omega 616 said:
milskidasith said:
Your analogies are still wrong... you are going outside of the parameters of the game again, which is akin to hacking. Saying "It's like putting dirt in somebodies eyes in a fistfight" is saying that the tactics you claim are cheap are against the rules of the game. They aren't. The game lets you use them, so use them. The only rules in a video game are what the game itself does and doesn't let you do. If nobody put any rules into the fight, (especially if it is real fight and not one for fun) then yes, kicking somebody in the nuts then stomping on their head while they are on the ground is a fair tactic.
If a game truly has overpowered features, the problem is with the game, not the players who use them. There are only *very* rare instances where a game can have an overpowered feature that needs banning and still be good for the rest of the game; the obvious example is SF2 with Akuma. CoD isn't an example of this.
As for that class: You shoot the guy using it. Do you want an in depth strategy? I mean, for fucks sake, I could create the same exact "Good at short, long, and medium range class" with any weapon selection.
The last sniper rifle (whatever it's called, the one that shoots semi auto with a ten round clip).
Akimbo Desert Eagles.
C4
Scavenger
Cold Blooded
Steady Aim.
Look! He's immune to most all killstreaks, he can blow up windows, he doesn't have an ammo problem, he can shoot long range (sniper) he can kill medium range (Akimbo Desert Eagles are very accurate with steady aim), he can kill short range (either weapon will hit with steady aim on), and he two hit kills you with either weapon (I think it may be a three hit kill with the desert eagle).
How do you kill it? You shoot him and don't get shot! Just because your class is theoretically good at all ranges (which it's not; knifing for close range is pretty stupid, considering, at knife range, every weapon can kill a person; knifing is only really more useful than shooting if you see somebody while running and can't switch over to your gun fast enough) doesn't mean it is immune to bullets.
You obviously haven't played MW2 then, knifers can survive shotguns at knifing range, I have had hit markers and still died from them.
Knifing range with commando is about 6ft,
Thats without commando which makes it even further. A tactic that has a fair chance against it is dropping a claymore just before you get knifed to atleast get revenge on them.
I have even seen players use commando disappear for a split second and reappear killing the enemy, you may call bullshit 'cos I can't prove it. Needless to say
it's cheap.
Unless you have stopping power snipers don't one hit kill, except the 50 cal. Were as noob tube and danger close can kill in one no matter what, you don't even need danger close 99% of the time.
At med range, aim right and you can deep impact them, killing them in one shot.
Your class is still going to get owned by a noob tuber, unless you can head shot, flank or he misses you will get killed.
Nobody ever said "in a fist fight you can never throw dirt in somebodies eyes" so you can do it but you don't 'cos it's cheap. You contradicted yourself in your first paragraph by the way.
It's not cheap. You are a scrub. Just stating that once again.
I've played MW2. The knifer problem is nowhere near as big as you make it out to be. Shotguns do kill them in one hit. If you miss some pellets, sure, it won't, but if you get a direct shot, it does kill them. Hell, you can, without steady aim, kill a knifer with just about
any weapon when they are in knife range, except if they have commando, and if they are burning a perk to (situationally) make the Knife into a useful weapon, that's their problem. Even if it were overpowered (and you are free to think it is),
it still wouldn't be cheap. It would prove the game is degenerate, but it wouldn't be cheap.
If players are disappearing on you, you have a bad connection. That's unfortunate, but it doesn't make certain tactics cheap.
Actually, both of the more powerful sniper rifles (.50 cal and intervention) kill in one hit without stopping power to the head or upper body, and every sniper rifle besides the last one (which is more like a semi auto rifle, honestly) kill with a headshot, no stopping power. With stopping power, you can either A: Get gutshot kills or B: Silence it and still get kills to the upper body. The rapid fire sniper rifle I use only gets a one hit kill with stopping power and headshots, but it's not that problematic.
My class may get killed by somebody with a grenade launcher, sure... but so what? I haven't found grenade launching to be problematic, and if it was degenerate, that's the game's fault, not the players using it, so it
still wouldn't be cheap.
As for the fist fight thing: There was no contradiction. I said if it was against the rules to do something, then doing it would be cheating, not being "cheap;" if the guy called no nutshots, then kicking him would be cheating. If it's just a brawl, then kicking somebody in the nuts isn't cheap, it's smart. How is that a contradiction?
Finally, as for the impact kill: How the fuck can you consider it cheap if a guy manages to kill you by hitting you directly with the only non hitscan weapon in the game (aside from grenades and throwing knives)? Getting a noob tube impact is much harder than shooting somebody in the chest two times.
Anyway, here's my basic position, summarized.
1: You don't know CoD that well, or at least you don't know the sniper rifles.
2: Nothing is cheap. Even if the game is degenerate, it's not cheap to use the degenerate tactics, it just means the game is poorly designed.
3: CoD isn't nearly as bad as people are making it out to be.
4: Even if it is, the problems still are with game design, not with "cheap" players, and everybody abiding by some stupid concept of "fair play" won't change that any game that degenerate (seriously, *everything* in Call of Duty is called cheap) isn't a good game for multiplayer anyway.
EDIT: To be even more brief...
You see overpowered tactics/whatever kills you in a way that annoys you as "cheap" and blame the players.
I see overpowered tactics as signs that the game is degenerate (meaning there are few options besides using them) and blame the game designers for making a shitty game.l
J03bot said:
I'd class 'cheap' actions as those that are decidedly un-sportsman-like e.g. Using lag to your advantage, spamming infinite combos/unblockable moves in fighting games, deliberately putting yourself in a position to kill opponents as they spawn...
Camping doesn't fit my definition here, as it tends to simply be stupid, rather than unsportsmanlike. Using the main example of this thread, MW2, you get a kill cam. You can work out where the camper is. And you can grenade launcher/frag grenade the idiot before they see you in future. The best part? 8 times out of 10, your camper will take up the exact same position again later on. (Camping not to be confused with sniping, the act of taking a dedicated marksmanship weapon, and picking a spot with a good line of sight/field of view)
Efficient actions (e.g. using the grenade launcher to clear campers/groups/people with a better position than your own, using in-game radar to ambush someone as they come round a corner) are fine by me, if a little annoying when used repeatedly
This brings up one of the few actions that can be banned easily (unlike, say, spawn camping, camping in general, "spamming" nades, or other fuzzy rules): Infinite combos. It's pretty easy to tell when somebody is doing an infinite, so it's a fairly discrete ban, and in many fighting games, removing the infinites does make it better (again, SF2, removing Akuma entirely, and for SSBB, removing DeDeDe's infinite makes him less of a hard counter against a few people). Situations like those are still prone to people crying cheap to early, especially when the infinite requires the opponent to be an idiot to let it get set up.
Of course, there are games such as Guilty Gear where, by design, infinites won't work even if the infinite combo itself existed (less damage as the combo goes up, ways to instantly break out of a combo, etc.)