Ishal said:
He didn't want to watch the rest of the video and said something along the lines of "everything you said until this point was great, but its just another game where you shoot people".
Well I had a similar response when I introduced such games and gave them a taste of their own medicine:
"yes, and why does that compromise anything? If you don't want violent conflict then you can forget most of Shakespeare's work and most Oscar nominated movies of the past 70 years. Macbeth is ultimately just about stabbing people. Not that this is Shakespeare or Oscar material, but conflict makes for compelling narrative, who would care about Star WARS if Luke Skywalker stayed on Tatooine and had peaceful relations with The Empire?"
See I'll tell you what my problem was and what I think my problem was as well, it was how
I sold games like Bioshock as a movie, rather than a game. Talking about the superficial, what the environment looks like, what the plot details are, rather than what the game ACTUALLY is. And it's something that you can't simply show to people any more than you can describe a song to someone to the extent they will appreciate it as much as if they had listened to it.
Frankly, showing someone a game rather than letting them play it is like letting them see you dance to music only you can hear. They don't appreciate he beat, they just see you acting weird... music must be the devil. They see you enjoying gunfights and killing people, must be wrong, they don't see why as they are not in a position to understand.
And extending the music analogy, you can't get a 59 year old to appreciate Avenged Sevenfold just by making them listen to Avenged Sevenfold, you need to ease them into such things with an evolution, and evolution you likely skipped if you started listening to such music or playing such games when younger and more open minded.
But you need to go back to first principals. These heavy metal bands didn't come from nowhere, their music is in fact an evolution of what came before. And same for games like Bioshock.
I would call a progressive in most of his views.
Probably because most progressive people are extremely cautious about violence, and they really need to be challenged on their double standard. I went to see Carmen with my Grandfather and it's a production entirely based on violence and conflict. But it's his favourite Opera. Take out the violence and the story really has NOTHING to go on!
But they are conditioned that "oh, this fictional violence is acceptable" but everything else, it's different, it's perverse, it's
corrupting. So rather than it being "a game about shooting people" by corruption it is "JUST a game about shooting people".
It's like trying to get them to appreciate the art styling in Bioshock is like trying to get your grandpas to appreciate the subtle chords of a thrash metal song where they are just so jarred by the screaming.
The important thing with Bioshock is putting a gun in your hands you have to walk a mile in their moccasins, this isn't an experience where they can safely observe as a god-like observer as in movies in books. It's your back to the wall, it's all happening to YOU, and you are responsible for what happens to others. You can second guess the actions of a character in passive story, but here you don't have that luxury. I wouldn't be surprised if a pretty progressive 59 year old wouldn't appreciate a game without acknowledging that.