Atmos Duality said:
Aeshi said:
Offering the Carrot doesn't do much good when the other guy can offer as many Carrots as you want for free
In theory, that makes the most sense.
In practice, it means that CD Projekt should have went bankrupt after their first game, which obviously didn't happen.
Actually, it almost did: http://www.escapistmagazine.com/news/view/129462-The-Witcher-2-Was-Almost-Never-Developed
But polish investors stepped in.
Kwil said:
Pirates eventually crack all DRM, this is true.
fixe this for you.
But the "eventually" is a critical point when you're attempting to sell your game in physical stores. Stores will eventually decide it's no longer worth it to give prominent shelf space to your product. If the eventually it takes for pirates to crack it is longer than the eventually it takes for store to move your item off of the "hot new product" area, the DRM did it's job.
The longest DRM cracking that i know off was GTA 4, which took a whole, wait for it, 1 week!
Though the current version of AC4 crack does not let you save progress i hear so we may jsut see this one overshoot it soon?
BigTuk said:
Spoken as anyone who has only consumed the intellectual property of others as opposed to creating intellectual property . DRM has been around for ever. Originally it was the medium itself. See you probably don't remember when computers actually didn't have HD's heck when computers were considered a luxury item. My earliest machine had a 66 meg hd...and that was actually considered to be decent at the time. Which meant you ran games off the disks more often than not.
Its nice that your whole theroy stands on you knowing my past and crunbles when faced reality. Next time try to make your point without needing for me to be someone i am not.
In the early games it was also built in by the devs; the key phrases you had to hunt in the manual for or games that had to run from the disks that used some quirky proprietary format trickery. Then when games went to CD's the medium itself was a form of DRM since it was not practical in those days to copy 600 megs to your hd (heck becak then a 2 gig hard drive was considered massive) and the burners hadn't hit the market yet. Once burners became standard issue then you had things like securom and etc. So you see DRM isn't some 'new thing' it's been there for as long as the industry. Like cars and tires. Point is there has always been DRM in games and there has always been piracy and the piracy has always hurt the devs more than the publishers.
Because noone could have, you know, written down the manual. Claiming that you remmeber these days of gaming you would also remmeber that games did not take 600 megs, and by the time they did, hard drives were counting in tens of gigabytes. I had a 1.2 gigabyte drive when the games would be taking 100 meg of space installed and that was "big" game. the only game i had problem with being 300 megs was already lagging because my machine was outdated by then. Back then, we saw people with 1 Cd installing it to all of their friends here so that really really didnt work at all as a form of DRM. people were pirating things before computers existed (computers as we know them now, technically computers exist for over 100 years). It has never destroyed the industry or did the industry ever managed to slow it down.
Remmeber Cossacs: European wars? a game that was famous for being on a disc that cannot be copied? i had that one, on a copied disc. (god, feels so long ago now). the protection was always just a hindrence for legal people.
securom, ah, the thing that has overloaded technical support help becuase it would not work for legal costumers when pirates didnt use them. i still got the mail somewhere where a tech support from game publisher (if i remember correctly activision) have given me a link to a no-cd crack as a solution to securom bring broken.
DRM isnt a new thing, i never claimed it is. what i said, which is true, that it only has ever hurt the legal costumer and never worked as intended.
And you also assume everyone that pirates has common sense... news flash... they don't.
Same can be applied to every single group of humans. this point is irrelevant. if a idiot does something idiotic does not mean everyone is doing something idiotic.
Also sure... no one buys stuff they don't want but... dammit steam always sells stuff i want!
Thats the thing. it always sells stuff YOU want. not everyone. In fact lately i found more stuff i want on GOG of all places.
SHareholders know the DRM thing is broken but it's an issue of legal accountability. In short the publishers must take reasonable steps to deter piracy protect the shareholder's investment and that's DRM. I mean everyone knows a locked door never kept anyone out of a house but you still lock your door at night or when you leave.
CDp.pl (which is the current legal name of CD Projekt) also has shareholders, yet it somehow are capable of having no DRM on witcher 3. DRM has never detered piracy or protected anything. it has only deterred legal costumers. Locked door however have stopped people. im sure you can think of plenty examples yourself where somone failed to break into the locked door.
As said, your opinion of drm changes after youv'e sunk upwards of 500 hours into coding, bug testing, recoding, optimizing, designing, tweaking, recoding, debugging. Your opinion of DRM changes when you're not counting of the proceeds of those 500 hours to upgrade you living quarters to something that doesn't have you technically paying the roaches and rats tribute to not crawl over you while you sleep.
Not sure why amount spent on coding should change somones opinion on such things as broken systems in futile attempt to secure you product from piracy. you would have to provide evidence of mind altering coding experience here.
DRM is a good thing for the industry... if done properly. Id doesn't stop piracy no...you can never stop a truly determined thief. You can only test their determination. If the DRM is unobtrusive and provides some benefit to the consumer ...ala steam, and the cost is deemed reasonable (seriously who pays 60 for a game?) then piracy is reduced simply because the hassle isn't worth the savings.
Done properly? yes, im not agaisnt it done properly. DOne as it is done right now? nope not buying that kind of crap. Closest thing would probably be steam to doing it properly, though not completely, as you dont actually own the games nor can you carry them without steam installed.
The determination theroy woudl work if everyone had to crack DRM themselves. just like every thief has to break the door himself. however DRM cracking would be akin to one strong guy breaking the door and it would remain open all the time. and there always going to be one strong guy out there.
You are correct about benefits to consumer, thats the only way to defeat piracy - make being legal costumer actually worth it. However companies seems to be more interested in making life more miserable for legal costumers because.... stupidity i guess.
Scorpid said:
and you helped legitimize EA and Ubisofts goon tactics, great work stupid.
If anything torrenting it would prove that such tactics are infective actually.
PuckFuppet said:
Some of the Paradox Interactive developers said something similar. The basic statement being that the best way to combat piracy is to actually make a game worth buying, then continually improve it with a combination of free and paid for content that people actually want, as opposed to whatever the developers couldn't force in to the initial release/deliberately excluded.
as much as i LOVE paradox, they would have been lying. you know, i had to legally register with their own verification system in order to even be able to post tech support question on their forums? not to mention their tactic of selling thier new games in parts.
Lightknight said:
Is there any such thing as a "stick" where hackers are concerned? It seems to me that the only people the stick comes down on are the consumers. So the premise that they can use a stick at all is silly. But I guess that's their point.
you are correct. in this alegory it would be usign a stick to force legal costumers to buy the game "Their way".
Desert Punk said:
Hell there are approximately 12 million pirates at last count world wide, and most of those happen to be in eastern europe where game companies dont have much retail distribution if I recall.
12 million? hah, more like 120 million.
And beign from eastern europe id rather say they got no presence of retail distribution. yeah, biggest stuff like gta gets sold on electronic appliacne stores here, btu try finding a 3 year old game and its either non-existent, they never heard about it or it costs like a brand new copy since they ordered 1 and still havent sold it.
Extragorey said:
The growing problem of piracy in the video game industry (and the movie industry, and software, books, music, etc...) is a reflection of our receding moral standards as a culture.
First of all, id like to call bullshit on anything stating there is "moral standards culture". morals are personal, ONLY personal and that's the end of it. Then again, most people dont even know difference between morality and social standarts.
secondly id like to point out that piracy is not growing. its always been around. nor is the problem growing, as it does not impose any actual real problem. people who pirate would not buy it anyway, and those that would, do anyway if they like the game.
A lot of people don't even think piracy is wrong anymore - illegal, yes, but morally wrong? They'd tell you you're living in the past with outdated senses of right and wrong. Similarly, most people don't even know what the concept of absolute morality is all about. Modern philosophy tells us that all morality is subjective and relative and blah blah blah... And where has that left us?
With a generation of pirates.
Thats because piracy isnt actually morally wrong. just illegal. There IS NO aboslute morality.
let me quote a guy who said it much better than i could:
bastardofmelbourne said:
I think it's morally wrong on the same level that jaywalking is morally wrong. As in, not very.
The problem with talking about piracy as a moral question is that it opens up a whole bag of moral quandaries that you don't really need to address. Let's say copyright infringement is morally wrong in the basis that you are deriving the benefit of a creator's work without paying for it. Under that framework, I can think of a number of equally wrong but socially acceptable activities, such as;
- borrowing a book from a friend
- buying a used video game
- accepting a hand-me-down iPhone from a sibling
- reading a comic book or a magazine in the store
- watching a DVD of the Avengers at a friend's house
- listening to music played on your friend's music player
- watching a clip of a comedian's stand-up routine on Youtube
You can keep going. Under the moral framework for copyright infringement, literally any scenario where you obtain the benefit of a work - reading it, watching it, listening to it - without paying money to the artist is morally wrong. That's unworkable. There isn't a single human being in the first world who hasn't done one of those items on the list at some point in their lives. They're all about as malicious as eating the last slice of cake, or telling your girlfriend she doesn't look fat in those jeans.
Add that to the fact that, as I said, if you take a moral view of copyright law it's morally wrong to pay anyone other than the creator. How much of the money made from music and films goes to the creators and how much goes to the lobbyists and industry powerbrokers behind the MPAA and the RIAA? How much of the money made by sales of Batman comics goes to Bill Finger? If I buy a copy of the Hobbit, does the deceased Tolkien get the money? His descendants get the money - people who are passively deriving a benefit from their grandfather's achievements.
Once you apply a classical moral framework to copyright law, the whole structure collapses. If the point of copyright is to benefit the author, why does it persist past the author's death? Why is it possible to sell your copyright in a work?
So how do you answer those questions? You don't. Copyright infringement isn't illegal because it's morally wrong - it's illegal because the law says so. This might seem unjust, but it's what happens when powerful lobbyists use a shallow appeal to morality to justify expanding the scope and length of copyright far past the point of absurdity. Better to think of it as a legal question concerning legal rights and governed by legal principles. That way, at least it makes sense.
When you get down to it, the only time anyone is going to care about copyright infringement is when you're being sued for it. And when you get put in front of a judge, talking about morality isn't going to get you very far. The judge is sitting in front of a big book called The Law, and he wants to find out if what you did was illegal, not if it was wrong.