Capcom Announces Feedback-Led Resident Evil 6 Patch

Woodsey

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DVS BSTrD said:
Woodsey said:
DVS BSTrD said:
kajinking said:
DVS BSTrD said:
But what about artistic integrity?
LOL nice, I HATED that stupid argument being brought up again and again
Well you won't have to hear it again until DA3 comes out, because it only matters if it's a Bioware game.
Or, y'know, it's relevant to the actual discussion. These are technical changes relating purely to functionality.
As long as the function isn't tying in ANY of your previous decisions into the ending.
"Purely relating to functionality", as in, not having anything to do with the story. Plenty of criticism was aimed at the fact that people just didn't like the ending, to which "artistic integrity" is a valid response (even if it is shit).

You'd think BioWare were the only developer to overstate claims or retreat on previously made ones.
 

mrm5561

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wonder if the patch will fix split screen. me and my girl had to stop playing because we couldn't make anything out on the quarter of the screen we were given.
 

Lt._nefarious

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I thought the Camera was fine and didn't notice linearity or any such thing. I liked that Ada's campaign was locked, that'll teach them peeps who are all like "Ada's campaign is good but I'm not playing the other ones, guh"

 

Woodsey

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DVS BSTrD said:
Woodsey said:
DVS BSTrD said:
Woodsey said:
DVS BSTrD said:
kajinking said:
DVS BSTrD said:
But what about artistic integrity?
LOL nice, I HATED that stupid argument being brought up again and again
Well you won't have to hear it again until DA3 comes out, because it only matters if it's a Bioware game.
Or, y'know, it's relevant to the actual discussion. These are technical changes relating purely to functionality.
As long as the function isn't tying in ANY of your previous decisions into the ending.
"Purely relating to functionality", as in, not having anything to do with the story. Plenty of criticism was aimed at the fact that people just didn't like the ending, to which "artistic integrity" is a valid response (even if it is shit).

You'd think BioWare were the only developer to overstate claims or retreat on previously made ones.
Well nobody was bringing-up artistic integrity when it turned out Eidos outsourced the boss battles in Human Revolution, or saying their Endotron 5000 was "the ending fans deserved".

Maybe it's because everyone thought Bioware was better than that. We had two games worth of decisions we wanted to see the consequences of: if anyone should have been able to pull that off, it was them.
Uh, yeah - because they said it's not how they'd wanted to implement them and because no one had pissed themselves in anger and demanded they be changed right this instant. It was a shitty part of a good game and everyone went, "Hmph, it is very annoying Mr Game Developer Sir that your very good game has those four shitty parts in it. Perhaps you could do something better or different next time."

Same thing for the ending. It's presentation was lacklustre so everyone noted that and hoped they do better in that regard next time. No panty-pissing necessary, so no need to bother telling people that hey, mistakes are made and that endings shouldn't be subject to the will of an audience. If we get a few shit ones then so be it, that's the cost of then getting some truly wonderful ones. Unless, of course, you're in favour of crowd-pleasing, homogenised crap. In which case, panty-piss away.

And yeah, pretty much the entirety of Mass Effect 3 deals with previous decisions and happenings.
 

Warachia

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Kopikatsu said:
anthony87 said:
I really really don't understand why people are complaining about the Ada campaign being locked. Surely you're gonna play through each campaign anyway? As for the camera thing, it's never really bothered me and chances are I won't notice any difference.

And screw what people are saying, I'm having a blast playing Resi 6. I think it's awesome ^_^

Fighting Game syndrome! Everything must be unlocked from the onset and the only unlockable content should be DLC, apparently.

I miss when games used to have unlockable characters and outfits that you could just earn by playing the game...
You and me both. That's the reason I keep coming back to games like FTL and Binding of Isaac, it adds a lot replay value when you can come back to unlock something that makes the main campaign feel or play slightly different, and in mainstream games it would be like the bonus guns and outfits in RE5.
 

Baresark

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The camera is the worst part of this game. Other than that, I am having fun with the game. In all honestly though, I hate the upgrade system as compared to RE4/5. The skills don't feel as substantial as upgrading your hand cannon. There is a lot more in the way of upgrades, but some friends and I went on endless treasure runs in RE5, and I feel as though that was made harder, it kind of ruins the replayability for me. It'll be good for one long run though though. Still not a bad game, just not as on as you would have expected from them at this point. As Kahneman pointed out, the losses carry 5 times the weight as the gains. In this case, newer graphics and longer campaign don't carry the weight that horrible perspective, somewhat shoddy controls, and not so great upgrade system.
 

esperandote

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Kopikatsu said:
anthony87 said:
I really really don't understand why people are complaining about the Ada campaign being locked. Surely you're gonna play through each campaign anyway? As for the camera thing, it's never really bothered me and chances are I won't notice any difference.

And screw what people are saying, I'm having a blast playing Resi 6. I think it's awesome ^_^

Fighting Game syndrome! Everything must be unlocked from the onset and the only unlockable content should be DLC, apparently.

I miss when games used to have unlockable characters and outfits that you could just earn by playing the game...
You got it all wrong, fighting games players [footnote]The ones that I know[/footnote] don't mind, or even like locked content and the thrill of unlocking it, what we hate is on disc DLC characters wich just adds to the cost of the game.
 

Kopikatsu

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esperandote said:
Kopikatsu said:
anthony87 said:
I really really don't understand why people are complaining about the Ada campaign being locked. Surely you're gonna play through each campaign anyway? As for the camera thing, it's never really bothered me and chances are I won't notice any difference.

And screw what people are saying, I'm having a blast playing Resi 6. I think it's awesome ^_^

Fighting Game syndrome! Everything must be unlocked from the onset and the only unlockable content should be DLC, apparently.

I miss when games used to have unlockable characters and outfits that you could just earn by playing the game...
You got it all wrong, fighting games players [footnote]The ones that I know[/footnote] don't mind, or even like locked content and the thrill of unlocking it, what we hate is on disc DLC characters wich just adds to the cost of the game.
I wasn't talking about fighting game players, just fighting games. You used to have to do a bunch of crazy stuff like clear time attack under 30 seconds per fight and junk to unlock new characters and costumes, of which there were many. But nowadays I can't even think of a recent fighting game that didn't start with all characters and/or costumes unlocked.
 

esperandote

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Kopikatsu said:
esperandote said:
Kopikatsu said:
anthony87 said:
I really really don't understand why people are complaining about the Ada campaign being locked. Surely you're gonna play through each campaign anyway? As for the camera thing, it's never really bothered me and chances are I won't notice any difference.

And screw what people are saying, I'm having a blast playing Resi 6. I think it's awesome ^_^

Fighting Game syndrome! Everything must be unlocked from the onset and the only unlockable content should be DLC, apparently.

I miss when games used to have unlockable characters and outfits that you could just earn by playing the game...
You got it all wrong, fighting games players [footnote]The ones that I know[/footnote] don't mind, or even like locked content and the thrill of unlocking it, what we hate is on disc DLC characters wich just adds to the cost of the game.
I wasn't talking about fighting game players, just fighting games. You used to have to do a bunch of crazy stuff like clear time attack under 30 seconds per fight and junk to unlock new characters and costumes, of which there were many. But nowadays I can't even think of a recent fighting game that didn't start with all characters and/or costumes unlocked.
Oh, well, in The King of fighters XIII you unlock billy and saiki and colors for customization and in Super Street Fighter IV you unlock... colors for your characters :p the rest you need to buy it. I just barely played MVC3 and MK9 so i don't know about those.
 

jackinmydaniels

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I was dissapointed to see that the patch wouldn't be toning down the QTEs at all. They don't usually bug me but fuck there are so god damn many...
 

LazyAza

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I thought the main problems of the game involved a shitty aiming reticle, abusive annoying ai, a terrible inventory and health system, more qtes than all the god of war boss fights combined and overall a game story and tone that's so inconsistent, bland and cliche it boggles the mind.

Can't exactly fix those things with a patch I guess, lol.
 

Quellist

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Oct 7, 2010
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Ok this may sound dense but why are those screenshots of Leon's campaign about 1000% lighter than they are on my TV? Ive tried every setting i can find, both on the TV (its only about 3 years old and HD) and in the game itself and its still so bloody dark that i can barely make out where the zombies are!

I haven't played Jake yet but Chris' campaign seems fine its just Leon that's the problem.
 

Kopikatsu

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Quellist said:
Ok this may sound dense but why are those screenshots of Leon's campaign about 1000% lighter than they are on my TV? Ive tried every setting i can find, both on the TV (its only about 3 years old and HD) and in the game itself and its still so bloody dark that i can barely make out where the zombies are!

I haven't played Jake yet but Chris' campaign seems fine its just Leon that's the problem.
It's like that on my TV as well, but not just with RE6. My TV's brightness is just like...perma-low despite my having set it on like 88.

LazyAza said:
I thought the main problems of the game involved a shitty aiming reticle, abusive annoying ai, a terrible inventory and health system, more qtes than all the god of war boss fights combined and overall a game story and tone that's so inconsistent, bland and cliche it boggles the mind.

Can't exactly fix those things with a patch I guess, lol.
The crosshair can be changed into the RE4 laser pointer in settings (This could be done in the demo, too). How was the AI abusive/annoying? It was immortal and could never fail scenarios, which actually makes it preform better than a human player. The health system is the same one that's used in Just Cause 2, and the inventory system is easy to use and unobtrusive. Light/Right on the D-pad for weapons and up/down for tools...