No clue, since I never really followed the game. Origins killed my interest in the series really fast. That should be, like, perfunctory at this point, though.Casual Shinji said:Wasn't Dragon Age: Inquistion supposed to have the option to test your creation in various lighting before finalizing, so you could check if it looked like shit?
Armour doesn't impact character appearance in the game. You get separate clothing drops which you can use, but the best stuff is mostly from pre-orders or the season pass bonuses anyway. Well, except my purple scarf.AVATAR_RAGE said:"Oh look this game is a shooter/MMO hybrid, slap in a character creation so people can feel like they are different". (at least until armour drops make every look the same anyway).
Now, I can't tell you about the rest of the games, but I did put a solid 25 hours into Gat Out of Hell and you play as either Johnny Gat or Kinzie Kensington (which is fine by me, because I adore Kinzie) and don't even have so much as clothing options for either. Canb you even choose your President? Mine was automatically loaded from my primary SRIV slot and I was under the impression if you loaded without save data it used a default.Amaror said:Saints Row: Gat out of Hell
Probably as many times as I can drive a race, shoot a bad guy, or grab a power-up mushroom.MHR said:Good. It's getting to be an old idea anyway. How many times in how many games can you create your own character or yourself painstakingly before it gets repetitive in itself?
This is one place where the Saints Row series is actually pretty good. I don't remember about the first game (the only game I never really went back and played again), but 2-4 all let you change your appearance for a small fee. Kinda wish they'd just drop the fee, but you usually get so much money it doesn't matter. I'd still like better preview options, as it took me like 12 trips to Image As Designed to get my character's nose right in 3 (or to make it not look like an unholy abomination). Thank Kinzie you can import from 3 to 4.TheMigrantSoldier said:I wish more games had the option to customize your character on the fly, like Mount and Blade. Less drama of spending 3-4 hours on the customization screen.
Hmmm...Something Amyss said:Now, I can't tell you about the rest of the games, but I did put a solid 25 hours into Gat Out of Hell and you play as either Johnny Gat or Kinzie Kensington (which is fine by me, because I adore Kinzie) and don't even have so much as clothing options for either. Canb you even choose your President? Mine was automatically loaded from my primary SRIV slot and I was under the impression if you loaded without save data it used a default.Amaror said:Saints Row: Gat out of Hell
Hard to talk about a robust character creation system when your choice is between two premade and well-established story characters.
"Say what you want about the Saints, but at least they let you play as a girl."
The big problem is you've got a list of games I've never played because they're of little or no interest to me. I can't comment on most of them, but in a billion dollar industry, a list of like eight .games with varying values of character creation (Listing Stardew Valley and Pillars of Eternity make me think you have a radically different idea of what robust character customisation is, and one not in line with this thread). Not to mention MGS V, which I also haven't played but if you point out it doesn't really change your appearance it comes off as padding the list.Amaror said:Hmmm...
Sorry about that. I just saw that an Saints Row expansion had been released and just kind of asumed that it had a cc, like all SR games before.
I should have probably made a bit more research before naming that game. The other games should still be perfectly valid though.
My point with those games was less to point out how many games there are with character creators, but rather how many games with character creators there are that either don't really need them or traditionally never had them before.Something Amyss said:The big problem is you've got a list of games I've never played because they're of little or no interest to me. I can't comment on most of them, but in a billion dollar industry, a list of like eight .games with varying values of character creation (Listing Stardew Valley and Pillars of Eternity make me think you have a radically different idea of what robust character customisation is, and one not in line with this thread). Not to mention MGS V, which I also haven't played but if you point out it doesn't really change your appearance it comes off as padding the list.
What OP is looking for isn't "choose head, choose hair, choose facial hair if male," which seems to be the limit of several of these games. They want something more akin to actual Saints Row, or the next-gen (current) version of GTA V Online. Presumably, they're fine with Fallout and TES since they mentioned those franchises specifically, which should probably give an idea of what we're looking at in terms of games. Stardew Valley and PoE don't provide that level of customisation. I even watched videos to look at the options they provide. I'd check 'em all out, but that's a lot of time watching videos about games in which I'm simply not interested.
I mean, if you're cool with this level of character creation, that's fine. But it's not really a counter to the notion that started this thread, the one I was talking about.
With that great big swell of music behind it. Like even the game is taking the piss.Zhukov said:Yes!Fieldy409 said:Immediately brings to mind first Mass Effect.Zhukov said:I actually prefer character creators where you choose from premade facial features rather than fiddle with sliders. (So for example picking from a list of noses rather than having nose length, nose height and nose width sliders.)
Sliders tend to result in faces that look fine during creation but then fall apart when animated or when seen from a particular angle.
Although of course providing more and varied features to choose from is never a bad thing.
Spend half an hour making a character, as soon as the first cutscene runs 'fuck!'
Exactly what I was thinking of when I wrote that.
I am intimately familiar with that first cutscene. The suspense as the camera follows Shepard up to the cockpit then pans up to his/her face where you finally get to see what horror you have created.
in first mass effect there was a bug on PC where in certain circumstances the first level, including the cutscene, would run at 5 FPS (the rest of the game is fine though). The animations during that cutscene didnt knew how to handle low FPS like that. I thought i created a monster.Fieldy409 said:Immediately brings to mind first Mass Effect.
Spend half an hour making a character, as soon as the first cutscene runs 'fuck!'
What trend? That character design tools[footnote]Because almost no game, even Bethesda games, have had true 'character creation' tools. They let you change the appearance of the predetermined character, not actually make whatever character you want. (ala pen-and-paper games like D&D)[/footnote] are still included in a LOT of RPGs and MMO games? Is that a bad thing?sgy0003 said:This is a trend that needs to stop
To be fair, that's less to do with any inherent problems with player controlled character designs and more to do with Bioware being absolutely abysmal at building good animation systems.Zhukov said:Yes!
Exactly what I was thinking of when I wrote that.
I am intimately familiar with that first cutscene. The suspense as the camera follows Shepard up to the cockpit then pans up to his/her face where you finally get to see what horror you have created.
Just one of the many promises that Bioware failed to deliver on with Inquisition.Casual Shinji said:Wasn't Dragon Age: Inquistion supposed to have the option to test your creation in various lighting before finalizing, so you could check if it looked like shit?
And, of course, you can't customize the body at all, even though that's at least 75% of your character.008Zulu said:Fallout 4 is like every single Bethesda game before it; Patiently adjust every single detail of the face and hair to get the perfect character, then 5 minutes in, put on a helmet that hides it all.