Character Design

Sir Prize

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Dec 29, 2009
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Well, my stand point on this issue is simple.

I've never brought a collectors edition of any game but I can see the point of them for a fan view, I just don't have the money for it.

As for good character design, I would say that he's right about it. I have seen some pretty good designs, such as some of the cast of TimeSplitters, those guys and gals had class!
 

malkivar

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Aug 25, 2009
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Just have to say, I have no sympathy for anyone who buys just about any game in "special" or "limited" edition. What is really the point? I mean really? So you have the game, big whoop, so does everyone who spent £10-£50 less on the regular version. So you have the soundtrack, isn't that well.. ye know.. in the game already? and if you want the songs so damn bad, then just pirate them like any decent person would. And so you now have "limited edition" art book(s), and I bet about a week after you flick through it and go "whoa... *drool*", you'll never even remember you have the damn thing until you spot most of the pictures (which are "limited edition" don't forget) on a Google image search.
And the figurines (or models if you prefer) just waste space and will either get sold or broken somewhere down the line. PLUS most people will no doubt think you're a jackass with the kind of ego which needs "special" or "limited" things to stand out. Unless you're rich, in which case you are that kind of jackass.

Man that post is longer than I was intending... Oh, exempt from my lack of sympathy are those who steal/buy-for-pittance these games from the weak of mind (weak of mind as in stupid people, not those who are mentally ill.. because that would just be sick... and evil).
 

Monshroud

Evil Overlord
Jul 29, 2009
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I think there is a bit of a benefit to the LE/CE/SE coming out at the same time, that wasn't touched on. That benefit being the ability to save some money.

Say you are a fan of a new game coming out. You buy it on day one for $60, then 4 - 6 months later they release a "Special Edition" with some misc trinkets, soundtrack, etc thrown in, and they are charging $89 for it. Being a fanboy and wanting one, you may now be spending $149 for the game and the extras. Great for the developer, but bad for you. Granted you may be able to get some money back for a trade-in or selling the extra copy, but you still will pay more then just buying the edition you would have wanted. I see it as a benefit to the gamer.

From what I've seen, most people who buy the special edition know they like the series and so shelling out the extra $10 - $50 is not a big deal for something they enjoy and/or collect. For new IP's it can be risky though. As long as you are given the choice I don't see the problem. If we were all forced to buy the Legendary Edition of Halo 3, I would have my torch and pitchfork with you.

Now sometimes where people can get screwed are the "Limited Editions" For instance, if you weren't sure about Bioshock and just bought the game and afterwards was thinking "Wow, I want my own Big Daddy figurine" well have fun paying double the price on e-bay for it. Although that is the nice thing about "Limited" editions though, you get to pretend you are part of some gaming elite who has 1 of 100,000 of something.
 

TheAmazingTGIF

Friday Only Superhero
Aug 5, 2009
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What I am getting from this is: established games + Collector's Editions = ok; new games + collector's editions = bad?
So Mass Effect 2 Collector's Edition is a good thing, but Dark Void's is not? I tend to agree, but I see the Collector's Editions now less about the creepy figurines and more about selling a more expensive box with a gift certificate for some cheap DLC.
 

JaredXE

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Apr 1, 2009
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I agree that there are too many Collectors/Special/Limited Editions for games. Personally, it takes quite a bit to get me to purchase one, especially any kind of pre-order. Pretty much the game needs to be from either Bioware or Blizzard, and have special things that are worthwhile, like extra content.

Unnecessary shit however, falls to things like knock-off nightvision goggles, plastic batarangs, minature busts of a helmet and yes, most figurines. Why these are special, I dunno.


*Goes off to play with his punching Galeon from Lunar*
 

Jaebird

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Aug 19, 2008
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First off, I will say that I had purchased the collector's edition of Batman: Arkham Asylum. I can complain about what I spent a hundred bones on, but who I am to do so? I knew ahead of time what I was in for, but I didn't know that the batarang had been changed because some idiot thought it was a good idea to let children play with a dangerous object that was created specifically to sit on a shelf, out of reach from grubby, tiny hands. Still, I sit by my decision of buying it to this day, and I'll live with it for the rest of my life. It's not like it was the first mistake I ever made.

But anyway, about collectors editions as a whole, I can see how stupid they can be for anyone dumb enough to blindly purchase one. Especially if the game ends up being either regretfully lack-luster or a big steaming pile of smelly 1's and 0's. And I agree with Yahtzee on the fanbase factoid that warrant a game's need for special variants and and how they should be sold after the initial sales and feedback come in from the game's first release.
 

The Cheshire Cat

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Sep 5, 2009
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I only buy collectors editions of series I'm already familiar with, or at least from developers that consistently put out quality games. Even then, it's one of those things where sometimes they go a little nuts. I used to work at a Blockbuster and I remember seeing some of the big huge "Deluxe ultimate collector's" versions of games sitting propped up behind the front desk for over a year, because they were like, $200. Now, Fallout 3 is a good game, but does that box honestly contain enough material to justify spending the extra 140ish dollars? Probably not. Hence why nobody bought it (I haven't worked there in about 4 months now. I wouldn't be surprised if that box is still there).

As for character design, I know he mentioned the TF2 sniper last week, but if anyone who has TF2 is interested in this kind of thing, I highly recommend running through the dev commentary. They go into a lot of detail about their character design process and make a lot of really good points about how to design a character from both an aesthetic and gameplay perspective.
 

Nomanslander

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Feb 21, 2009
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Well what makes good character design depends on the character you're designing. It has to reflect who he or she is and their purpose, kinda like playing a reverse Sherlock Holmes deduction game where you're trying to figure a character out. It doesn't matter if the design is minimal or tacky they both have their meaning.

How would tacky work? Well for one thing if the game takes place in the 80s you'd see a lot of that...lol.

But seriously tacky would work in a game taking place in a Mad Max setting where society has become nomads and have to carry their items where ever they go. They're always going to have to have that one "scary" mask to ward off other wanders, and if they carry their grenades on their vest that would usually mean they're the untouchable badasses with that one small weakness...lol

(every movie I've ever seen, if the character is wearing a vest of grenades, you know how he's going to get it.)

Minimalism is good of course for overall aesthetics, how the character blends well with the environment when it comes to color coordination. But of course when it comes to character design it's easier to sum up a character with a few trademark features then it is with a hundred.

For instance for all of Mirror's Edges flaws, you can't argue the game didn't have good design and sense of color coordination.

If you look at Faith you have the clothes that obviously tell you she's into parkour or some sort of outdoors activity. She has that bobcut you would see a lot of in 90s movies with femme fatals, and finally you have that little Clockwork Orange tattoo on her eye that sorta spells out it's the future and she is a misfit of what ever establishment is "evil" or "good" at the time.
 

ark123

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Feb 19, 2009
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You know, it just dawned on me that we've only started complaining about day-1 DLC now, but that there's been those "for more money, your game has X and X that the regular edition doesn't!" editions for a long while. Aren't those basically the same thing?
 

paralost

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Aug 7, 2009
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ya to whole collectors edition is iffy and plain outrageous for a game just released. what balls some people must have. what i am a huge fan of is the pre-order bonuses. this is something i hope never goes away. i like the idea of getting a little incentive for pretty much giving a company my money months in advance. sometime though i wish the bonus was more than just a skin or in game item. that's why i liked odst's pre-order bonus which was Sgt. Johnson for use in multiplayer. its something i can show off to others going na-na-na-na-na
 

Wayno

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Feb 2, 2010
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Since Game of the year editions are just the game with all it's DC, I'm just waiting a few months before a buying a game now. Look at Fallout 3, it came with expansion packs more than the games worth. Soon more and more people will see things this way, and stop buying games. Waiting for special editions to be released with updated versions of everything and the gaming industy will start to see a decline. However, there're still the "hardcore" gamers that will want the game as soon as it's released, but half of these "hardcore" gamers download them illegaly anyway, so there'll be no difference in the market there.

Edit: Apologies, I see I've gone off topic XP
 

Salidin54

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Jan 28, 2010
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Just a heads up this is my first post on an Escapist article.
As far as Special/Collectors/Limited editions are concerned I haven't bought one since the Warcraft 3 Battlechest all those years ago because it had both games in one package for the same price as buying them separately. Since then all these new editions don't have anything in them of actual operational value. I can see how fanboys might find them attractive, but fans will see them for what they are: an excuse to spend time and money on something else other than actually working on making a good game.
Now character design. I don't like Twitter because it didn't let me send my entire synopsis of the Mario character; Mario: Italian plumber wearing red and blue outfit indicates subject may be doing drugs, this would also explain the strange settings of all his games and the appearance of bipedal turtles and walking mushrooms as hallucinations from the characters mind.
 

Infinatex

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May 19, 2009
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I don't mind paying a bit more for something substantial. I hate direct downloads, be it games or movies, for the reason that you don't get a physical product. Limited Editions just means more stuff and I'm all for it! In the long run what's an extra $50 for a game really.
 

syndicated44

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Apr 25, 2009
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I think the barcode on 47 was a nice touch. Obviously the story really isnt the greatest but the barcode went nicely with it. Perhaps an underground assassins company that uses the barcode like something at a grocery store would be better then the clone thing.
 

shogunblade

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Apr 13, 2009
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I really can't think of anytime I've wanted to shell out more money for a game because it was Special Edition. I'll do it with movies if either the movie was fantastic or something (I think I was probably 1 of about 50 people who spent $35 on the Watchmen Ultimate Cut, so sue me, I loved it) but games?

Games are an iffy product for me to buy already. I do agree with Yahtzee on how rediculous releasing games in special edition stuff before it has a chance to collect an audience that would consider buying it again.

It's like imagining (Movie Lingo Time) if Seltzer and Friedburg (The Parody movie guys) thought that "Meet The Spartans" was so perfect they could have gotten it released by the Criterion Collection before the movie ever came out on DVD.

We know the movie sucks, but to these guys, they are going to release it on a film format that is reserved for auteurs of cinema (And the rare exception of David Fincher for "Benjamin Button"). Try to think of that for a second. Imagine that movie being released on a format known for considering film an Art Form.

Now imagine a game that does the same thing. It is rediculous. Even as a die hard fan of the Metal Gear Solid series, I still wouldn't shell out $30 dollars for the entire trilogy I already own.

It sounds like I am going back and forth on this, but I stand by my thoughts on the whole matter: Don't release a Special Edition anything until the game has the time to appeal to an audience: Without that thought in mind, I see more video game companies going bankrupt on trying to win loyal followers with a prize at the bottom of the cereal box.
 

Dorian Cornelius Jasper

Space Robot From Outer Space
Apr 8, 2008
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Maraveno said:
But everything is overpriced in this world
surely this is no exception
True, but some markups are worse than others. It's always the consumer's choice--and responsibility--to manage one's money according to one's wishes, but like DLC and increasingly invasive DRM, what starts as relatively inoffensive trends can grow more and more consumer-unfriendly as publishers grow more confident in their customers' willingness to give ground.

There's also the crass materialism involved in the urge to buy these overpriced swag bundles, but nobody actually minds crass materialism. Heh.
 

chowderface

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Nov 18, 2009
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I have a fantastic piece of advice re: character designs.

First, pretend you are me (I am an animation student, so this part is important). Are you pretending to be a gigantic hairy sasquatch reject? Good.

Now, imagine you have been instructed by a teacher or employer to animate a character (say, War from Darksiders). I should point out at this point that, as me, you specialize in traditional methods of animation and will therefore be drawing multiple, slightly-different drawings in order to bring the character to life.

Pay careful attention to the point at which you are overcome by the desire to rip your teacher/employer's throat out with your teeth. If it happens at all based on the character you're trying to animate, you have a bad character design and need to start over.

Animated characters need simple, recognizable designs for the same reasons as video game characters, and also because if you try to tell us animators to animate a character as busily detailed as War, we WILL hunt you down like an animal and devour your raw, steaming flesh.