Career in Gaming

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Dr. Gorgenflex

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I am in High School right now, wondering what to do with my life. I am interested in game design and am curious to know if it could be the career for me. I love film making, animating, and writing. I just wanted to know a bit about game design before I started to get serious. If there are any game designers on the forums I'd love to know more. (salary, positions, where to live, education, etc.)
 

CrafterMan

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Good on ya mate, if you love digital design and animation, get yourself into a specialist school. My friend does character animation for a job and he gets paid 90k a year NZD, awesome job for a 20 year old ;)

-Good luck my friend!!!!
-Joe
 

Distorted Stu

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Well im doing this later on this year. Try and find a course like that because you would love it!

http://www.tees.ac.uk/prospectus/ug/UG_course.cfm?courseid=12&fos=1&fossub=2
 

effilctar

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Dr. Gorgenflex said:
I am in High School right now, wondering what to do with my life. I am interested in game design and am curious to know if it could be the career for me. I love film making, animating, and writing. I just wanted to know a bit about game design before I started to get serious. If there are any game designers on the forums I'd love to know more. (salary, positions, where to live, education, etc.)
Do you want to be in the more "visual" side of it, that being designing scenery, characters and such, or the more "mechanical" side, such as actually making it so the character can move about, swing a weapons etc? If the latter then what programming languages do you know right now? If you know none, I'd suggest looking into some round about now.
 

D_987

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Gormourn said:
People usually have google for that.

And I'd say it's pretty hard to get a job like that. You think you're the only one? Working in gaming design was probably every gamer's wet dream since the 90s if not earlier. Probably early 80s, even. Competition is high, one would think, and chance of actually landing a decent job is pretty low.
Pretty much. From what I've read getting a job in game design is extremely difficult - it's very rare for someone to get a job in game design without first working in another area of the games industry; I'd recommend you actually research properly before considering a career like that, sites such as:

http://www.sloperama.com/advice.html
http://www.gamecareerguide.com/

Might be useful for you.

Distorted Stu said:
Well im doing this later on this year. Try and find a course like that because you would love it!

http://www.tees.ac.uk/prospectus/ug/UG_course.cfm?courseid=12&fos=1&fossub=2
That's not technically "Game Design" (well, not the definition I've seen anyway) - it's modelling and art - although well done for getting on a course at Teeside - it's certainly one of the best in the UK for games.
 

Dr. Gorgenflex

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effilctar said:
Dr. Gorgenflex said:
I am in High School right now, wondering what to do with my life. I am interested in game design and am curious to know if it could be the career for me. I love film making, animating, and writing. I just wanted to know a bit about game design before I started to get serious. If there are any game designers on the forums I'd love to know more. (salary, positions, where to live, education, etc.)
Do you want to be in the more "visual" side of it, that being designing scenery, characters and such, or the more "mechanical" side, such as actually making it so the character can move about, swing a weapons etc? If the latter then what programming languages do you know right now? If you know none, I'd suggest looking into some round about now.
I do prefer the visual side, I know a lot of animation programs and film theory. I have a basic knowledge of programming, and know a little bit of python and flash ((If you could count that)and so far I don't really like programming all that much. What I'd really want to do is write, or be a director of design. I'm concerned those things are too specific for where I'm at.
 

Pimppeter2

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Dr. Gorgenflex said:
We have an indie developer here on the Escapist.

Here's a review of his game (by me) [http://www.escapistmagazine.com/forums/read/326.164259]

You can find links to him and his game from there
 

Radeonx

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Well, you could, you know, look for programs near your town, or dabble in programming.
That's what I did before I began college, at least.
 

D_987

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pimppeter2 said:
Dr. Gorgenflex said:
We have an indie developer here on the Escapist.

Here's a review of his game (by me) [http://www.escapistmagazine.com/forums/read/326.164259]

You can find links to him and his game from there
Blatant advertising aside (and it is blatant advertising) you make a good point, (sort of) making a game in extremely basic tools like RPGMaker might be good if you're a complete novice and want to try making simple games. However, you also run the risk of not really proving much if you're serious, it might be best to start off with more advanced and powerful kits such as XNA (C# programming), Maya (Art / Modelling) or joining a team (Design / writing - or better yet, since you mentioned writing, get something published).
 

Hussmann54

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Its great that you wanna get into this stuff. But I would be careful and make sure that if you develop a skill, that it can be used in a different field as well. Here in America, at least, the best job most people (even with training) could hope for at a games company is Janitor. The Industry is super competitive when it comes to getting in. About the time video games got popular, every kids dream job became video game design/tester/programmer etc. So tons of people flocked to the industry. With so many people trying to get in, the heads of companies will only pick the best.

Again, im not trying to discourage you, but its a tough business to get into. Make sure you have a skill (like some kind of animation design for example) that would be useful in video games, but could be used else where as a back up. Other than that I think its great that you wanna do this. If you get big in the industry, just remember your friends on the escapists lol :)
 

Pimppeter2

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D_987 said:
pimppeter2 said:
Dr. Gorgenflex said:
We have an indie developer here on the Escapist.

Here's a review of his game (by me) [http://www.escapistmagazine.com/forums/read/326.164259]

You can find links to him and his game from there
Blatant advertising aside (and it is blatant advertising) you make a good point (sort of) making a game in extremely basic tools like RPGMaker might be good if you're a complete novice and want to try making simple games. However, you also run the risk of not really proving much if you're serious, it might be best to start off with more advanced and powerful kits such as XNA (C# programming), Maya (Art / Modelling) or joining a team (Design / writing - or better yet, since you mentioned writing, get something published).
I'm not going to dig around the Escapist for hours looking for his original thread! (I have my reviews bookmarked). :p

Still, I point out Cleril's Haven because even though its fairly simple in gameplay, it stands out with excellent writing. A game like that is great for a good resume if the OP wants to write for videogames in the future.
 

Dr. Gorgenflex

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I think I might go to this course http://www.vfs.com/fulltime.php?id=14#/alumni/0/ after I do a 4 year program at my local university because VFS is a finishing school.
 

D_987

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pimppeter2 said:
I'm not going to dig around the Escapist for hours looking for his original thread! (I have my reviews bookmarked). :p

Still, I point out Cleril's Haven because even though its fairly simple in gameplay, it stands out with excellent writing. A game like that is great for a good resume if the OP wants to write for videogames in the future.
It depends really, from what I've read most companies are more intrested in their writers having something (books, scripts) published, as oppossed to previous game writing experiance - bear in mind that there are only a few core writing spots within even companies like Bioware - the problem, as someone on a site I can't remember pointed out, it's very easy to excel with script writing - anyone can do it, that's why so many film scripts are so poorly written.

As for this "Haven", I've not played it, nor do I have any real desire to having already played games like Lights End in the non-combat RPG genre, but I do remember reading NewClassic's review on the subject, and he claimed the writing in it was it's biggest flaw...( At least I thnk that was what he said - just pointing out, don't reply back to me and de-rail the thread with this matter).
 

pigeon_of_doom

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Feb 9, 2008
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pimppeter2 said:
A game like that is great for a good resume if the OP wants to write for videogames in the future.
I have to completely disagree there. Making a game alone with a kind of RPG-maker isn't really demonstrative of game design skills to a sufficient standard to impress potential employers. Using industry standard tools as part of a team showcases far more valuable skills for the industry imo. A game developed by a single person using a limited program doesn't really demonstrate an ability to work in the current game biz, and an unconventional approach can work against the developer in terms of employment (you don't see ads for auteurs). Demostrate originality by all means, but something as wilfully contrary to conventional gamedom as Haven appears to be (judging by other's reviews) may not be the best advertisement.

My entirely ungrounded recommendation? Decide on a specialised aspect of the industry and focus on it, picking up general game design information on the side. And be prepared to do menial work at the bottom for some time unless you're particuarly fortunate. You probably won't start doing what you want on the money you want, but with application and correct career choices, you probably can.

Pessimistic? I prefer the term "pragmatic".

Yours,

An eternally unemployed, talentless student who should really take his own advice and try to develop some kind of employable attribute.
 

Flishiz

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Dr. Gorgenflex said:
I am in High School right now, wondering what to do with my life. I am interested in game design and am curious to know if it could be the career for me. I love film making, animating, and writing. I just wanted to know a bit about game design before I started to get serious. If there are any game designers on the forums I'd love to know more. (salary, positions, where to live, education, etc.)
Best way to get in is through a college education in a university that isn't solely based around the creation of games. If I had to cough and suggest, I'd say, *ahem*, that you look at the Rochester Institute of Technology in New York State. They have an excellent game design program, and there are plenty of video game studios in relatively nearby cities, like New York. Certainly the game design course would be worth it, but consider computer science as well, so that you may best use your writing skills while being able enough to create some titles on your own, should you choose to be independent.
 

Pimppeter2

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pigeon_of_doom said:
pimppeter2 said:
A game like that is great for a good resume if the OP wants to write for videogames in the future.
I have to completely disagree there. Making a game alone with a kind of RPG-maker isn't really demonstrative of game design skills to a sufficient standard to impress potential employers. Using industry standard tools as part of a team showcases far more valuable skills for the industry imo. A game developed by a single person using a limited program doesn't really demonstrate an ability to work in the current game biz, and an unconventional approach can work against the developer in terms of employment (you don't see ads for auteurs). Demostrate originality by all means, but something as wilfully contrary to conventional gamedom as Haven appears to be (judging by other's reviews) may not be the best advertisement.

My entirely ungrounded recommendation? Decide on a specialised aspect of the industry and focus on it, picking up general game design information on the side. And be prepared to do menial work at the bottom for some time unless you're particuarly fortunate. You probably won't start doing what you want on the money you want, but with application and correct career choices, you probably can.

Pessimistic? I prefer the term "pragmatic".

Yours,

An eternally unemployed, talentless student who should really take his own advice and try to develop some kind of employable attribute.
Like I said.

A game like that is great for a good resume if the OP wants to write for videogames in the future.

The game might not be the best gameplay/designed game, but it has great writing. So you won't impress the employer with the gamplay, but if you plan on writing the game is top notch.
 

BENZOOKA

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Oct 26, 2009
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I'm afraid there are zillions of people like you dreaming about a career in gaming.
 

pigeon_of_doom

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Feb 9, 2008
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pimppeter2 said:
The game might not be the best gameplay/designed game, but it has great writing. So you won't impress the employer with the gamplay, but if you plan on writing the game is top notch.
As far as writing goes, unless the writer manages to rise to the position of general game overseer, then practise of working with members of the design/art/animation/music team and an ability to work with their efforts in the game being produced is just as important as sheer writing ability. My emphasis on working in a team is just as applicable to a writing position in games if it is to implemented well imo.

It wouldn't do any harm to have a game with fantastic writing on a resume, but only as a stage of development in the writer's progression.
 

x0ny

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Dec 6, 2009
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Wouldn't recommend studying a general video game degree. Video games are developed by large teams with specific roles, such as programmer, artist, level designer etc. So you may want to choose an art degree, or computer graphics degree.

I actually did Maths and Computer Science, but now I'm a chef, yay ^^
 

Heart of Darkness

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Jul 1, 2009
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I'm actually looking into game design as my degree, too. Well, not game design, per se, but rather a degree in Digital Media, along with a minor (possibly double major) in Computer Science. I'd suggest looking into a school with a good program in either programming or art (the school I'm at, the University of Central Florida, is one of the better public universities in the state) and then look into a graduate school that focuses on developing games as a team (again, I'm looking at a graduate school called Florida Interactive Entertainment Academy, or FIEA, which offers masters degrees in programming, producing, and art).

As for salaries, these were some of the data I got from the FIEA presentation (iterated from memory, as I left the paperwork at school):
Producing: $45k/yr
Programming: $55k/yr
Art: $50k/yr

Those are initial salaries, and if you're proficient in your area of expertise, you can easily start making six figures a year after six years.

EDIT: Here's the site for FIEA [http://www.fiea.ucf.edu/joomla/]. You might be able to find some info on there.