I'm bored, the thread is search bar'd (up to page 4 at least) and I have something I wanna talk about.
I always hear how people are going on about how some games have excellent characterization but bad story or vica versa. Or I hear about how a game has awesome graphics, but really bad characterization. Space marine games as I like to call them are often of the latter sort, with crysis springing to mind (or so i heard).
But what I don't hear a lot about is HOW to characterize well and as such make your game deeper and more rewarding. Of course, being a (amateur)writer myself, I try my best to understand how, but it's far from easy.
So tell me - how would YOU characterize the protagonist of either your own game or a preexisting one? (related) how could characterization in existing games be improved or have been better when released? Why are good characters (like snake for example) good?
Please, discuss and have FUN ^^ you know, what we used to have before gaming started to feel like a second job. /yahtzee
I always hear how people are going on about how some games have excellent characterization but bad story or vica versa. Or I hear about how a game has awesome graphics, but really bad characterization. Space marine games as I like to call them are often of the latter sort, with crysis springing to mind (or so i heard).
But what I don't hear a lot about is HOW to characterize well and as such make your game deeper and more rewarding. Of course, being a (amateur)writer myself, I try my best to understand how, but it's far from easy.
So tell me - how would YOU characterize the protagonist of either your own game or a preexisting one? (related) how could characterization in existing games be improved or have been better when released? Why are good characters (like snake for example) good?
Please, discuss and have FUN ^^ you know, what we used to have before gaming started to feel like a second job. /yahtzee