sethisjimmy said:
Mainly the gameplay. While I can admit the game does a few interesting things story-wise, I feel the experience as a whole is dragged way down because of it's tedious boring cover shooting we've all seen a hundred times.
Personally I think the gameplay was fine, but I can see how it might be tedious to someone who plays a lot of cover based shooters. But if they made the gameplay super fun and exiting it would have gone against the point the game was trying to make that real war isn't the virtual paintball match that Call of Duty and Battlefield present us with. While you could argue that the gameplay should still be fun, doing so here would be like making Kratos the protagonist of a Silent Hill title. Sure it would make the gameplay more enjoyable, but it would undermine and ruin the overall experience (you're not supposed to have fun committing war crimes).
sethisjimmy said:
As for pacing, I feel as if the game treats you like you'll turn off the game if there isn't explosions and shooting every five minutes on the dot. Every time the game slows down and begins to develop, boom, long cover shooting section.
While I would have to play the game again to argue this point completely, I think the game handled it's pacing pretty well, or (to break out an old cliche) at least better than most titles where the only time you don't shoot is in a loading screen. It started with a big action scene to grab us, and then pulled back to introduce us to the characters and their goals. While there is plenty of action, it would slow down and develop the characters, letting us know what they thought about their mission, surroundings and situation, while also varying up the gameplay so that it never became "go into cover, shoot enemies with rifle until they stop coming, advance, repeat". All of this built to an intense climax involving both heavy action and heavy introspection on the part of the main character and player.
sethisjimmy said:
I'm supposed to feel bad for these guys who are going through the hardships of war when every five minutes they're killing hundreds of faceless nameless mooks? It just doesn't work for me.
The game leaves it up to you to decide whether the main characters are deserving of sympathy or not. Personally I think everyone in the game is worthy of at least some sympathy or empathy as everyone is trying to do the right thing. As douche as the CIA team is, they are trying to prevent a war in which millions more people would die; as horrible as the Damned 33rd are, they came to Dubai to try and save the survivors; and as evil as the Delta force was, all they wanted was to rescue the people. The citizens of Dubai are the most deserving for obvious reasons. To be fair I still hate everyone above for the consequences of their actions (with the exception of the civilians) but I can understand why they did what they did.
Also, and I'm surprised you didn't clue into this, the game's second last choice comes when you meet Konrad and that is when you, as the player, can pass judgment on Walker (and some small part of yourself) for the actions he committed over the course of the game.