They did that with the enhanced edition for the first one, you could download it for free and it improved the game hugely, plus added too small stories as well.
Would it have been viable to distribute cheaper 1 to 4 hour content on a CD? No. It would certainly not have been. Industries have always, since the beginning of time, moved with the advance of technology. And an Industry like the video game industry, which is so tightly tied to how we handle technology nowadays is even more prone to take advantage of it.Xzi said:The gaming industry is not one, single entity. The bottom line is that DLC, on the whole, supports developers and publishers who would rather scam a quick buck off the consumer than produce a quality product. Expansions and DLC are NOT even remotely the same thing. Expansions died off for the most part some time ago. Awakening for DA:O was the first multiplat one seen for four years. And now we're looking at CD Projeckt making more four years later.Anah said:What I am supporting with my "insane and self-mutilating love of DLC" is people working in the game industry.
I like games.
Now, you tell me, when was the last time you saw something labeled DLC contain 30+ hours of gameplay? The answer is never. You're lucky to find DLC that contains more than 4 hours of gameplay. And that's usually around $15. Half the price, nowhere near half the content.
You call CD Projeckt releasing DLC for free a "PR stunt," I call it one of maybe only two times in the least six or seven years that a developer has been honest about the value of DLC.
CD Projekt has been around longer than Bioware (and was one of the largest european development studios back in the 90's).Canadish said:Bioware, a much older, larger and more established studio, with the financial backing of EA produced a shoddy, rushed and ugly game, loaded with hidden SecuROM, which they lied about, and overcharged for day 1 DLC.
Yeah, I think the old King has gone a bit mad...
Perhaps its time for the new boys to step up.
Your right but CDPR isn't a corporation.So why not make your fans happy.I would think it you kept your fans happy they would talk about how they get great service from CDPR.Then others who maybe curious about it will check it out.Hitman Dread said:Except you wouldn't get those few new whatever in most cases if corporations didn't feel they could achieve additional revenue off of it, and wouldn't bother to spend the human resources on it.IamGamer41 said:DLC can be anything from a few new quests/items or new outfits for the players.A expansion pack is like 15 to 20+ hours of new content.See how you should charge for one and not the other?
I don't know if this works. I haven't seen a single piece of DLC (day 1 or otherwise) that would stop a game from working. To use the car analogy, it'd be like one person driving the standard version while the person who shells out a little extra can get the digital dashboard and built in bluetooth.r0binh00d said:I have no objection to paid DLC in the form of a proper expansion or bolt-on content like lair of the shadow broker for ME2. However, having it on day one is similar to mis-selling or mis-representing the product IMO - atleast that's what it feels like. You know, when you go to buy a new car from some dodgy dealer and being told "the car is 1200". But then when you have given over your credit card, the dealer says "oh i didnt mention, the tyres are extra, there is no petrol in the tank unless you pay us, and you will need to pay for tax, mot and insurance. I'll just take the full 2200 right now if that's alright."
That's not the point about DLC though...Moriarty70 said:I don't know if this works. I haven't seen a single piece of DLC (day 1 or otherwise) that would stop a game from working. To use the car analogy, it'd be like one person driving the standard version while the person who shells out a little extra can get the digital dashboard and built in bluetooth.
The core car is still the same, but one of the drivers decided to take the perks.