of time and resources for your civ. I like that because space really is big and expensive, and it does make sense that searching for systems with a ship as opposed to telescopes would be a waste of time. So if it could have that kind of heavy cost for every action, that would be a big plus.
It was fun, but I'd like to play a single player analogue to that instead of an MMO where the turns come once every hour. Oddly, this is a genre I've never really looked into, and I don't know where to start.
There are Civ IV mods that kinda sort of accomplish this, but not quite what I'm looking for.
What I'd like:
*Turn-based
*Research trees
*Searching for planetary systems, preferably with telescopes rather than ships
*Resource types and concentrations that differ from planet type to planet type
*Procedurally generated galaxies/universes with several different kinds of planets
*Single player required, multiplayer optional
*Superweapons like genesis devices, star-imploders, and planet-busters
*Multiple classes of spacecraft with different roles
*Hazards like black holes
*Diplomacy options
Thanks!
EDIT: Oh, another thing was that in Territories, it took a lot of time to travel places with primitive tech or without infrastructure, and every action was a significant investment of time and resources for your civ. I like that because space really is big and expensive, and it does make sense that searching for systems with a ship as opposed to telescopes would be a waste of time. So if it could have that kind of heavy cost for every action, that would be a big plus.