You're right that it's a lot more action-oriented, which may not be for everyone. And I don't like the overuse of waves either.Bostur said:Well the very first fight with the Ogre comes to mind as one were Aveline won't survive unless you manually dodge out of the way. I actually died over and over on that fight wondering what I did wrong. I couldn't choose any party members at that point, I hadn't had an opportunity to select any talents and I haven't gotten any gear so I failed to see what I was doing wrong. I tried doing all sort of different tactics until I finally gave up and watched a youtube video. Then it occured to me, oh it's an action game now I get it.
Holding aggro is moot when enemies spawn in random positions. Enemies often appear behind casters and one-shot them. Even the best tank can't be everywhere at once. I found that keeping the party together and just focus firing while backstepping worked best. Most of my attempts at a tactical approach was punished by the game. Positioning is pointless when the characters sprint around the map at random and get one-shotted. The wave system is less strategic because you can't plan for something that is random.
I only played on hard, but after 20 hours of frustrating and repetitive gameplay I uninstalled and never wanted to see the game again. The only reason I played that much was because I really wanted it to be good, because I enjoyed DA:O so much. On the upside it made replays of DA:O much more fun
I do wonder how much DA2 varies between ports, because some of the descriptions I heard from others sounds like a completely different game to me. In my PC version the combat felt very broken.
Or maybe I just didn't get it, thats also a possibility. I often wondered what the intention with the gameplay was.
But... the waves are scripted, not random. There were a few fights where I got destroyed because I expected n waves, then suddenly, wave n+1 spawned and wrecked me. So it can be frustrating the first time you fight that specific battle, but when you retry it, you can plan for that wave because you know that it'll spawn under the same conditions every time.
The game doesn't communicate this very well, because the fights tend to be chaotic and there's no overhead camera, but yeah. Prolly not worth replaying if you disliked the game that much, but yeah, it isn't random.
Edit: Oh, and the final boss battle in one of the DLCs actually uses the action-y dodge stuff really well. It's a dude and a wyvern, and most of the attacks target the location a character is at (a charge, a projectile, an arrow shower thing) so most of the fight is about switching between characters and moving them around. It ended up being really enjoyable and showcases DA2's combat style better than a lot of the fights in DA2 proper.
Also, I may be misremembering since it's been awhile, but I think there's a button on the UI that toggles whether non-controlled characters move of their own volition or stay where you put them. If not, it's a thing you can change in the AI scripting. Again, unintuitive so you're certainly not at fault, but it's there.