Character Driven or Plot Driven?

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Soviet Heavy

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From my perspective, there are two ways of telling a story. The first way is through the plot itself. The main driving point of the narrative are the events that unfold through it, and how they all effect the final outcome.

The second way is through character development. The story might not be as clear as a plot driven tale, but it is made up for through the characterization of the people affected by the plot.

I will use the Mass Effect games as examples.

For a plot driven story, Mass Effect 1 is an excellent example. Much of the story is told through sweeping cinematic moments, with each revelation building towards the grand finale. The events that unfold throughout the game are well told, intriguing, and can carry the story on its own.

Interestingly, Mass Effect 2 was a far more character driven story than the first. While characterization played a strong role in the first game, in the sequel, these relationships were pushed to the forefront. The majority of the game isn't spent uncovering massive conspiracies or putting down tyrants, but building your team, learning what makes them tick, and earning their loyalty. As it is, the narrative of Mass Effect 2 is a lot more straightforward than the first, but the amount of effort that went into the characters and their roles again balances things out.

As you can guess, both forms of storytelling have their own advantages and disadvantages. Plot driven stories can often sacrifice characterization to tell the larger sum of events, whilst character driven stories can do the opposite.

Finding a proper balance between the two can happen, but I haven't found many that do.
So, since these threads often demand I pose a question: Describe a story you know that is either plot driven or character driven.
 

WolfEdge

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The vast majority of Stephen King's short stories are character driven, and in his book On Writing, he claims that long form stories should always be plot driven. Though for the life of me, I can't remember his reasoning... maybe I'll dig up that book...
 

Aqualung

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Enslaved: Odyssey to the West borrowed its plot and influence from an old Chinese narrative, but what drove it was the characters, definitely. Trip's actions and her decision to enslave Monkey led to the games' entire sequence of events; without her, Monkey probably would have simply stayed stuck on the slave ship.
 

Cheery Lunatic

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Enslaved is the best example of character driven plot I can think off the top of my head right now.
EDIT: Crap, I've actually been ninja'd.
 

the_dancy_vagrant

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Soviet Heavy said:
Describe a story you know that is either plot driven or character driven.
Enemy Mine. Entirely character driven sci-fi. Pay no mind to the film of the same name, it's nothing compared to the short story/novella/whatever it should be called.
 

Cogwheel

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Planescape: Torment. I'd say it's pretty character-driven, given that the entire purpose is to discover who the protagonist is/the reason for their amnesia and immortality.

It's also, you know, excellent.
 

Crowser

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I'd say generally video games have better plots if they are character driven instead of story driven. You are going to spend your ENTIRE experience with one character while the plot cannot ALWAYS be present in a videogame (well usually). Gameplay interrupts the plot flow, a new revelation cannot always be around the immediate corner if gameplay is to be consistent at all. A CHARACTER however, can be developed continually though gameplay concerning his or her actions. The way he or she handles themselves in situations throughout the game defines the character. Thus you get more bang for your buck if a game is character driven instead of plot driven.
 

Casual Shinji

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Bioshock is pretty much plotdriven since the characters are non-existent.
FargoDog said:
Characters drive the plot. Without relatable characters, no matter how well written it is the plot will always fall flat. So characters win.
And this right here is why Bioshock left me totally cold.
 

Betancore

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Emma by Jane Austen seems pretty character-driven. Doesn't have much of a story at all. I like stories with a plot. At least a little, tiny bit of one. I'm reading a book by Sartre at the moment - the plot is fairly straightforward, and the book spends a lot more time exploring the characters instead. It lets you get to know each character thoroughly without being completely directionless. It's not the greatest balance, but I think you need a bit of both.

An exhilarating plot is all very well, but it's important that the reader/person watching the film or playing the game can relate to the characters, and how they interact with that plot. If the characters are just there for the sake of being there, then it often feels as if things are just...happening to them. For no reason.
 

Soviet Heavy

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Another that I would add to character driven is Cowboy Bebop.

Admit it, the overall story in that series is near nonexistent but the characters are so good and well developed that it compensates.
 

Jonluw

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I'd say Growth of the soil is character-driven.

It's shit. (Okay, not objectively. I just thought it was bloody boring.)
Basically, there's this guy that goes to buil himself a house in the forest. He finds a nice spot and builds a small farm of sorts. Then, after a while; he gets a wife, they have some children, the mother goes to jail for a while, they find copper in a nearby hill, they get pretty rich, then I can't remember the rest.

This here explains it better than me. http://en.wikipedia.org/wiki/Growth_of_the_Soil

Edit: I guess Clannad is character-driven.
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