Proverbial Jon said:It's the same problem a lot of games have when they feature a protagonist that isn't a grizzled soldier.IronMit said:Interesting concept. But I fail to see how being the best 'memory remixer' makes you capable at fighting heavily armed security forces.
How does being a theoretical physicist help Gordon Freeman murder aliens from another dimension?
How does being an engineer help Isaac Clark skilfully dismember twisted alien zombies?
How does being any Silent Hill protagonist help them to use any firearm they come across without pause or difficulty?
I believe the same critism was also leveled at the recent reboot of Tomb Raider. It's kinda the price we pay for "unconventional" protagonists.
Gordon Freeman and Isaac Clark are kind of out of their depth... that's like half the point of those games. The cutscenes, scripted moments also compliment the gameplay
The new Tomb Raider is trying to address how she learns combat (however a lot of reviews are pointing out how jarring and unrealistic the transitions & cutscenes are-some find it awful but most can look past it, this is a concern depending on what you want from a game-I will wait until I play it.or review sources consistent to my tastes)
So I stand by my question regarding how Remember Me's combat, platforming, story and combat actually fits together because it looks pretty random so far.
I'l throw an analogy back at you to put it in the perspective I am coming from;
Imagine if a Prince of Persia game had a moral choice system with everything else remaining the same
Imagine if Mario suffered from PTS syndrome but it was still a colourful platformer