The title says it all. Evil with the big 'E'. The bad guy who makes even the other bad guys wince.
Table top RPG's are wide open for this sort of thing, though most players who try to play evil characters just have them behave like jerks or try to gross everyone out, i.e. "I pick up the baby I accidentally fireballed. I'll eat it later for dinner with a nice Chianti and some beans."
Then there are video game RPG's. It's a given that in most video games--particularly the ones with moral choice systems--there are limits and specific choices a player is allowed. How far will you go, though, if given the option?
I can manage evil in table top RPG's, but I go soft when playing video games.
Way back in the day when I role played D&D and Role Master I was the only one in our group who could play a character who was Evil with a capital 'E' rather than one who was boorish or just posing. My friends had played doofus evil characters upon occasion, but during one campaign I took my cue from some book I'd read and gave the nice people in our base town a plague which took weeks to set in while we were kicking in doors at a conveniently approachable, well inhabited dungeon a few miles away. When we got back my friends did the "Here we come to save the DAYYYY!!!" thing which I pretended to enthusiastically go along with while in fact I was looting (and torturing for information--then smothering to death with pillows) all the key NPC's in the town for everything they were worth. All of which I did with long term plans in mind.
My friends didn't have a clue for weeks (to his credit the DM actually kept his mouth shut despite my blowing his campaign plans into gnat droppings), but they did get puzzled why my character tended to be 2 to 3 levels above them. And the quiet, behind the scenes atrocities I routinely committed while working together with a troupe of known do-gooders (paladin included--Ahhh, the benefits of alignment concealing spells) eventually resulted in the entire region falling to a humanoid invasion while I reaped the awards and eventually retired into a pocket dimension with fawning slaves and endless wealth and power. I REALLY screwed things up for everybody but myself in those campaigns, and did some things I don't enjoy remembering.
NOTE: I only did it to annoy my friends, of course (what are friends for), and they, in return, later got together and murdered one of my characters--in his sleep--at a game session when I wasn't present (*sigh* what ARE friends for???). When the novelty of playing a truly evil character wore off (months before they murdered my character, who--how's this for irony--wasn't even the same character, he just happened to be mine) I quit being a bad guy only to find several of them trying out being "Evil with a capital 'E'".
But when it comes to video games I JUST CAN'T DO IT! Whenever I tried to play the bad guy in Neverwinter Nights, KOTOR, Dragon's Age: Origins, etc (Video RPG's are my mana--I've never played a FPS) I found myself starting off strong for at first, but after a few hours I find myself cringing at the thought of not helping this or that waif and eventually giving in to my natural inclinations towards just being nice and good to others (I swear, I'm such a push over). Even when I make my character evil enough to get to the 'bad guy' ending I'm wincing at betraying others, i.e. "*sob* Forgive me, Mission!!! *sob*". You get the idea.
So how hard or easy is it for the rest of you to really be the bad guy? The one with the capital 'E'.
NOTE: The captcha for posting this is "feeding frenzy". An omen, perhaps...?
EDIT: Tales of past villainies are fine, but, how shall I put this...Try not to get so into it that you need a drool cup.
All good? So, good.
Table top RPG's are wide open for this sort of thing, though most players who try to play evil characters just have them behave like jerks or try to gross everyone out, i.e. "I pick up the baby I accidentally fireballed. I'll eat it later for dinner with a nice Chianti and some beans."
Then there are video game RPG's. It's a given that in most video games--particularly the ones with moral choice systems--there are limits and specific choices a player is allowed. How far will you go, though, if given the option?
I can manage evil in table top RPG's, but I go soft when playing video games.
Way back in the day when I role played D&D and Role Master I was the only one in our group who could play a character who was Evil with a capital 'E' rather than one who was boorish or just posing. My friends had played doofus evil characters upon occasion, but during one campaign I took my cue from some book I'd read and gave the nice people in our base town a plague which took weeks to set in while we were kicking in doors at a conveniently approachable, well inhabited dungeon a few miles away. When we got back my friends did the "Here we come to save the DAYYYY!!!" thing which I pretended to enthusiastically go along with while in fact I was looting (and torturing for information--then smothering to death with pillows) all the key NPC's in the town for everything they were worth. All of which I did with long term plans in mind.
My friends didn't have a clue for weeks (to his credit the DM actually kept his mouth shut despite my blowing his campaign plans into gnat droppings), but they did get puzzled why my character tended to be 2 to 3 levels above them. And the quiet, behind the scenes atrocities I routinely committed while working together with a troupe of known do-gooders (paladin included--Ahhh, the benefits of alignment concealing spells) eventually resulted in the entire region falling to a humanoid invasion while I reaped the awards and eventually retired into a pocket dimension with fawning slaves and endless wealth and power. I REALLY screwed things up for everybody but myself in those campaigns, and did some things I don't enjoy remembering.
NOTE: I only did it to annoy my friends, of course (what are friends for), and they, in return, later got together and murdered one of my characters--in his sleep--at a game session when I wasn't present (*sigh* what ARE friends for???). When the novelty of playing a truly evil character wore off (months before they murdered my character, who--how's this for irony--wasn't even the same character, he just happened to be mine) I quit being a bad guy only to find several of them trying out being "Evil with a capital 'E'".
But when it comes to video games I JUST CAN'T DO IT! Whenever I tried to play the bad guy in Neverwinter Nights, KOTOR, Dragon's Age: Origins, etc (Video RPG's are my mana--I've never played a FPS) I found myself starting off strong for at first, but after a few hours I find myself cringing at the thought of not helping this or that waif and eventually giving in to my natural inclinations towards just being nice and good to others (I swear, I'm such a push over). Even when I make my character evil enough to get to the 'bad guy' ending I'm wincing at betraying others, i.e. "*sob* Forgive me, Mission!!! *sob*". You get the idea.
So how hard or easy is it for the rest of you to really be the bad guy? The one with the capital 'E'.
NOTE: The captcha for posting this is "feeding frenzy". An omen, perhaps...?
EDIT: Tales of past villainies are fine, but, how shall I put this...Try not to get so into it that you need a drool cup.
All good? So, good.