Phoenix Arrow post=9.70501.695109 said:
What constitutes a casual game exactly?
I'd say a casual game is one where the mechanics of the game are instantly comfortable and usable by any person of any skill level. The difference between, say, Wii Tennis, and Soul Caliber 4, is that in Wii Tennis, the entire game consists of swinging the remote around. That's it. No super-mega-ultra-hyper combo's to memorise, you just hit a virtual ball to a friend. In SC4, while there is that element of pick-up-and-play, there's also this extremely deep fighting system that takes a large amount of playing to become competent at it.
LivemeLifefree post=9.70501.695110 said:
I read it all, and like I said for "real games" on the Wii they keep getting horrible delays. Nintendo can't control what third parties make, it's not their fault developers are using the system for so many "casual games". Also, some of the sales for Wiifit are because of the balance board because a couple of games plan on using itlater, like Skate it! and Don King Presents.
While it's true that Nintendo can't control what third parties are making, perhaps they should consider making some more core gaming titles. They've been surviving on Mario, Metroid, and Zelda for how long now? A new IP would go a LONG way in revitalizing their starving fanbase, in my opinion. Please correct me if I'm wrong, but do Nintendo really have anything else to offer now that they've released something for their three main series'?