Joccaren said:
aguspal said:
Any kind os Sniper Rifle in competitive FPS are cheap in my eyes.
Sorry, I just dont get how people blame Noobtubes, RPGS and whatnot to be cheap when a Sniper Rifle is pretty much the same thing as them, an unavoidable 1 hit kill death. The only difference is that the Sniper Rifles take a bit more skills than those, but the very fact that you have to relly than the Sniper misses to counter makes it VERY cheap. Add Quickscope and its even worse than the noobtube IMO. At least most people dont like the noobtubes, on the other hand snipers are apparently leet pros. NO. specially those that quickscope. I know its suppused to be a 1 hit kill weapon, but dying in 1 hit from nowhere, with nothing to learn from your death except "Damn, thougt luck" its NOT FUN. Nonono, I hate sniper rifles with a pasion. At least in competitive FPS games.
Eh, IDK. One hit kill snipers, sure. Snipers that are two hit kills, unless you get a headshot, and require a decent amount of time to reload, with no quickscopes, IMO are fine. If I get shot at in BF3, and hit, its 90% of the time in the leg or chest, and I'll take a fair bit of damage, but then I'm able to quickly jump behind the nearest cover before the guy reloads, and heal up while my friend in a Helicopter takes him out, or whilst I drop a medpack and get to sniping him with my Assault Rifle. Bullet drop also helps IMO, as it means across map instant deaths happen far less often. Provided enough measures are in place, I don't mind Snipers that much. Hell, I have more problems with machine guns that end up being near perfect accurassy 4 hit kill weapons that constantly fire about 3-4 shots per second for close to a minute. That's ridiculous IMO, though it all depends on where, when and what too.
Yes. But the very fact that even if a sniper rifle is actually a 2 hit kill unless it is a headshot, its still cheap. Why? Because with a good shoot (A very precise one, true, but) it can still be a 1 hit kill in the head.
Difficult? Sure.
Possible? Very, in the hands of a veteran player of whatever game we are talking about at the moment.
What could the killed one do to counter/react to this in any way at all? Well, I guess he could have hoped that the LUCK was on his side, and that either this seasoned pro sniper missed somehow, or he just happens to take cover as he passes by. Or the Sniper gets distracted by another enemy right at that moment...
Luck shouldt be a factor in competitive games. At least, not on them all, and specially NOT to the point of begin a game changer. (DISCLAIMER: This is coming from a person whom actually likes to play Smash bros Matches with items turned on. So no, I am not one of those guys. Hence why I belive that it does have its places in some games, but not in FPS games).
This "encounter" all *might* be a bit one sided for the sniper, dont you think?
Sure, I guess the enemy of the sniper should have avoided all the areas that are out doors and just fight IN doors. Except:
1)This pretty much limites the zone of play for the WHOLE enemy team. No outdoors or get killed by pro sniper, guys! (Well, unless the enemy team rushes with like 4 guys that 2/3 will probably die so the Sniper cant probably kill them all before they kill him... Thats if theres only 1 sniper, of course).
2)The whole game changing fact that 1) is, is all because of 1 GUY. Just one guy with a sniper can change the game so much like that. I cant think of another weapon that does this.
3)What if the map/level/campaing dosnt have/barely has indoors areas? (Granted, on this case It would pretty much be a sniping level, forcing you to use said weapon, otherwise get killed by snipers... this time more then 1. Forcing weapons when you have a whole set to choice from=Not good IMO. Althougt I guess you could partially blame the level desing for this one).
Compare to an encounter in close/medium range of assault rifles (or shotguns, Sub machine guns, or any combination of those... See? There IS weapon variation for once on those encounters! Unlike the sniper fest) far more interesting, and any of the two sides can win, depending on their skills, weapon choice and some litte old luck! (Yes, there is some luck here. Like, you can just happen to spray and get a headshot, much like snipers can. BUT theres a big difference here, and that is, if it was really a close/medium range encounter, then both sides could of have done this. Unlike Anything thats not snipers vs Snipers)
This all is in the account that, at least from what I have seen, not much games have snipers that actually take 2 hits to kill, unless in the head. Or if there *IS* one such sniper, theres always a 1 hit kill sniper anywhere-not-just-head types, thats have a few "downgrades" such as higher reload time, etc. That all dosnt matters if at the end you are going to kill someone in 1 hit.
...Well, I hope I didnt come as some kind of whiner noob, I just wanted to express this somewhere since a LONG time of online FPS gaming, and I really want to get opinions on those facts. I would suggest how to change the Snipers in a way that they can still be in game X, without being obsolete/removing it (Stuff like 3 hits to kill sure make the Sniper less broken, but then obviously no one would use it, and... cmon, since when snipers kill in 3 hits LOL, not beliable at all!)- This is why I belive the sniper its broken too. The CONCEPT of it, 1 hit kills, while obviously true in Real life, dosnt have a place in competitive FPS.
Again, this is all IMO, obvioulsy (I wonder how many times I wrote that damn word). Hoping to get counterarguments
(Or really, anything at all to revive this thread will work. Its quite an interesting thread).
EDIT: For better reading.