So recently I picked up Agarest: Generations of War for PC as I like the series and having the first one on my laptop would allow me more time to play when away from home or when others are using my Xbox. It came to my attention while on the Steam page for it, a lot of people were complaining about how people had already cheated their way to the top of the scoreboard. Even though this does suck and is kind of insulting to the game developer, I don't really care, whether it's the cheating or the leader boards themselves.
When it comes to cheating, when it's not directly competitive things like FPS games, I don't care. A lot of people enjoy being that all powerful person of unstoppable awesomeness, but as long as they don't ruin anyone else's day with this, who am I to tell them no, especially when I myself can find entertainment from being godly powerful in a game. I would never use cheats to influence competitive stuff, but I would cheat in something like Skyrim for the fun of it as it doesn't affect anyone's game and experience but my own.
The leader boards for A:GoW (That acronym sounds too similar to Gears of War, which I hate, but oh well) are, for all intents and purposes, competitive, but not so much in the way as something like Halo or CoD, as being on the top of the leader board is impossible for 99% of the people playing anyways, so it really doesn't matter if you are 2,564,783rd place or 2,564,784th place simply because someone cheated to the top. (Exaggerated numbers of course)
Not to mention leader boards in nearly any game are hacked, cheated or broken not long after their release. They usually fall into 3 categories. Single highest, Total highest, or fluctuating.
Single highest are things like longest headshot, or longest killstreak, or things like that, and are almost always cheated in by people to be extremely high. BF3 for example has listed longest headshots as well over several miles. My longest is about half a mile, and at that distance, the person barely showed up, and to hit him, I had to have him almost off the bottom of my screen while zoomed in. To hit too much further than that is pretty much impossible.
Total highest are things like highest total scores, or most lifetime kills. These are pointless for anyone who hasn't been playing nonstop since the game in question's release, as the only way to catch up is to hope the people in the lead stop playing, and then you play for as long as they had before you had started. And I don't doubt some of these may be cheated as well.
Fluctuating means things which statistical value varies up and down, such as accuracy or K/D. These are also almost always cheated, as you'll find on games like Crysis 2 the most accurate person on there according to the leader boards has an accuracy of 1800% with negative missed shots.
Leader boards are pointless, and cheating in a single player game has no real effect on anyone else's game, so in my opinion, this really shouldn't matter. But like I just said, this is my opinion. What do you all think on this?
When it comes to cheating, when it's not directly competitive things like FPS games, I don't care. A lot of people enjoy being that all powerful person of unstoppable awesomeness, but as long as they don't ruin anyone else's day with this, who am I to tell them no, especially when I myself can find entertainment from being godly powerful in a game. I would never use cheats to influence competitive stuff, but I would cheat in something like Skyrim for the fun of it as it doesn't affect anyone's game and experience but my own.
The leader boards for A:GoW (That acronym sounds too similar to Gears of War, which I hate, but oh well) are, for all intents and purposes, competitive, but not so much in the way as something like Halo or CoD, as being on the top of the leader board is impossible for 99% of the people playing anyways, so it really doesn't matter if you are 2,564,783rd place or 2,564,784th place simply because someone cheated to the top. (Exaggerated numbers of course)
Not to mention leader boards in nearly any game are hacked, cheated or broken not long after their release. They usually fall into 3 categories. Single highest, Total highest, or fluctuating.
Single highest are things like longest headshot, or longest killstreak, or things like that, and are almost always cheated in by people to be extremely high. BF3 for example has listed longest headshots as well over several miles. My longest is about half a mile, and at that distance, the person barely showed up, and to hit him, I had to have him almost off the bottom of my screen while zoomed in. To hit too much further than that is pretty much impossible.
Total highest are things like highest total scores, or most lifetime kills. These are pointless for anyone who hasn't been playing nonstop since the game in question's release, as the only way to catch up is to hope the people in the lead stop playing, and then you play for as long as they had before you had started. And I don't doubt some of these may be cheated as well.
Fluctuating means things which statistical value varies up and down, such as accuracy or K/D. These are also almost always cheated, as you'll find on games like Crysis 2 the most accurate person on there according to the leader boards has an accuracy of 1800% with negative missed shots.
Leader boards are pointless, and cheating in a single player game has no real effect on anyone else's game, so in my opinion, this really shouldn't matter. But like I just said, this is my opinion. What do you all think on this?