Morality threads are overdone but there are still plenty of interesting aspects of the debate. One of them is character depth.
Some questions:
Have you ever played a game in which the protagonist does what he or she believes (i.e. not your projections) to be good while the consequences/ implications of his or her actions could be labeled evil? For the dramatic effect: the protagonist doesn't notice this or refuses to acknowledge this.
Or did the protagonist ever have to choose between two evils without being able to discern the lesser of the two? For the dramatic effect: that the choice was one between two evils only becomes evident later on.
Or has the protagonist ever found him/ herself in circumstances in which doing evil was the only (viable) way out, but doing so would entail him/ her being forced to do even more evil....until *gasp* it becomes second nature ("normal") so the protagonist doesn't realise he/ she has changed.
Or how about the theme of guilt and remorse...has anyone seen it accurately (psychologically) portrayed in a game?
If you've often had to answer "No" ... why do you think this is so?
Some questions:
Have you ever played a game in which the protagonist does what he or she believes (i.e. not your projections) to be good while the consequences/ implications of his or her actions could be labeled evil? For the dramatic effect: the protagonist doesn't notice this or refuses to acknowledge this.
Or did the protagonist ever have to choose between two evils without being able to discern the lesser of the two? For the dramatic effect: that the choice was one between two evils only becomes evident later on.
Or has the protagonist ever found him/ herself in circumstances in which doing evil was the only (viable) way out, but doing so would entail him/ her being forced to do even more evil....until *gasp* it becomes second nature ("normal") so the protagonist doesn't realise he/ she has changed.
Or how about the theme of guilt and remorse...has anyone seen it accurately (psychologically) portrayed in a game?
If you've often had to answer "No" ... why do you think this is so?