(Gah, sorry for the length...)
Personnaly, despite Sega destroying this childhood logo, I believe that there is enough material to give him one last gambit, the gaming market. Here are two plans of options Sega has to help their troubled franchise:
Version 1(Not likely, but simple): The shorter version is to make a call back to the 16-bit games with a "Sonic The Hedgehog 4." It would be completely 2-D, without any 3-D buggery and will be what Sonic always has been. Speed, speed, speed. May sound stupid, but look at MegaMan 9!
Version 2(Even Less Likely, harder, but sounds better than what Sega is doing, on paper...): Seeing that Sega hasn't had a good game since 1999 that was 3-D, they should get those designers back and fire everyone else. As for the story, pick it up from the, (not going to believe this) Archie Sonic the Hedgehog comic. Sounds utterly stupid on paper, but I'm not going to lie when I say that the Sonic comic has very good writers. They're no Frank Miller, but they did a very good job. All of the characters have a personality, Robotnik isn't relied on to be the antagonist all the time, and they've added plenty of characters of their own, including a reborn United Nations Faction populated entirley with humans, A mercenary faction, A warring echidna faction, fighting a never ending religous war, and the list goes on, all set in a version of Earth destroyed by an alien attack 10,000 years before the story.
To turn this into a game I'd honestly go to the RPG route, turn-based, no random encounters. In game battle would be like V.A.T.S targeting system where you decide which point you want to attack and can attack as many times as you can. But then again this idea probably won't work, and the next Sonic game, will end up being bad. These ideas could feasably work, just a lot of effort would go into it, but isn't that what makes games great? Effort? They're probably not going to ask me to help design a game anytime soon, but after a decade they could at least remember to make something good again.
That's my two cents though. Fellow Escapists? What's yours?
One last note: I know any idea to save Sonic will probably never be done but, Sigh... just the nostalgia factor is too strong for me to say he's 100% finished. mabye in a year or two...
Personnaly, despite Sega destroying this childhood logo, I believe that there is enough material to give him one last gambit, the gaming market. Here are two plans of options Sega has to help their troubled franchise:
Version 1(Not likely, but simple): The shorter version is to make a call back to the 16-bit games with a "Sonic The Hedgehog 4." It would be completely 2-D, without any 3-D buggery and will be what Sonic always has been. Speed, speed, speed. May sound stupid, but look at MegaMan 9!
Version 2(Even Less Likely, harder, but sounds better than what Sega is doing, on paper...): Seeing that Sega hasn't had a good game since 1999 that was 3-D, they should get those designers back and fire everyone else. As for the story, pick it up from the, (not going to believe this) Archie Sonic the Hedgehog comic. Sounds utterly stupid on paper, but I'm not going to lie when I say that the Sonic comic has very good writers. They're no Frank Miller, but they did a very good job. All of the characters have a personality, Robotnik isn't relied on to be the antagonist all the time, and they've added plenty of characters of their own, including a reborn United Nations Faction populated entirley with humans, A mercenary faction, A warring echidna faction, fighting a never ending religous war, and the list goes on, all set in a version of Earth destroyed by an alien attack 10,000 years before the story.
To turn this into a game I'd honestly go to the RPG route, turn-based, no random encounters. In game battle would be like V.A.T.S targeting system where you decide which point you want to attack and can attack as many times as you can. But then again this idea probably won't work, and the next Sonic game, will end up being bad. These ideas could feasably work, just a lot of effort would go into it, but isn't that what makes games great? Effort? They're probably not going to ask me to help design a game anytime soon, but after a decade they could at least remember to make something good again.
That's my two cents though. Fellow Escapists? What's yours?
One last note: I know any idea to save Sonic will probably never be done but, Sigh... just the nostalgia factor is too strong for me to say he's 100% finished. mabye in a year or two...