Car handling in Grand Theft Auto IV

MattyDienhoff

New member
Jan 3, 2008
342
0
0
This off-hand comment in this news article [http://www.escapistmagazine.com/forums/read/7.261831-Publisher-Almost-Scrapped-the-First-GTA] is what got me thinking about this...

John Funk said:
Given that the core of GTA involved driving cars, you would hope that the game's vehicle mechanics would work well - but that was the other problem, said Penn. "[The] other thing that was a problem was the handling - the car handling was appalling ... the core of playing was fundamentally broken." Ah, so it played more like GTA4 then?
I don't understand, what's with this (seemingly popular) notion that Grand Theft Auto IV's vehicle handling is bad? I mean, the motorcycles are a bit twitchy, I'll grant you that (though it is fixed in The Lost and Damned), but I think that the car handling and controls are the best yet in the series. Better than any other open world game I've ever played, even. It's smooth enough to permit comfortable cruising, but responsive enough to allow me to do things like this:


or this:

I think it's great, yet I often see people complaining about how they can't take corners because the steering is too sluggish. I can't help but think "Don't they know how to brake (or, if that's too boring, use the handbrake)?", but there must be more to it than that. I realize there are a multitude of opinions out there regarding any game, but the opinion that GTA IV's car handling is terrible seems to be a pretty widely held one and I keep wondering why my opinion is the exact opposite. I have one theory...

I'm speaking solely from experience playing on the PC with keyboard controls, so maybe that's what makes the difference, though I wouldn't have thought it would be that pronounced... It's just that I thought the driving in the earlier Grand Theft Auto games was absolutely terrible on the PC. The car handling in those was evidently designed for console controllers with analog sticks, which allow you to turn just a little bit or all the way, accelerate just a bit or floor it, etc. As a result, the vehicles (especially the high performance ones like the sports cars) had a very wide range of motion, since you could make a really sharp turn if you wanted, or just steer slightly to get around a curve.

This doesn't translate to keyboard controls well at all, because when you press a key it's like an on/off switch; you're either flooring it or not accelerating at all, standing on the brakes or not braking at all, swerving... or not steering at all. The result is that the vehicles that would usually be the most desirable, highest performance vehicles (like sports cars) are twitchy as hell, so much so that, often, you can't even drive in a straight line because attempting to steer would lead to a constant battle to stop overcorrecting. In light of this, I found that I actually preferred to drive "worse" vehicles like old sedans and utility vehicles because they were smoother and more controllable. San Andreas improved this a bit but trying to drive with the keyboard still resulted in locking up the brakes and losing control on turns fairly frequently.

Driving games that are designed for PC controls largely avoid this problem simply by making the controls less responsive. Mafia: The City of Lost Heaven is a good example, being a city game designed for the PC and considered to be something of a rival to GTA in its time. In GTA Vice City, pressing a key to steer left would almost instantly snap the wheels as far as they could turn in that direction, while in Mafia they would take a bit over a full second to go all the way. The difference this makes is, if you want to make a fairly smooth turn around a curve in Mafia, you just tap the key to steer fairly rapidly, keeping the wheels half-turned and getting you around the curve relatively smoothly. GTA IV took a step in this direction and as a result all of the vehicles are smoother and less twitchy than in the previous games, but still not as stiff as those in Mafia 2 (the car handling of which I, personally, hated).

Look at how twitchy my steering is here, even in that crappy car (which is less responsive than most of the "better" ones), and even though I have a soft touch on the controls compared to everyone else who I've personally observed playing this.


Incidentally, the on-foot controls in the earlier GTAs had the same problem. On the console versions of GTA 3 and Vice City I gather that you could choose whether to stroll slowly, walk, jog, or sprint based on how far you pushed the stick. In the PC versions of those games you can only jog (default state) or sprint (by holding an additional key). I only discovered you could walk when I plugged in a joystick to fly a helicopter, and found I could walk by just pushing the stick a little. Rockstar finally got around to adding a "walk" button in San Andreas.

So, you can see why I think GTA IV's handling is such a big improvement over the previous games, on PC controls it really is. But perhaps the less sensitive controls, while they work well on the keyboard, feel sluggish on a console controller compared to the previous games? Never having played it on anything but the PC, I just don't know, but that would explain the large rift between my opinion and others'.

What do you think about the car handling in GTA IV and, if you've played it on multiple platforms, is the difference as pronounced as I suspect?
 

Fr]anc[is

New member
May 13, 2010
1,893
0
0
I have both 4 and SA PC, I liked the GTA 4 driving better. Going back and trying San Andreas, the controls felt really clunky. As soon as you stop flooring it you stop almost immediately, and turning was too easy. You do much better in GTA4 if you SLOW DOWN, because you aren't constantly skidding and crashing into stuff. It was hard to get used to no coasting in SA. A lot less content than the OP but my view.
 

octafish

New member
Apr 23, 2010
5,137
0
0
I am in total agreement with you, as a driving game fan I love the handling of the cars in GTAIV for PC. Very classy stuff, tightening the corners with a tap of the handbrake, etc.
 

MattyDienhoff

New member
Jan 3, 2008
342
0
0
I wasn't considering Mafia 2's driving physics (or GTA IV's, for that matter) from a realism point of view. I disliked Mafia 2's handling because it felt stiff and clunky (on both arcade and simulation settings), to the point that I just don't enjoy driving at all, and that's a problem since you have to do so damn much of it in that game, and you can't use taxis like you can in GTA IV.
 

mrm5561

New member
Apr 27, 2010
361
0
0
i wasnt a fan of the driving on my xbox, it kinda killed the game for me. maybe thats why i love sr2 so much cause it feels like im playing gta3 or vice city
 

Canid117

New member
Oct 6, 2009
4,075
0
0
I personally liked the driving in GTA IV on PC. Given a little practice you can get very good at it.
 

TheDuckbunny

New member
Jul 9, 2009
489
0
0
I completely agree with you. It kinda reminds me of the negative reactions towards the aiming controls in Killzone 2. People are quick to pass them off as bad controls when in fact they're just different. GTA's car handling had a certain flavor to it that made it enjoyable and refreshing to play, as did Killzone in my eyes. If all games controlled the same I would get bored of them really quickly.
 

The_Blue_Rider

New member
Sep 4, 2009
2,190
0
0
I freaking loved the driving, it felt much more natural than other GTA's, not to mention the other cars actually followed the same rules so if you were even a decent driver you could catch most targets. No more of those bullshit impossible races like that one in Vice City
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
It's not awful in GTA IV, but it's not exactly good.

Mafia 2 (on simulation, none of this arcade bullshit) takes a lot of practice, but when you get it right, man does it fucking work.
 

ColeusRattus

New member
Apr 16, 2009
220
0
0
Having played GTA4 on both PC and PS3, I too must say it has the best driving physics of any GTA game.

But then, I do enjoy racing simulations like live for speed, so I can see why people who don't look for a realistic driving experience might be alienated by having to use the breaks to turn a sharp corner.
 

Ilikemilkshake

New member
Jun 7, 2010
1,982
0
0
I have it on the ps3, at first i hated the driving to the point i stopped playing and didnt even get off the first island. but after a while i went back to it and with some time to master the controls, i really like the way the cars handle, way better than for example saints row 2 (a game which i love also) where all the cars feel like go-karts
 

number2301

New member
Apr 27, 2008
836
0
0
ColeusRattus said:
But then, I do enjoy racing simulations like live for speed, so I can see why people who don't look for a realistic driving experience might be alienated by having to use the breaks to turn a sharp corner.
Very much this. Great analysis by OP but broadly unnecessary. People didn't like the handling in GTA IV because it wasn't the 'Hollywood style' of previous games, you had to brake for corners. For me that was great and a hell of a lot more natural than powersliding everywhere (which incidentally is VERY slow) as like Rattus above I like racing sims over Need for Speed.

Arcade style racing had its day, when systems and controls weren't good enough to reasonably approximate realistic driving, but that day has passed. Let that ridiculous and unnatural driving style die a death.

As an afterthought, I wonder how much actually driving, and actually driving fast, impacts on the perception of more realistic handling?