Capcoms bad habits

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Exo-Mike

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Feb 14, 2010
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I recently got back into Street Fighter 4 and have been trying to unlock all characters

One major roadblock i have come across is Seth, why do capcom have to make their bosses so bloody indestructable and cheap! I had the same problem beating Seth as I did with Bison in alpha 3 and Magneto in children of the atom.

Am I the only one who has experienced this problem or has the time come to tell capcom that we are fed up with breaking our fingers on beating these bosses?

I will be sending capcom a bill for my broken controller!

Please ease my frustation and add your own capcom experiences
 

hyperhammy

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Jan 4, 2010
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I think it's good to make the bosses harder, it should be a challange.
Unless it's in dead rising with a timer. It sucks.
 

Gigaguy64

Special Zero Unit
Apr 22, 2009
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Sagat........i hate that man.

But really, its SNK that has the problem with Broken unbeatable Bosses.
There is a Video Game disease named ofter it.
SNK Boss Syndrome.
From Fernando from Waku Waku 7 too all the Boss characters from King of Fighters plus most of the normal characters, there are all impossable to beat without resorting to cheep tatics.
And even that doesn't work most of the time.

So Capcom i can deal with.
I cant stand SNK.
 

Dapper Ninja

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Aug 13, 2008
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hyperhammy said:
I think it's good to make the bosses harder, it should be a challange.
Unless it's in dead rising with a timer. It sucks.
Every single boss in that game is absolutely pathetic if you just whack them a few times with a mini-chainsaw.

Devil May Cry 3 bosses, though? Evil. Very fun, but evil.
 

tlozoot

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Feb 8, 2010
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The tendency to charge for a multiplayer component that was already on the disc?
 

hyperhammy

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Jan 4, 2010
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L1250 said:
hyperhammy said:
I think it's good to make the bosses harder, it should be a challange.
Unless it's in dead rising with a timer. It sucks.
Every single boss in that game is absolutely pathetic if you just whack them a few times with a mini-chainsaw.

Devil May Cry 3 bosses, though? Evil. Very fun, but evil.
I used them up pretty quikly but they were still easy. I just hate the time limit because I took a while for the boss in grocery store so all other missions expired and I have to restart the game.
Devil May Cry 3 bosses were amazing.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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Seth is lame anyway. Gill is where it's at.

Seriously, listen to his theme for crying out loud.


On a similar note, there's an interesting backlash against S/SF4\; many (including myself) believe that Capcom took too many steps backwards, from removing parrying, to essential making a current-gen SFA3, to aforementioned boss, Seth.

Look up almost any other video about the music in SF3. You'll start to see a pattern...
 

Dapper Ninja

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Aug 13, 2008
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hyperhammy said:
L1250 said:
hyperhammy said:
I think it's good to make the bosses harder, it should be a challange.
Unless it's in dead rising with a timer. It sucks.
Every single boss in that game is absolutely pathetic if you just whack them a few times with a mini-chainsaw.

Devil May Cry 3 bosses, though? Evil. Very fun, but evil.
I used them up pretty quikly but they were still easy. I just hate the time limit because I took a while for the boss in grocery store so all other missions expired and I have to restart the game.
Devil May Cry 3 bosses were amazing.
I used some of the books that make weapons last longer and I made it through the whole game with only two or three chainsaws, which kind of broke the game. Nothing will ever make the timer anything but a terrible gameplay idea, though.

And Devil May Cry 3 did indeed kick massive amounts of ass.