Tech advances gameplay.Tron-tonian said:~snip~
That and I actually loved the story for the game. People who berate Doom 3's story obviously haven't taken the time to listen to the audio logs, read the e-mails, etc... I played through Doom 3 4 or so times, I just enjoyed the experience. People complained about the goddamn flashlight for shit sakes... I got along fine without it for about 95% of the game.JediMB said:No. Just no.Tron-tonian said:The games that Id produce are just showcases for the engine, generally lacking in any real gameplay innovation.
Wolfenstein 3D was the original run-and-gun first-person shooter.
Doom redefined it, and added very gameplay-relevant features like light and darkness, explosive weaponry, etc.
Quake was the first to do "true" 3D, which affected level design and gameplay immensely. Quake II fine-tuned this, doing away with 2D explosions and such.
Quake III created the multiplayer-focused FPS, and Epic Games has been milking the genre ever since. (Granted, UT was released first, but Q3 was announced first.)
As for Doom 3... Carmack would probably go on about the shadows and shits, but personally I fell in love with how interfacing with computers and such in the environment was handled. Very smooth.
Well, as much as I enjoy listening to audio logs and such, I also think "scripted" story was solid enough, despite the player's role as Unnamed Marine.Zer_ said:That and I actually loved the story for the game. People who berate Doom 3's story obviously haven't taken the time to listen to the audio logs, read the e-mails, etc... I played through Doom 3 4 or so times, I just enjoyed the experience. People complained about the goddamn flashlight for shit sakes... I got along fine without it for about 95% of the game.
Yeah, uh...fixed that for ya.Andy Chalk said:id Software [http://www.idsoftware.com] technical guy John Carmack says it's unlikely the studio will come out with a new IP in the next decade because they haven't finished raping the franchises they already have.