Capcom Won't Make Resident Evil Save Data Mistake Twice

koroem

New member
Jul 12, 2010
307
0
0
Is it just me, or is Capcom playing a game of poke the bear with a stick lately?
 

Just_A_Glitch

New member
Dec 10, 2009
1,603
0
0
I've said it in previous threads, and I'll reiterate here. I LIKE this idea for Mercenaries. Because all Mercenaries is is a HIGH SCORE GAME, like in the arcades of yesteryear. The game doesn't have a story, the game doesn't have a point except to beat previously set high scores. So if I buy used, and somebody has set a high score, I've now got something to beat. I've got incentive to keep playing and getting better until I can beat their score (and if its really good and you can't beat it, lie to your friends and say you set it!)

Yes, this could show companies how to beat the trade-in issue, so that could suck. But so many people were pissed about this because it screwed this game over. Well I think it helped it. I love this idea for games whose only point is to set a high score. If they had carried this over to a story based game, I could relate to the complaints. But for this, I'm behind the idea.
 

Andy of Comix Inc

New member
Apr 2, 2010
2,234
0
0
I remember picking up second-hand copies of some N64 games and feeling like a God realizing I have already unlocked everything. Now I don't need to play!! Great! ...oh, wait...

...though granted, I also remember picking up GameBoy games that didn't have saves. You had to write down bloody level codes. So as far as saving on cartridges goes, I'm actually more happy to have a game with saves that you can't delete, than no saves and a cheatbook full of level access keys.
 

Mr. Eff_v1legacy

New member
Aug 20, 2009
759
0
0
Somehow I don't buy their explanation. The series has already been butchered, and this is just another nail in the coffin.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
3,829
0
0
I remember some N64 games where it seemed like you couldn't delete the save data, but it turned out it just relied on a special button combination when you start the game.

The only reason it looked like you couldn't delete it was because you kind of needed the manual to know what the button combination was.

Other than that, I don't know. I buy a lot of used games, but rarely, if ever sell them again...

And if a game has actual save-data on the game cartridge itself, I'm even less likely to sell it...

>_>

- yeah, so I'm obsessive about hoarding save data for old games. XD
 

Unhappy Crow

New member
Mar 14, 2010
659
0
0
It was a dumb idea in the first place, Capcom. Wouldn't have been better to have a code input (like Pokemon) to erase your game data? Just saying.
 

VGC USpartan VS

New member
Feb 14, 2011
254
0
0
Some people complain about a save file problem, they say they wont do it again. Hundreds of thousands complain about the new Dante and they don't give a shit.

Nice Capcom.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
0
0
"well that didn't work. What's next on the list of ideas? A game where the controller shocks when you take damage... brilliant!"

It didn't work as an idea but lots of ideas fail. Maybe they'll find some more tasteful solution to revenue lost on used game sales in the future.
 

Beautiful End

New member
Feb 15, 2011
1,755
0
0
A friend of mine who got the game (Even after I tried to convince him otherwise) claimed that it was just like an old arcade game; someone else's scores are saved and you gotta try to delete them by doing a better job.

While I must admit he was partially right, I still don't like that feature. The thing about old arcade machines was that they were meant to be played by anyone. It was a public game. So if the top score belonged to ASS, I probably wouldn't care because at the end of the day, I would just go home and play with my NES. However, RE is not meant to be a public game. It's a console game. It belongs to someone. So call me picky or whatever but I don't want to have someone's records saved on my game.

Yeah, yeah. I know that a saving feature isn't as important as some games, says the old NES lover. But hey, we're all used to that feature now, especially with games that are supposed to be lengthy. Hell, even Portal had a save feature and you could finish the game in 3 hours. So again, that was kind of a dick move. But either way, I'm glad they realized that for some reason or another.

OT: Captcha: It now takes upside down words.
 

ph0b0s123

New member
Jul 7, 2010
1,689
0
0
Good on consumers. They only get away with this stuff when they are allowed to. And there are going to be plenty of companies trying things like this, just to see whether the consumer will swallow it or not. Stand firm. The relationship between consumer and game industry has been set for some years now. For the games industry to now try to change it by the back door to benefit themselves more, is rather unfair. Changes that benefit us both, then fine, but this change is a bit one sided and not something that happens with any other product, i.e used cars, music videos etc.
 

Mumorpuger

This is a...!
Apr 8, 2009
606
0
0
Maybe I'm not seeing this properly, but why isn't this a good way to fight used game sales? I thought it was brilliant.

More money to the publishers and not leeched away to retailers sounds appealing to me, especially since usually the "used" price is only 5 bucks cheaper.
 

LightningBanks

New member
Apr 15, 2009
790
0
0
Just_A_Glitch said:
I've said it in previous threads, and I'll reiterate here. I LIKE this idea for Mercenaries. Because all Mercenaries is is a HIGH SCORE GAME, like in the arcades of yesteryear. The game doesn't have a story, the game doesn't have a point except to beat previously set high scores. So if I buy used, and somebody has set a high score, I've now got something to beat. I've got incentive to keep playing and getting better until I can beat their score (and if its really good and you can't beat it, lie to your friends and say you set it!)

Yes, this could show companies how to beat the trade-in issue, so that could suck. But so many people were pissed about this because it screwed this game over. Well I think it helped it. I love this idea for games whose only point is to set a high score. If they had carried this over to a story based game, I could relate to the complaints. But for this, I'm behind the idea.
They could have have a separate save for hiscores, and just be able to delete the mission progress and unlocks etc