Back before online play, the ps2 was full of cheat modes, wasn't it? And not just ones that completely broke the game in terms of lifespan, or gave you the upper hand over your friends.
There were big head cheats, silly vehicle cheats, environment change cheats, enemies could fight you with toy aeroplanes instead of guns, the list goes on.
I think what really killed off cheats is that in the growing need for realism in games, we also developed a need for immersion and identification with a character rather than the "puppet-master" mentality of previous games. Cheats like the above would serve only to throw players out of an experience, or turn the heavy message into one of parody.
Nowadays, online play has been the last nail in the coffin, with cheats simply becoming hacks, where the only motive is to get the upper hand.
But can they come back? Once realism plateaus, will it be profitable to make games again where playing the puppet-master to a colourful cartoon character sells better than the avatar protagonist?
There were big head cheats, silly vehicle cheats, environment change cheats, enemies could fight you with toy aeroplanes instead of guns, the list goes on.
I think what really killed off cheats is that in the growing need for realism in games, we also developed a need for immersion and identification with a character rather than the "puppet-master" mentality of previous games. Cheats like the above would serve only to throw players out of an experience, or turn the heavy message into one of parody.
Nowadays, online play has been the last nail in the coffin, with cheats simply becoming hacks, where the only motive is to get the upper hand.
But can they come back? Once realism plateaus, will it be profitable to make games again where playing the puppet-master to a colourful cartoon character sells better than the avatar protagonist?