pimppeter2 said:
A game like that is great for a good resume if the OP wants to write for videogames in the future.
I have to completely disagree there. Making a game alone with a kind of RPG-maker isn't really demonstrative of game design skills to a sufficient standard to impress potential employers. Using industry standard tools as part of a team showcases far more valuable skills for the industry imo. A game developed by a single person using a limited program doesn't really demonstrate an ability to work in the current game biz, and an unconventional approach can work against the developer in terms of employment (you don't see ads for auteurs). Demostrate originality by all means, but something as wilfully contrary to conventional gamedom as Haven appears to be (judging by other's reviews) may not be the best advertisement.
My entirely ungrounded recommendation? Decide on a specialised aspect of the industry and focus on it, picking up general game design information on the side. And be prepared to do menial work at the bottom for some time unless you're particuarly fortunate. You probably won't start doing what you want on the money you want, but with application and correct career choices, you probably can.
Pessimistic? I prefer the term "pragmatic".
Yours,
An eternally unemployed, talentless student who should really take his own advice and try to develop some kind of employable attribute.