archvile93 said:
Good thing you can shoot while moving and still keep perfect aim, I believe you, you win this argument.
About the other thing... I can just say wow, nice job. I even was able to predict the exact same content you just said and you didn't even care. Whatever, let's try again:
You said not being able to walk and shoot at the same time in a shooting-game is as if the camera was looking at something other than what you want to look at in a platformer and thus, will have to take a wild guess (and adding a cute but annoying insult) - I simply said this is wrong because one thing is more of a deliberate choice and the other is more like a bug - and I will repeat myself from the first post in capital letters because you obviously overlooked it there - THEY MAKE THE DECISION WHETHER OR NOT OTHER WILL LIKE IT. YOU DON'T, THAT'S FINE.
I personally liked it that way, it made it different and I thought it was more intense that way, and that's fine, too. So now this is going to feel like any other shooter but hey - there's no reason to believe this will be necessarily applied for RE6. Not to mention that Capcom said they wanted to do something completely different again with that one.