Adam Jensen said:
Sexual Harassment Panda said:
It's not just the imposed linearity, it's just missing a certain charm too that's a little hard to place a finger on.
The minimap, the focus system, the inventory system, the checkpoint system, the cover system, the barely functional disguise system, the level design that encourages the use of all those modern and dumb mechanics often found in modern third person games, the scoring system, the inability to customize your loadout. The last thing coupled with level design and abysmal disguise system reveal that you only have an illusion of choice. Exploration and experimentation is definitely not encouraged in Absolution. AT ALL.
All of that is completely true, and much of it is what I meant by 'linearity', which is basically robbing the player of choice. You know... "Streamlining", because it sounds better phrased like that.
But, there's something about the overall tone of it, aesthetically and otherwise that is off too. Like they tried to gritty it up and left behind the colour and the dark humour elements that were so charming in Blood Money. If these things were intact I might have at least finished Absolution, despite not enjoying it nearly as much as it's predecessors. As it was it just felt like a cocktail of wrongness that was completely off-putting.