These statements are made because they are trying to prepare you... it's a preemptive excuse for their future failures, at least for the next couple of years. This is the issue with Japanese companies in general, even with Japanese gaming. The fact that video game consoles have traditionally always had customized architecture has actually been hindering companies like Capcom from making the most possible money. Going all the way back to the 8 bit era when Sega and Nintendo released their first entries into videogames, each company has had to design custom hardware. That means ground up development for cross platform games, which is why only the biggest games around were cross platform. You spend a year on a game for the NES, you spend another year of man hours on the Master System version. It was like that through the 16 bit and the 32 bit eras as well. Hell, it was like that only till this newest generation of consoles. Now we have a gaming scene that is growing even larger and the trouble of designing for 3 platforms that are different is almost completely negated unless they want to implement platform specific features (such as Kinect). But now they are saying it's harder? I mean, it's always hard at first. But gone are the days when proprietary architecture requires you to employ multiple equally large teams just to ensure you get the same experience across platforms. You can literally design it for a single architecture type and have small teams that specialize in the subtle differences for each platform.
But, Capcom is clueless above all other Japanese companies. They literally fear the PC and any architecture like it. It defies reason. But, that is Japan in general. A basically non-existent PC gaming sector. And now that it's all like PC's, it's making them afraid. I hate to say it, but that isn't even Capcom's real problem. The problem is that they aren't producing quality products like they used to. I mean, besides their fighting games, pretty much most of what they do has some huge failing which hurts it quite a bit. They are literally sitting there and talking about graphics. That is it. More man hours for prettier games. Why do I say that? It's simple, giant games are already being produced last generation. They don't need to make the games bigger. The scale wasn't what hurt Lost Planet 3, the fact that it was a shitty game hurt. Hell, it didn't even have the graphical fidelity of other games on those same systems. The Witcher 2 was prettier than any game they ever developed, even on the 360. And a lot bigger than most things they have done.
They are just... terribly clueless at this point. I mean, the last game they produced that really fantastic was Dragon's Dogma. Now, they could take a sequel to it and put it on all the newest gen platforms and PC. They could even use the MT Framework engine still.
But no, they are going to sink ridiculous man hours into developing a new engine rather than concentrating on making actual good games.