Fox12 said:
Fallout 4 is not a shooter. It doesn't play like a shooter, and the emphasis is clearly not on the shooting mechanics.
Let's revisit this statement in a bit.
The companion system is improved [...] the settlement system is awesome
Both have nothing to do with roleplaying - one is an added feature than doesn't allow for many roleplay options and the other is a trivial minigame with no real bearing on the overall game. Companions are especially shallow since most don't react to any choices you make - your faction alliances, the quests you've done (save for the one required for recruitment), the dialogue choices you've made all hardly have any impact on them. You may occasionally see the game note that they like or dislike whatever arbitrary actions you perform, just so you can maybe romance them or have them say nice things to you.
the stats are improved [...] the game play is improved
Bethesda has attempted to fix all that while keeping the RPG elements intact, and I would argue they've largely succeeded.
Stats are as meaningless as ever. You can be at STR 1 and do almost max unarmed damage. You can be at AGI 3 and max out stealth. The reliance on perks completely trumps the relevance SPECIAL. So what's the point of your SPECIAL score? To unlock more perks, of course. Their importance is so minimal that something that used to be the most important part of character building - allocating SPECIAL scores - is practically meaningless now as you can increase them whenever you level - as opposed to the original games where you had very few chances to do so, making each point all the more precious. You can have 10 in all your scores and still have little impact on your character's abilities. The only time I actually felt like my CHA score mattered was because it I was slightly better at the few persuade options in the game - but even that was a random chance of success so simply save-scumming could have solved them.
And then there's the perks themselves. Merging them with skills has made them become almost just as meaningless, rarely giving worthwhile additions to gameplay and quite a lot of them just giving % increases on actions or outright removing consequence for certain actions. I managed to play a high LCK/CHA character, going out of my way to only pick perks that had minimal impact on combat and still managed to blast my way through things with little difficulty. I never felt like these choices mattered in terms of gameplay and did little more than add some flavor to my character and how he shoots things slightly differently.
The main point I'm trying to make here is that there is little in the way of actual character building and progression - both in a narrative sense and in a gameplay stance - which the key aspects of any roleplaying game. The game doesn't focus on your ability to manage your character's abilities and progression is trivialized to the point where the only skill that matters in the game is your ability to shoot things (and even that is underdeveloped in it's own way).
This really isn't new though. Fallout 3 already had nearly the same lack focus on RPG-mechanics and Fallout 4 just further emphasized how little Bethesda cares for the genre. I'm baffled that anyone can call them roleplaying games when there is clearly a greater focus on action than character progression. I wouldn't even call them Action-RPGs, because that would imply it be a subgenre of RPG that implements action elements in a way that does not intrude on its RPG mechanics, rather than what it really is: an action game that implements minor RPG elements. It's in the same vain as Borderlands and the latest Far Cry game - open-world shooters with some numbers and perks. So when people say
Fallout 4 is not a shooter. It doesn't play like a shooter, and the emphasis is clearly not on the shooting mechanics.
I can't say I agree with that at all. It certainly plays like one and doesn't play much at all like an RPG.
Note that despite my ranting, I don't think this the game is bad because of this. It's a decent title and a competent action game but underdeveloped in many aspects. Had it used the focus on action to further expand on the mechanics shooting and provide better experience as an action game, then it may have been great. Not really Fallout, but a good action spin-off (certainly better than BoS). However even the action mechanics aren't too well developed. Sure shooting it's better than 3 or New Vegas, but it's not any better than something like Call of duty. Even the narrative could have been better by providing a more focused story along the lines of Mass Effect and The Witcher - something they again only made a partial effort to do. Honestly the game seems like a mish-mash of half-baked ideas with only the action mechanics standing out as the main focus, and even that doesn't shine.