I see...so basically you can only do any of those things (multiple attacks, aim etc) on a critical hit? Is that correct? I really don't like the sound of that at all.Virgil said:I'll see if I can explain it in more detail.
*SNIP*.
What I like the most about this is that it removes the whole "How difficult would it be to ______?" negotiation phase of the battle that frequently comes up with aimed shot rules and specialty attacks. Instead, a given character just performs their attack, and once every three-ish die rolls they get the opportunity to do something extraordinary.