'Children of The Shroud' - A Dark Fantasy RP (Interest/Recruitment - CLOSED AND STARTED)

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
4,474
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In the Plaza of Stone and Silver, beneath the shadow of the Temple of Juiniss? mighty spires, a man is dying.

He had been making his way up the wide, marble steps to the Temple for evening rituals, his ceremonial hammer held aloft in his right hand, and the burnished collection plate in the other, when he was felled. No-one in the crowds, not the City Watch nor the hundreds upon hundreds of valiant worshipers that currently occupied the Plaza saw precisely what struck him, or when it could possibly have come from. What they all saw though, was the High Mason give a pronounced jerk just as his feet were planted between the third and the fourth steps. The man himself hardly seemed to notice at first, and carried on walking at the head of the procession. One? two? and on the third step forward his legs gave way from under him, the hammer slipping from his slackened fingers, to strike against the flagstones below. The guards that flanked him were quick to respond, catching him and lowering him slowly to the ground so as not to hit his head, while the rest form a ring of steel around him; halberds in front, riflemen behind. Beyond that though, there was nothing anyone could do. The High Mason?s convulsions came so violently it took four of his underlings to restrain him. His eyes popped and wept blood, while a high, hideous hiss was all that could escape from his throat as his tongue swelled up to fill it. All that was left was for his fits to slacken, as his skin turned a greyish, mottled blue. His last thought before he slipped away were for the wonders and mysteries of The Endless Vaults, the ethereal realm of Juiniss, where all his worshipers live on, to study the secrets that bind the fabrics of the cosmos for eternity. He did not know then, that his God had no solace for him.

Many in the crowd are stunned, some weeping in terror; others panic and run for their homes. Some even try to rush forward, to see what they can do to help their exalted priest, but the City Watch keeps them back. Somehow, although he makes no particular effort to hide, nobody sees the figure, cloaked and hooded calmly turn and exit the Plaza, down the street between the Central Bank and an upmarket tailor. Had they used the eyes which they were gifted, they might have spotted a most peculiar tattoo on the palm of this citizen?s hand. A face, serene and oblivious, with no defining features at all, or even a discernible gender; but, when the man passed between the two buildings, entering their shadow, the inky flesh did melt and slough away, leaving naught but a skull beneath.

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You, however, witness nothing. The City Watch don?t let your kind within a mile of the Plaza of Stone and Silver, or any of the other plazas for that matter. Those are places for the acceptable and the respected. The beautiful, enterprising and otherwise model citizens to come and marvel at the wonders they perform with the gifts the God?s have bestowed upon them. Your place is huddled in the gutter, or under a bridge, or in the corner of an abandoned and derelict house if you?re lucky. Wherever it may be, it is a place where you are not seen or heard. You offer nothing to your civilisation, and so you are worthy of nothing. This train of thought, or something along similar lines, is meandering aimlessly through your mind in a fruitless effort to distract you from the hunger and the cold, when a cloaked and hooded man with a skull tattooed on the palm of his hand stands before you. Where he came from you cannot say, and all you can do is look up in silent appeal. You are appealing for aid, for a kind word, or simply for the man to go along his way without robbing you of what little you have and leaving you with your throat cut.


?Have faith, child.? He says to you, crouching down so his face is on a level with yours, and producing a parcel from the folds of his cloak. ?The God?s of feasts and temples spurn you, but there is one who would value you still. The Shroud calls to you. Hear it, and know what it is to be feared.?

The figures face is still obscured by shadow, and yet, somehow you know he is smiling. Uncertain, you take the parcel from him, and he is gone. You tear open the brown paper to find enclosed a small heel of bread, a little cheese, and a ripe apple. After wolfing this offering down, all that is left in the parcel is a crude, hand-drawn map that appears to lead you deep into the Labyrinth of the city?s sewers.

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Hey folks! I hope that little (or maybe not so much) introduction caught your attention, ?cause a lore dump is incoming (insert obligatory Brace Yourselves meme).

You really can?t understand the world of Faldus (much less the Children of The Shroud) without first understanding its religious mythology. Here we have a society who?s worship of a pantheon of God?s is integral to the governance of everyone?s day to day lives.

?In the beginning, the cosmos burned. There existed no distinction between the heavens and the earth, only chaos and anarchy as the unrestricted forces of pure energy exploded out into all spaces. Such power there was, but without any focal point to bind this potential for creation, there could be no life.

At the summit of this whirling maelstrom was born a consciousness known as Dus. Dus is not classed as a deity by the Chantry of Seldus, for only immortal beings that can directly influence Faldus gain that distinction. According to the Chantry, Dus was destroyed at the Dawn of Time, and no evidence of his influence on mortals has ever been observed. As a result, the few who worship Dus in defiance of the Chantry are pariahs. Regardless, what is agreed upon is that it was Dus who first harnessed the energies of the cosmos. From these he made both the physical elements and the arcane forces, with planes of existence for the management of both; Faldus (the physical and mortal realm), and Seldus (the immortal, ethereal realm). This event is known as the Dawn of Time.

According to the Chantry, while he had the power to create these realms, as one entity Dus was unable to maintain them. So, at the culmination of the Dawn of Time, Dus was ripped apart, and from his fragments were born the God?s, each with their own spheres of influence that they focus on exclusively, as well as a corresponding realm on Seldus in which they reside. These God?s require no physical form, though they can take any they choose. Each God has his own temples, his own priests, and his own sect of followers. However, the heads of all temples meet in the Chantry of Seldus, where affairs that involve or affect all the spheres of influence are debated and decided.?

Juiniss - (Joo-in-iss): Is the deity of knowledge, industry and commerce. He is patron to scholars, masons and merchants alike, and is represented by a hammer, with an all-seeing eye at its centre. It was Juiniss who taught his chosen among the first mortals the knowledge of construction, and harnessing the powers of the arcane for the purposes of said construction. His immortal realm in known as The Endless Vaults, which is described as being a seemingly infinite and architecturally impossible library, where all the knowledge of space and time is hoarded. When a devout follower of Juiniss dies, he is supposed to ascend to The Endless Vaults, where he may indulge in this knowledge for eternity. As civilisation would be impossible without the gifts of Juiniss, he is revered particularly highly of all the God?s.

Being as they are made up of skilled masons, with wealthy merchants to back them, the Temples of Juiniss are often the largest and grandest of all the temples, the main temple rivalling the Citadel of the Chantry itself. Each temple has five spires, representing the five digits of a hand, for it is the hand that grasps the hammer. It is in these temples that the priests of Juiniss meet, led by a High Mason, a High Merchant, and a High Scholar. These three heads of the temple, whoever they may be, almost always claim to trace their lineage back to one of the first of Juiniss? chosen. These men are not priests full-time, and are still powerful in their respective fields. As a result, they guard the secrets of the temples jealously, so as to maintain the monopoly of industry, trade and education between themselves and their allies.

Juiniss may be a well-loved God, but he is also one of the hardest of them. He exists to build great things, and to solve the mysteries of the universe that vex mortals. He has no time for matters of compassion or charity. For him, those who fall behind should be left behind for the good of all, and his followers are often the first to sneer at the disaffected of society, dismissing their hardships as the result of stupidity and idleness.

Northos ? (Nor-thos): Is the deity of valour, strength and ambition. He is often, colloquially, referred to as the God of War, as his spheres of influence naturally attract those who value martial prowess. However, he is never officially referred to as such. Northos is most commonly represented by a humanoid form, only with the head of a lion and wings of an eagle. He is also normally shown clasping a spear. Back when the first mortals still knew no better than to bash each-other over the head with rocks to resolve disagreements, Northos took it upon himself to teach those he determined to be most worthy the martial arts, giving them the ability to master both their own strength, and to teach others discipline, the foundation of armies. As usual for a God, worship, and eternal service in the afterlife was his price. He also, later in time, assisted some of his more radical followers in stealing forbidden knowledge from the Temple of Juiniss, which led to the development of firearms and artillery (and also caused a historic rift between the two sects). Northos? realm is known as the Palace of Swords, described as an enormous hall, where the honoured dead can feast, fight, and share battle stories forevermore.

Not as visually impressive or comfortable as the temples of other sects, the Temples of Northos are however the most fortified. Nothing would be quite so shameful for a devout follower of Northos than to have allowed an opposing army to sack one of his holy sanctums, and so the defences of the temples are often just as, if not more formidable, than the cities they reside in. Northos? sect is not quite so hierarchical as some others. Any common foot-soldier can (in theory) ascend to be a High Priest, provided they have performed a deed so brave and valiant as to be considered worthy of his favour. In that way, Northos might seem kinder than his more exalted brother. However, the life of a devout follower of Northos is one of constant pain and hardship in pursuit of glory, and their God despises weakness and cowardice. A true servant of Northos should give no quarter and expect none, take no prisoners and die screaming before allowing themselves to be captured. Those who ever once shamed themselves though capture or retreat are refused entry to the Palace of Swords. Their souls then must wander the killing fields beyond, slaughtering the other unworthy vermin, until they are either extinguished forever, or have been judged worthy of forgiveness.

Denissa ? (Den-is-sa): Is the deity of the sea and the air. While only frequently prayed to by sailors, who of course rely of her good graces for their very survival, Denissa is paid close attention to by many citizens, particularly those living in port cities and coastal towns, where vast sums of money will be spent of building lavish shrines to her. Out of all the deities, even mighty Northos, it is Denissa who commands the greatest potential for destruction. It is fortunate then, for the denizens of Faldus, that in all accounts Denissa is reported to have a mild temper. The most common image of Denissa shows her in a feminine form with two heads, one windblown and wild, the other bedraggled and scaly in texture. Unlike the other God?s recognised by the Chantry, no temples are even built for Denissa. It would be ill-fitting for a deity of her spheres of influence to have her shrines cooped in inside, warm and dry. Rather, the priests of Denissa build massive statues in her honour, which are often placed out at the end of sea-walls, bulwarks, or else on islands off the coast. It is at these monuments where sailors wishing for safe travels leave offerings to Denissa. Her realm is the Basalt Tower, a seemingly summit-less lighthouse of black, geometric stone that lances out of a vast ocean. From the Basalt Tower, the spirits of seamen who earned Denissa?s favour in life, can use her magic to guide their still-living brethren through stormy seas? or trick them into rocks if they so desire.

In comparison to some other sects, the followers of Denissa are rather clean of corruption or cruelty. They are not, however, entirely innocent. Woe betide the sailor who tries to ply his trade without registering with the High Priests, who demand steep cuts of the humble whalers and trawlermen?s already meagre profits.

Maeverniss ? (May-vern-iss): Is the deity of justice and fate. She has possibly the broadest appeal of all the God?s. Every soul in Faldus will pray to Maeverniss at some point in their lives, to be found innocent of a crime they didn?t commit, to bring justice down upon someone who did, or even to get away with a crime they are guilty of (for a deity of justice, the whims of Meaverniss can be mischievous). However, very few will ever actually dedicate their lives to her. The Temples of Maeverniss serve as courthouses (with the catacombs beneath them serving as gaols), and the Priests and High Priests are barristers, magistrates and judges. So-called ?generous donations? to the Temples, so that their good works may continue, have often been known to buy clemency for even the most heinous of crimes, all with Her Lady?s approval of course.

Maeverniss is typically represented as a Harpy, with an olive branch clutched in one set of talons, and a coiled noose in the other. In the realm of Maeverniss resides the Hall of Sin, where those sentenced to death in her name are kept, incarcerated, until Maeverniss sees fit to release them, either to another Ethereal Realm, back to Faldus through reincarnation, or to the void. There are, however, earlier accounts that tell a different story of the Hall of Sin. They speak of a harem of perversion, where Maeverniss indulges the darkest desires of her guests. These slanderous heresies are forcefully repressed by both the Sect of Maeverniss and the Chantry of Seldus alike.

Zapatos ? (Za-pa-tos): Is the deity of joy, agriculture and indulgence. He has a very diverse following; a favourite of lowly farmers, who pray to him for good harvests, as well as soldier?s families, who pray to him for harmony and reconciliation in times of war. However, the most lavish celebrations of Zapatos? gifts are thrown by, well, anyone with the money who wants a party with every vice a man can enjoy. It is written that Zapatos was one of the first deities ever to come to the aid of the early mortals. He taught them how to make use of rich soils, as well as what fruits and berries that grew in the wild lands were safe for them to eat. For a God, Zapatos doesn?t ask for much, only that mortals spend what little time they have in their flesh enjoying and seeking out new vices. Ironically, nothing is sacred. In the eyes of Zapatos there are no perversions, only pleasures, and his temples double as the most upmarket brothels in any city, where any and all appetites can be sated (for a price). This hedonistic reputation has brought the sect of Zapatos into conflict with those of Juiniss and Maeverniss many a time in history (although many of the sects highest-paying clients have also been known to come from the same places).

The traditional image of Zapatos is of an enormously fat, naked figure with six arms and no legs. He is always pictured laughing. The realm Zapatos inhabits is known as the Bountiful Vale, where those who in life have most amused him can celebrate with an eternity of gluttony, fornication and whatever other consumptions they most desire.

Gilliajlia ?(Jil-ly-age-lia): Is the deity of beauty and fertility. Her patrons are, as you would expect, young lovers, betrothed couples, newlyweds and mothers. The Temples of Gilliajlia are where all weddings on Faldus take place; and her Priests are all trained in midwifery. Traditionally represented as a beautiful woman, naked apart from a veil of rose petals, Gilliajlia resides in the realm of the Ever-Garden, where the beautiful ones of Faldus will know only sweet delights in death.

It all sounds rather too good to be true, doesn?t it? You be right, for in is in the sect of Gilliajlia that some of the most horrific abuses of power are practiced. According to the teachings of the Temple, The dirty, the ugly and the unloved are, far from worthy of care and charity, considered sub-human; little more than vermin and unworthy to live. Mobs of her followers, egged on by the Priests, will go on purges through the poor and decaying districts of cities, flushing the wretches form the holes they hide in, rounding them up, before publically and brutally sacrificing them to Gilliaglia, usually through burning. If a baby born at the Temple comes out deformed, the baby is drowned, while the mother is forced to watch, bearing witness to her failure. If a husband leaves his wife for a woman younger and more beautiful, the wife again is judged to have failed in her duties; and for her punishment is stripped off all her property and possessions by the Temple, before being cast out into the streets to die. So zealous the Beautiful People have become, even the massive power bases behinf the Temples of Juiniss and Northos struggle to control them, and Gilliajlia, Goddess of beautiful things, has become one of the most feared names to the abandoned and disaffected of Faldus.

?Those six deities are the Pantheon as decreed by the Chantry. However, there is one more; and it is his legend that you will come to know better than all the others. To worship him is punishable by torture and death, and so toxic is the Chantry?s fear of him, that it is forbidden to even so much as speak any of his names and titles. His name is Mylaviss (Mee-la-viss), The Lost God, Prince of the Shroud, Lord of Shadows, Reaper of Souls, Father of the Unloved, Harbinger of Terror, Revulsion and All Filth. Call him what you will. In truth, Mylaviss cares little for worship and ceremony. Even in the time before the Chantry no great Temples or monuments were erected in his name. His Temple has always been the dark, lonely places, where respectable souls dare not tread. His altar is pain, his congregation fear, and his sermon is the death rattle of those sent to The Shroud in his name.

How Mylaviss came to be is a subject of (hushed) debate. He bares all the hallmarks of being a fragment of Dus, just like all the God?s of the Pantheon. Many say, however, that he is not their kin. Born out of the Dawn of Time he may have been, but he is not a fragment of Dus. Followers of such a theory (usually in an effort to deride and discredit him), refer to him as a remainder, a waste product if you will. That is one theory. Another is that he is a demi-God, the result of one of the Pantheon (most would think Zapatos) mating with one of the first mortals. As far as anyone knows, Mylaviss has never cared to elaborate on his history. What we know is this. Mylaviss is an immortal entity that has existed since long before recorded history, and most certainly wields the power of a deity. He differs from the Pantheon though, in that he has no natural and clearly defined sphere of influence. He is rouge, fundamentally lacking in divine purpose. If you like, you could call him the Black Sheep of the Family, for we certainly think it amuses Mylaviss to think of himself as such. For a God, this lack of purpose is equivalent to the absolute most repulsive degeneracy, and for his crime he has always been hated and shunned by the other God?s.

Mylaviss may not have been gifted a realm or a purpose, but we can observe that it was within his power to acquire both for himself. He created his own realm, beyond both Faldus and Seldus, that we call The Shroud.

Ever since mortals first walked Faldus, there have always been those among us who found that we were worth nothing to all the other Gods. There have always been the marginalised, the disaffected, the abused, and the lost. As stated earlier, Mylaviss does not crave worship as the others do, however that does not mean he has no use for mortals. Where other Gods see only filth and useless meat, Mylaviss has always seen potential, greatness even. We are like vermin, scurrying around in the dark beneath the feet of better men. As such, we are seldom seen or heard, and even when we are, we are often wilfully ignored by those who consider us unworthy of even their contempt. Those qualities are of great use to the machinations of Mylaviss.

Those who are chosen by Mylaviss, who pass his trials and accept his contract, call ourselves the Children of The Shroud. The contract is simple enough in theory. Mylaviss can offer you great power. In return, you are bound to him in both life and death. In life, you are an assassin, and once branded with his mark, every mortal you kill will find their soul trapped in The Shroud, as will you, when the time comes for you to pass on. What Mylaviss gains from harvesting the mortal dead, stealing their souls from the other Gods who claim them, even we are not certain. It may be that he devours them for sustenance, or keeps them in bondage to serve his every whim. Perhaps he just does it to spite his immortal kin who spurned him. Few have ever had the opportunity to ask.?

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Phew! I hope your still with us. (Don?t worry, that?s the heaviest part over. There?s a lot more lore out there, and by ?there? in mean ?in my brain?, but not all of it needs spelling out right now? only some of it.

?Our story begins in Kragenau, capital of the Central Union of the Faith, and the largest city in the known world. A port city built on a peninsula, whose incomes have always been heavily weighted on trade and manufacturing, protected by a strong Navy, Kragenau is also host to perhaps the most significant landmark on the mortal plane. The Citadel of the Chantry resides at the heart of the city. The tallest building ever made by man, the Citadel is the one place in all Faldus where all the different sects of the faith meet and speak in one voice.

Beyond the Citadel each and every sect (with the exception of Denissa?s) has a Grand Temple in the city, each residing in a separate district where the sects hold their power-base. The Temple of Juiniss dominates the Factory Discrict, near the docks. The Dock?s themselves belong to Denissa, who?s visage rises out of the Isle of Blessings roughly two miles offshore. She acts as both a shrine and a lighthouse to guide vessels safely into port. Beyond the docks is the Lower Town, where the Temple of Zapatos stands ready to entertain all visitors two the city. The Temple of Northos resides inside Kragenau?s fearsome Arsenal, high on the Eastern Hill. On the lower slopes, in Mid-Town, you will find the Temple of Maeverniss among the city?s main commercial district (there is strong support for Juiniss here too). Finally, the Temple of Gilliajlia dominates the Upper-Town, where the most wealthy and respected citizens have residence. There is one last district left unmentioned. A large portion of what was previously included in the Docks and Industrial District, has been left derelict thanks to general economic decline and a particularly nasty storm-surge. The Drowned District is walled off from the rest of the city, to try and prevent the spread of disease and dangerous, mutated vermin that have overrun the flooded area. Many of you will start off in the Drowned District. It is a dangerous place for anyone to be, but in its own way it has its perks. No-one ever bothers you there. Finally, Kragenau is a city that was sacked and rebuilt many times during its early history. Beneath its most recent façade, miles upon miles of ruins and catacombs are hidden underground, and they themselves hide many secrets long since forgotten.

While still a force to be reckoned with, Kragenau is a city in decline, its supremacy under threat from growing, ambitious nations. In response to the tense political environment, the sects squabble even more over power, each thinking they have the best solution to reverse the cities woes, and tensions inside the city walls are running just as high as those beyond.

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Okay, I think that?s the scene appropriately set (of course, feel free to ask any questions you may have about this world, and I?ll answer them as best I can. All that?s left now is to give you guys a character sheet template and a few notes about the RP.

Name:

Age: (I?m looking mostly for Young Adult characters, in the context of this society anyway. Between the ages of 12 and 24 would be ideal, although I?m prepared to accept outliers.)

Gender: (I want a good spread of male/female here.)

Appearance: (Be as detailed as possible, talk about your characters clothes and distinguishing mannerisms, as well as just how tall they are and their basic facial features; AND, when you are describing their face, I want to see some commitment. I?m trying to create a style that is very striking to the imagination. Your characters start this story destitute and likely starving. They?re not gonna be looking their best, and I want you to make the most of that.)

History: (Again, detail is crucial. It?s good for you as well as me, the more effort you put into this now, the more consistent and realistic your character is likely to stay later on. Also, again, think about where you start in this RP when you?re talking about background. I don?t want and I won?t accept any unstoppable badasses. I want characters who can take care of themselves yes, but not implausibly so. You?ve got a long way up the ladder to travel, and I want to see vulnerability before you reach the top.

Personality: (See above)

Skills: (Again, see above. I won?t completely ban some level of skill in hand-to hand or firearms. You could be a de-mobbed soldier who?s fallen on hard times for example, and it?s only natural for people in desperate situations to develop some know how in getting around/out of trouble. However, I am going to keep the leash short, so nobody is starting on a level that puts them too far ahead of anyone else. As for magic, that?s a no for now. Magic exists and is integral to this universe, but your acquisition of magical abilities is going to be crucial to your progression here, and I want everyone to start from a clean slate.)

? If you?re struggling for a reference point as to the aesthetic and mood for this setting, the city of Dunwall from Dishonored is a very good place to start.

- Plot armour for player characters extends only so far. Think about that before taking stupid risks. As an aside to this, I consider it my privilege to kill off the characters of anyone who I feel is disrupting the RP and/or being disrespectful to any other players.

- I feel like I?m always saying this in these things, but it?s worth repeating? I understand completely that we all have lives outside of this sub-forum that have to take precedence over what is, after all, a game. I have my fair share myself. I?m not going to hold it against you if stuff comes up that affects your ability to participate either temporarily or permanently. What I must insist on, however, is COMMUNICATION. If you?re going dark for a bit, TELL ME FIRST. If you need to drop out, TELL ME FIRST. If anything at all happens that you think I would really find it useful to know about, TELL ME. The one thing I will lose my shit for is people who go dark for indeterminate lengths of time without so much as a by-your-leave. Unless you?re prepared to do at least that much for me, DON?T BOTHER POSTING A SHEET. I will be setting up a Skype chat for this RP if we get enough good sheets to get it off the ground, and I would ask that everybody join it. It?s really not that hard and it?s so useful for keeping everybody in touch with each-other instantaneously. Exceptions can possibly me made if I really like your sheet and you have a good reason for not being on Skype though.

- I'd like there to be a standardised key in this RP when it comes to posting. A key which will be as follows...

"Speech must always be represented by quotation marks."
"Repeating another players speech must be shown in bold, with quotation marks still present."
'Internal monologue must be shown through italics, with single inverted commas.'
Italics can also be used to add emphasis to words, but if so used must drop the inverted commas so other players can make the distinction.

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Flashbacks, dream-sequences and other hallucinations must be in italics, with a line of minus symbols and clear line spaces either side separating them from the present tense.

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If you control more than one character and wish to post for both in one go, then you must separate your posts with a line of equals symbols with clear line spaces either side.

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Welp, that?s everything for now. My Co-GM is the one and only Daystar Clarion, just so?s you know. Feel free to relay any concerns you have to him whenever I?m not available for whatever reason, and we?ll work it out. Enjoy guys! (pretty please)
 
Dec 14, 2009
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Co-GM reporting for duty, sah!


Name: Sparrow (Given name, Faye)

Age: 13

Gender: F

Appearance: Like her namesake, Sparrow is a petite thing, standing at around 4'10" and with a slight frame. At one point, her hair could pass as a mousey brown, but years of poor hygiene, although not for lack of trying, has left her scraggly cropped hair a greasy dark mess. A combination of malnutrition and a late entry into puberty, Sparrow can very easily pass for a boy, a trait she has used to her advantage on countless occasions. Her delicate facial features have also fallen victim to her lifestyle, with sunken cheeks and a sickly pallor to her skin, with a small mouth and nose, despite this however, her eyes are the one feature that seem untouched. Her big ice blue eyes, almost grey in colour, possess an intelligence, determination, and a sharpness that are very uncommon in people such as her. Her clothing is run of the mill stuff, a long sleeved linen shirt, worn underneath a battered leather jerkin and a rough cut linen hood that rests on her shoulder. Baggy linen trouser, tied at the waste with thin leather strip, she tucks the ends of the legs into a pair of boots that have seen better days, probably a few hundred years old, at Sparrow's exaggerated guess. Sparrow is easily startled, another trait of her namesake. She's always on edge, eyes darting every which way, she is often told she looks nervous or anxious, which may be true, but she preferred to consider herself cautious, quick to react. During conversations, she rarely looks at the person she is talking to, constantly checking her surroundings, her hands always moving, whether she's biting her nails, grabbing at a loose thread, or picking at rough skin on her fingers. She is generally soft spoken, but her tone can change instantly to something more sinister if given the proper motivation.

History: Faye never liked the name Faye. An ill attempt by her mother to make her seem more than she was, as if giving her a fancy name would somehow not make her the daughter of a whore. No, Sparrow was better, Sparrow was unassuming, and most of all, ambiguous. Only her mother called her Faye, and that's only because her mother was the one person who knew her by that title. She never knew who her father was, maybe a sailor, maybe a soldier, hell, maybe he was of them fancy folks from the priesthood, but she very much doubted that. They could afford fancier whores than her mother. Sparrow's relationship with her mother is a strained one. On the one hand, this person brought her into the world, fed her, cared for her, taught her a set of morals, albeit basic ones. On the other hand, she was a pathetic and weak willed woman, she had accepted her fate a long time ago, all that awaited her was that one illness that would eventually get the better of her, and nobody would mourn her, not the countless men she had slept with, not the neighbours. No, only Sparrow would mourn that passing.

Sparrow lives with her mother in a small abode next to a river, the term 'river' being a very loose definition for what was essentially an open sewer. Wedged between several other houses, it only boasted one room, although Sparrow had found herself a small crawl space beneath the floor boards, just next to the stove. It gave her a small amount of privacy, and somewhere to hide away when her mother was 'entertaining' guests. Much to the amazement of her peers, Sparrow could read, the one thing she would forever be thankful toward her mother for. In her little crawl space, there were piles of books she had either stolen or found, what with them not being in much demand in the slums, people easily parted with them. Half of the time she didn't understand a single word in them, but they were a distraction, and safe distractions were very difficult to come by.

Sparrow is a pickpocket and a thief, the member of a small gang, she took from those who had no business owning anything. If she could take it, then they obviously didn't want that item enough to prevent its theft. She had killed on a handful of occasions, always in self defence, although she would be lying if she said she hadn't, on a couple of occasions, purposefully put herself in a position in which she would have needed to defend herself. Some people just needed to die.

Personality: Sparrow is a bright, inquisitive, and observant girl, useful traits for her line of work, although she never let her curiosity overcome her judgement. It would be a rare day when young Sparrow did anything reckless. Recklessness killed people more than anything, she had seen it enough times to know that was true beyond a doubt. Sparrow is friendly enough, although only because people responded more positively to such an approach, she had yet to meet anyone she would consider a friend, she wondered if even such a person could exist. Despite herself, she longed for such a person in her life, someone she could rely on, someone she could confide in. For now, she only had herself, which was probably for the best. She is slow to trust people, there's always an angle people are trying to play, and she usually found it before it could bite her in the arse. Sparrow knew of the gods, but the gods seemed to mean very little to her kind, about as much as they themselves meant to the gods. She had learned of them in her books, of their influences over different sects. Sparrow thought it was a load of shit if she were honest, but only because she had never seen such things first-hand. There was a whole world out there, one she could never see.

Sparrow is a determined individual, refusing to succumb to her lot in life. If she couldn't leave The Drowned District, she'd cut her own place into it, going through people if necessary. Sparrow possesses a strong sense of vengeance, with an albeit skewed moral compass. She avoids causing unnecessary harm to those who don't deserve it, however, if she feels threatened or cornered she won't hesitate to to use all the methods at her disposal for escape. If she feels like she's been ripped off or cut out of a deal, she goes out of her way for revenge, messing up shipments or sabotaging deliveries, if those methods are out of the question, she'll tuck it away in her mind for later. The little Sparrow never forgets.

Skills: Sparrow is proficient at lockpicking, and her hands are deft enough to lift coin and other valuables from the pockets of strangers. She's also handy with a small dagger she keeps tucked in her boot. That blade had gouged a few eyes and slit a few throats, but they deserved it, they all deserved it in one way or another. She is a fast learner, picking up things quickly if shown how. Despite her small stature and general lack of muscle, the girl has stamina, running across roof tops, crawling through tight spaces, traversing obstacle strewn terrain, she is quick, and in her experience, it didn't matter how powerful someone was, it was wasted if they were too slow to connect with anything.
 

Ruedyn

New member
Jun 29, 2011
2,982
0
0
Name: Yorick Adair Giles

Age: 19

Gender: Male

Appearance: Giles is blessed, when it comes to his profession, with relatively few distinguishing features. He's a lanky, starved looking boy of average height, usually wrapped up in his soot colored baggy coat, with a crimson patch over it's left elbow. His skin is tanned from his time outdoors, acne scars dot his face from left temple to lower jaw, and he's always seen with his dopey smile. His face is pretty gaunt, with sharp features. His eyes are only a tad shifty, and miscolored- one a light blue and the other gray. He wears his dark stringy, curly hair in a messy way, usually covering it with a straw sunhat his mother gave him, and his facial hair is patchy everywhere but on his upper lip, where there is none. He has long fingers and scabby hands.

His style of dress is pretty much whatever he can get his hands on lately, but he usually keeps his coat and hat on at all times. His latest finds were a pair of breeches that cut off halfway down the shin, tied in with bits of twine, and a pair of old shoes he nicked off a dead guy. He keeps a tarnished necklace of Zapatos hanging off his old leather belt. The fact they fit was the highlight of his week, up until very recent events...

Giles has a look in his eyes like he knows something you don't, and a walk that's surprisingly confident for a pick pocket. He has a tendency to clap his hands to get attention, when he's making a point, usually seen cracking his fingers individually when he's bored, a bit faster when he's worried.

History: Giles was born poor, but at least he wasn't born in the drowned district. His mother always thought he was destined for some sort of greatness, so she gave him the fanciest name 9 months of pondering came back with, when she wasn't day dreaming. She spent a lot of money, while Giles father the Sailor went out to go do his job... No one was too surprised when he didn't come back. No one but his mom.

'Poor' is such a small word to describe their conditions... dinner being a special, maybe twice a week occasion, drugs being a damn near necessity to make sure your mother keeps a knife from her wrists, hearing her cry out your dads name as she sells her body for just a little bit of money to keep the two afloat- these are things no one should have to go through. He tried to make her feel better, as best he could... he found he liked the attention, the smiles she put on when he did something stupid.

When he came of age, he had a few friends. Gutter rats, like him, they taught him a few things to help his mom. Picking the pockets of the gents they saw around the city. Their first semi professional thing was going to the Zapatos brothel, and that was the day Giles found his religion. He loved everything they stood for, tits drugs and wine! Excess, glorious excess! They lifted the coins of trousers that weren't exactly in use, and beat feet to the gutters with a decent haul. They ate well that night, and Giles began to dream of going there more often.

His career as a pick pocket was somewhat more lucrative, his mother was allowed to grow old and fat as he began to take care of her. But it wasn't enough, and there was always a tinge of guilt in the job, so he picked up a hobby his quick hands would be able to master. 'Magic,' or so he thought anyways. Why would the world be so truly shit if magic were real, hmm? Giles more or less looked after her until she succumbed, to drugs and age and life. He found he had more money, at the tender age of 15, and went to visit the 'altar' again, it had been too long afterall. He had visited a few times inbetween, but he had never... 'tried the women.'

He felt so at home there, finding some overly nice blonde girl. And they had sex that night, as much as he could pay for. He was thinking with his dick, and his punishment was less food and a disease. He ended up in poor health, and moved to the drowned district. It's getting better, lately, it's manageable, and he still performs for the damned of the city. Sometimes magic, sometimes spreading the word of his God.

Still... his 4 years in the Drowned District didn't do him so much good. He became a bit more bitter about his place in life, more prone to thievery and drugs. After awhile, he realized he could live his own damned life, Zapatos could get another damned follower to praise his name, Giles could live his own life by his own rules! He's become directionless, as of late, but his mark tells him life might get easier now...

Personality: He was a devout worshiper of Zapatos for most his life, with all that entails. He's only been to the Lower City, and therefore the shrine, about 5 times in his life, and each of those days count as his best to him. He has very poor impulse control, though he isn't particularly violent. This results in theft and drugs, for the most part, though he is a bit of a flirt. He believes himself to be a decent street magician, though he doubts true magic. He relies on sleight of hand tricks, and luckily no ones caught on quite yet. He's not exactly the most quick witted, but he has a decent enough memory for a junkie, and he's good at sticking to shadows. Giles has bouts of infatuation, with random girls he sees on the streets, that can hamper his performance.

Skills: His skills lie in deceit, sleight of hand, and being almost invisible. He's never actually had to use a gun or blade, but he has gotten pretty good at running away, and climbing. He also is a bit of an abnormality, in that his body can handle far more drugs than you'd expect, and he tests it every time he falls into some money. He can pick a pocket, but if there's a locked door his only option is busting it the fuck down. Giles can neither read or swim.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Homework, or character sheet? Homework, or character sheet?

Hmmmmmmm.

<spoiler=Character Sheet: Andra Worthlocke>Name: Andra Worthlocke

Age: 19

Gender: Female

Appearance: Andra is five foot seven. She has a slender frame naturally, although it's fairly gaunt now, with a faint rippling of veins and muscle under her pale skin. She wears a faded patched cloth dress. It's patched into a simple and pleasing pattern with a fair amount of different coloured patches, but it's faded patched cloth nonetheless. Her boots are stitched leather and cloth, but the laces are done as fashionably as possible. Her body is lined with scars, from her jaw, down her arms and torso, all the way to just past her knees. The scars that pockmark and cut through her body are burns from a sizeable explosion.

Her face has many rounded features and pleasant curves, with reddish cheeks and wide eyes, all of which are drooping and creased by lines as of now. Her face is framed by fading red hair than barely reaches her shoulders. It's gotten quite greasy over time. She has deeply blue eyes, almost violet, but the colour is fading as the beginnings of cataracts form over her eyes. The burns on her jaw cause her pain when she smiles, so she appears to have a worried frown etched onto her face. If it wasn't for her slightly sour expression, burns, gaunt flesh and general wear and tear, she would be a gorgeous young woman.

She prefers not to talk. When coerced to do so, it's raspy and grating. The beautiful voice she had before the disfiguring explosion is gone.

Her arms twitch almost constantly. Whether it's a side effect of the burns or just a natural twitch-reflex isn't obvious. Otherwise, she holds herself up with the greatest dignity and poise and posture, to the contradiction of her surroundings and situation.

History: Andra was an initiate in the Temple of Gilliajlia. Supported by her parents and friends, the breathtaking Andra was taken in by the temple when she was fifteen, and soon after was being groomed to be a priestess.

Her relationship with her father was perfect, but her mother and her had some quarrels. One of these quarrels was about the curfew of the future priestess of Gilliajlia, and to spite her, Andra left her living quarters and went gallivanting around the nightlife at the tender age of seventeen. It was on this fateful night that she entered a tavern, hoping to quench her thirst and warm her cooling body, so she sat close to the boiler.

It exploded, knocking a giant hole in the wall, setting much of the building on fire, and killing several people instantly. Andra was not killed, but instead was hit by a raging fireball. The front of her clothes burned directly onto her skin as she struggled to pull them off. She was taken to the hospital, where she awoke to find much of the front of her body's skin missing. She languished for two days, fully aware that she would find no mercy in the Temple of Gilliajlia.

The nurse that cared for her knew this much as well. The instant Andra was able to stand, the nurse forced a sack of poultices and elixers into her hands and told her to flee before the Temple found her. Andra did, deciding to go where the temple wouldn't follow her: The Drowned District.

Through a miracle of some sort and rigorous application of the poultices, the skinned Andra did not contract an infection, even in the Drowned District. Her skin grew back mottled and scarred, sealing Andra's fate to never again enter the main city. Her parents and friends all believe her to be dead.

Daunted but stubborn, Andra began work as a seamstress, tailor and emergency midwife, as her hands were miraculously spared from the scarring. The shock of the change in quality of life was entirely jarring, and has filled Andra with hatred for the Temple of Gilliajlia and its patrons. How could they sit in their thrones of pleasure while the destitute wallowed in despair, and not only ignore them, but actively hunt them?

Andra has only killed once, in self-defense: A woman who attacked her for no obvious reason, possibly insane from a vermin disease. (Un)fortunately, Andra happened to be carrying home a bronze rod she had purchased to hold rolls of cloth on. The blood never truly came off, and Andra hates to use it.

Personality: Andra is a broken woman. Her upbringing and downfall has left her optimistic one second and suicidally cynical the next. Despite her dispassionate hatred of the pursuit of beauty that chased her into the Drowning District, she still wears cosmetics, holds a perfect posture, and treats her clients and few friends with the utmost respect and gentleness. She is observant and somewhat cunning, although she mostly leverages this to make more money from her tailoring. At any given moment, she is content, although you wouldn't read it on her face.

She emits an aura of fearlessness. This has helped her stay alive for two years in the Drowning District as a single woman with no obvious means of defence. The rest of it is a keen awareness that she is, in fact, a single woman with no obvious means of defence, so she only goes outside when the streets are crowded. Her tailor shop is at the end of an alley, but it's only almost killed her once.

Andra is well-aware that she's better off than most people in the Drowning District, but she refuses to feel guilty about it.

On more morose days, she has considered suicide, but is held back by a sense of duty to her midwifery.

Skills: Andra has little in the way of practical skills. She's an able midwife (although not the best) and can sew nearly anything, as well as do simple tasks of life (such as cooking the meagre food she can buy and cleaning). She is also quite proud of her reading abilities, which she's practised constantly since she learned how. She can read almost anything.

Her physical skills are surprisingly good, considering the low levels of nutrition she's had. She can run far if needed, and is stronger than one could reasonably expect. She's not had experience with parkour and the like, but she enjoys watching a good runner and feels she could manage if pushed.

The day after she was attacked, she delivered a healthy set of triplets, receiving three times the money she expected. She used it to buy a surprisingly high-quality flintlock pistol and a box of ammunition. A bit of practice revealed that she's able to shoot it straight, but not with any notable amount of skill. She keeps in her boot at all times now.

While not exactly a skill, the extensive trauma from her burns have left her numb to pain administered to her front.

EDIT: Edited.
 

Arrogancy

New member
Jun 9, 2009
1,277
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0
Name: Blaize

Age: 17

Appearance: Blaize is smaller than most boys his age, something he's grateful for. As a thief by trade, he's used his height well to his advantage, scurrying around in places too small for most people. He's skinny, but not by choice. He has the distinct look of malnutrition and starvation. Blaize's right arm bears the marks of having been burned badly in the past. It still works, thankfully, but he tries to keep it out of sight as much as he can.

He wears a dark shirt with coarse pants, both so worn and patched it's difficult to know what the material was, originally. They're both caked in mud and filth. To add to this, Blaize has a dark coat two sizes too big for him. It's the only thing that seems in any way serviceable, and even it shows considerable signs of age. The once-bright buttons are dull and rusted. The edges are frayed and the cloth is worn and tearing in some parts of it. They are the only clothes he owns.

Blaize almost never smiles. His expression is one of almost perpetual annoyance and anger. He has dark eyes that hint toward cruelty. Blaize's face bears many pockmarks from fights and beatings over the years, with one notable scar. It runs from the corner of his left eye down to the back of his jaw. It's cut deep. Blaize never talks about it. He has dark hair which are nearly always unruly and unkempt, though always cut short in a rough manner. His hair is cut with a rusted dagger by Blaize himself when it gets too long. There's nothing worse than having something else for people to grab on to when they're after you. He cares little for his appearance, there are more important things to consider than how he looks.

History: Blaize's mother died in childbirth. Not uncommon in the Drowned District. He never knew much about her. His father never cared to speak about her, when he even bothered to talk to his son. Blaize stopped caring about her quickly. He only ever considered her when he thought about the great misfortune that the only person to raise him was his father.

Tarson Lemane was a criminal by trade. Blaize suspected that he was a soldier before, his father at least said as much during his drunken rantings on occasion, but then his father said a lot of things when he was drunk. Tarson never cared much for his son, and considered not abandoning him the greatest kindness that he could have possibly done, though Blaize would disagree. His father expected Blaize to be grateful every day he decided to keep him around and to pay him back for this great kindness by doing whatever he said, and keeping himself in line. If Blaize ever did anything his father disapproved of, Tarson was by no means shy about beating his son back into line.

Tarson was a low level thug in the criminal world. He had no connections, no coin, no power whatsoever. He was easily replaceable and knew it. These frustrations he often took out on the only person he could, Blaize. Blaize learned to hate from a young age. He hated his father, his mother, everyone who knew about his situation and refused to help him, society in general. No one was beyond his capacity to hate. He'd have hated the gods themselves too, if he believed they existed. Blaize developed a sharp contempt for religion and the "faithful" early on in life. What good did the gods ever do anyone, what good did they ever do him? For all their talk of kindness and charity, none of those things ever seemed to reach into the life of the young boy.

Tarson taught his son to be cruel. He wasn't just terrifying when he was drunk, when he was sober, he could be even more malicious. Blaize once tried to steal from an officer in one of the local criminal rackets. He was caught, and beaten badly. A few of his ribs were broken before the thugs who worked for the officer were done. Things got worse when that act got Tarson thrown out of the racket. It was that night that Blaize earned the burns which got him his name. The injuries kept Blaize from stealing for a few weeks and, considering his father rarely bothered to look after the boy and deliberately didn't in the following weeks as part of his punishment, it was a miracle that he didn't starve in the intervening time.

Blaize's father wasn't the only terror in the boy's life. There were other children who grew up in this place of no hope, no future. They were just as cruel as his father, and more numerous besides. Some banded together, ran jobs, organized thefts as well as they could. Blaize tried to run with them as soon as he was able, anything was better than dealing with his father. They looked out for each other, so long as everyone kept in line, so long as everyone could keep up, and most importantly, so long as nobody ratted them out after their thefts. There were bad consequences for anyone who broke that last rule. Bad, bad consequences.

In addition, they fought. Fought for power, fought for rank, fought just to prove that someone was or wasn't fit for the group. Given that Blaize was shorter than most of the other kids his age, he fought a lot. He fought more than most other kids in the group. He was almost always bloodied after these fights, but rarely beaten. Everyone in the group said that there was something in Blaize that made him crazy, something you didn't want to push too hard.

In the end, Blaize did snap one day. It was after a job the gang did. They ganged up and took down a few adults, grabbing coin purses and bolting. One of the marks, however, had a dagger at their side. He was dazed after the gang hit him, still rolling on the ground, struggling to get up. The others grabbed the coins, but Blaize stole the dagger. When he went home that night, after his father passed out from drink, Blaize plunged the knife into his father's chest, and held it as he died.

He ran that night. Blaize ran from his home, took what he could, and never looked back. He also never let the dagger leave his side.

Personality: Blaize is cruel. Life has been hard to him, and made him hard in turn. He places a lot of value on relationships. Convince him you're a genuine ally, and he'll help, always. He might even let you call him friend. That said, he's no one to cry over spilled milk and has left people behind more than once. Blaize has few people he cares about. He likes being a loner, even while working with people. He's hardly stupid, but never had much of a formal education. He can read somewhat and write a little. By Drowned District standards he's more literate than most, but comparing him to the rest of the city leaves him far from the top.

Skills: Theft/pickpocketing. Fighting/brawling. General parkour and swimming. Blaize has all the skills of an up-and-coming thief, or an assassin.
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
Name: Selena "Sapphire" Lashani

Age: 20

Gender: Female

Appearance: Selena's most prominent feature are her vibrant, light blue eyes. Due to their shape and coloration she's been likened to that of a Siamese cat by those in the Drowned District. Though she had been tan at one point in her life, after six years in the gutter her beautiful skin has faded into a muted, pale color. Her lips are luscious, indeed, though they lack their once distinct coloration much like the rest of her skin. She used to have a fair bit of fat on her when she lived on the other side, perhaps too much, but despite her gaunt appearance she is much better off than many other citizens of the Drowned District in that regard.

Selena keeps her black hair long and wavy, but usually puts it in a ponytail when not out on the street enticing men. Having grown up among proper women, Selena's a master in the craft of make-up and will often employ creative motifs when she applies it (such as emphasizing her more feline features). Though most other prostitutes resent her for her skill, she's made a decent profit off of covering up bruises for her "colleagues".

Though she was short and plump when she lived her former, more privileged life, she's found her tall, slender figure has its benefits. Aside from its obvious use in seducing men, she doesn't require much food to get by. Because her diet mostly consists of alcohol, however, she is not healthy by any stretch and rather weak, physically.

"Nice" cloths aren't a commodity those in the Drowned District are permitted to have, though Selena is quite content wearing several layers of rags and even some furs she'd been given. When she first started working the street she'd usually have to strip down in order to attract costumers. Thankfully, however, her reputation keeps her afloat these days. Though she'd managed to bring her mother's wedding ring with her when she was cast out it was taken from her soon after by a mugger.

History: Selena lived a privileged childhood. Her father was a wealthy merchant who gave her anything she wanted while her mother stayed at home, teaching her to be a proper wife. Naturally beautiful if not a bit overweight (she loved exotic chocolate), her parents managed to arrange a marriage for her with a powerful and wealthy follower of Gilliajlia. The two married when she was 14-years-old, and a pregnancy soon followed. The pregnancy was painful, more so than was normal, according to the midwives of the church. Her baby girl was born one-month early, deformed. Despite the miracle of the child's survival the priests of Gilliajlia cursed its deformity and drowned her right before Selena's eyes.

Soon after her husband left her as well in an attempt to save face for his family. In order to prevent her from creating anymore abominations, servants of the church neutered her in a horrifically painful ritual. Broken, alone and with nowhere else to go, Selena begged her father to take her back into his home. Gilliajlia's followers wanted her out of the city, but he was her father! He had to take care of his daughter, right? Well, after enough begging her father had had enough and beat her severely in front of a mob in the streets. Her mother came to her aid, preventing her death and escorted her to the edge of the city. Selena was given her mother's wedding ring as a good luck charm before being sent off into the Drowned District.

It took her two years of beatings and near-death experiences to figure it out, but eventually she became accustomed to the life of a gutter rat. She learned rather quickly that she lacked any useful skills for survival and was forced to work the streets. It was a dangerous, thankless and degrading job, but it ultimately got her fed and kept her alive. Eventually the beatings and mistreatment died down as her reputation grew. Her gorgeous, blue eyes earned her the nickname, "Sapphire". She was naturally beautiful and good at her job, so it should come as no surprise that she caught the attention of the powerful men in the Drowned District.

Eventually she was acquired by a famous pimp, Demeter, who does a decent job keeping her safe from those that would abuse her. Even still, he is not the ideal employer and will punish her if she gets out of line. After six-years of prostitution the only thing that keeps her going is the knowledge that, at the end of the day, she can drink all of her sorrows away and forget about her horrible life for a few hours a day.

Personality: Selena is surprisingly lighthearted given her situation. Though her positive attitude is an obvious mask, it often serves to raise the spirits of those around her. Prostitutes are valued very little, even in the Drowned District, but if more people were to spend a minute talking to her they'd find her to be a remarkably intelligent and insightful person. That said, she hasn't survived this long without learning when to shut her mouth.

Despite relying on Demeter for protection, she is a remarkably self-sufficient person who prides herself on her independence. Her job might be shit, even utter hell at times, but she owns it. What started as a little girl's desperate bid for survival warped into a lucrative business. She still hates her life, but she feels she's far better off than most people in the district and doesn't intend for that to change anytime soon.

She's a practical, manipulative businesswoman who's learned just what needs to be done and/or said in order to get what she wants... which is usually more booze. For a life such as this one she doesn't think there's much to live for, and isn't afraid to share her wisdom with those willing to hear it, "In this life there are two things worth living for: getting fucked up and getting fucked. Getting fucked is self explanatory, but getting fucked up has two routes: booze and drugs. Which one do you go with? Well, it depends. How fast do you want to die?"

Skills: Selena is remarkably skilled as a make-up artists. What started as a means to attract more clients eventually transformed into a kind of hobby. She could potentially craft convincing disguises with her abilities. She's also incredibly good at handling people. She knows what they want at a glance and understands what buttons to press to get them to do what she wants. She is also, by virtue of her profession, quite skilled in bed.
 

Azurand

New member
Aug 27, 2013
6
0
0
Name: Viklie (Vic-Lee)

Age: 23

Gender: Male

Appearance: Viklie is a little shorter than most young men and certainly skinnier he would have been if he had grown up in any other part of the city. Viklie has dirty black hair which he tries to keep short, but long enough to keep his head warm in winter. He is usually dressed in whatever grey or black clothing he can find but sometimes steals cloths so he can enter docks without being immediately recognised as someone from the drowned district.

His face is lean and usually has some poorly shaven stubble. His face and indeed the rest of him weathered from years of sleeping in alleyways and under bridges or anywhere that can provide at least some shelter. Viklie prefers to wear long sleeves and pants that he can tuck into his boots (which he stole from the docks), to provide some protect from the elements and to help reduce cuts and grazes from vaulting over obstacles and such.

Viklie also like to wear a long dark coat depending on what he can find, sometimes just improvising with ragged pieces of faded cloth.


History: Viklie started life in a poor family. His father worked in the dockyards and his mother took care of him as well as his younger sister. One night,when he was almost ten, a group of men followed his father home when he was on his way back from work. Viklie woke up when he heard knocking on the door. His father knew that nobody with knocking on the door late at night would be the kind of person that you'd want to open the door to so he told Viklie and his sister to go with their mother through the back door, to run to the wharf where he would meet them. Viklie was about to follow his mother and sister through the door when they were attacked, terrified he ran past them, he heard men pursuing him and so he ran and ran, not knowing where he was going, just trying to escape. He kept on running long after the danger was gone and beyond any area's he had ever seen before. Eventually his body couldn't take any more and he hid in the drain of a nearby street. He was too scared to move so he lay in the mud and filth of the drain for the rest of the night, unaware that he had entered the Drowned district. When he woke up he was cold, wet, hungry and worst of all lost. He spent all of that day trying to find his way back to the wharf where he was sure he would find his family. A week passed and he was only wandering further into the Drowned zone, Viklie was too afraid to ask anyone where he was or talk to anyone at all for fear of being kidnapped. He stole food where he could and slept in hidden, secluded areas usually in the areas that even the other homeless would try to avoid.

As time passed and the week became a month Viklie began to come to terms that even if his family was alive, they most certainly thought that he was dead and would have given up looking for him. Over the next year he got used to life on the streets and learnt how to survive, often at great risk. He discovered the importance of the art of hiding and patience, when he wanted to steal something he would often lure the owner away or make them think he had left, when in reality he was hiding inside the store or in the roof only to raid food and clothing when the owner had left or gone to sleep.
As years passed Viklie became increasingly familiar with the Drowned District and he found his way back to where he used to live. When he got there he found that although his mother had died, his father and sister had survived and continued living. Viklie one day managed to contact his father and talk with him but his father refused to believe it was really Viklie. When he insisted that it was him his father threatened him and told Viklie that his son was dead to him, even if it was really him, too much time had passed and too much about him had changed. That was the last time Viklie saw his family, in a way, he mirrored his father, too much had changed and too much time had passed, he could hardly remember their voices, or what they looked like.

Personality: As he has grown, Viklie has had limited interaction with other people directly. Sometimes lending a hand to someone in trouble, but rarely going out of his way to do so. Viklie generally dislikes conversation with people and is distrustful of anyone until he has known them for quite a while, however, he understands the advantages of sometimes working with others to gain mutual benefit. Viklie tends to always be suspicious of people, even if he has no reason to be and has a fear of getting too close to anyone, lest he be betrayed and abandoned like he was by his family.
Viklie has little memory of which god is which apart from Denissa. He has forgotten how to read most words but can still remember some basic and more common ones that are used in day to day life, not that many are in the Drowned District.

Skills: Viklie is very patient and can stay hidden in one spot for hours at a time, unmoving and hardly making a sound other than his breathing. He is also fairly competent at running away when the situation requires it and prefers to escape rather than fight his way out of dangerous situations. When does need to kill he prefers to ambush his adversary and catch them off guard or unaware.
OOC, Hope this was alright, first time RPing, and I?m writing this at 4AM, hope it?s not too much of a Mary/Gary Sue.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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Ruedyn said:
Name: Yorick Adair Giles

Age: 19

Gender: Male

Appearance: Giles is blessed, when it comes to his profession, with relatively few distinguishing features. He's a lanky, starved looking boy of average height, usually wrapped up in his soot colored baggy coat, with a crimson patch over it's left elbow. His skin is tanned from his time outdoors, acne scars dot his face from left temple to lower jaw, and he's always seen with his dopey smile. His face is pretty gaunt, with sharp features. His eyes are only a tad shifty, and miscolored- one a light blue and the other gray. He wears his dark stringy, curly hair in a messy way, usually covering it with a straw sunhat his mother gave him, and his facial hair is patchy everywhere but on his upper lip, where there is none. He has long fingers and scabby hands.

His style of dress is pretty much whatever he can get his hands on lately, but he usually keeps his coat and hat on at all times. His latest finds were a pair of breeches that cut off halfway down the shin, tied in with bits of twine, and a pair of old shoes he nicked off a dead guy. He keeps a tarnished necklace of Zapatos hanging off his old leather belt. The fact they fit was the highlight of his week, up until very recent events...

Giles has a look in his eyes like he knows something you don't, and a walk that's surprisingly confident for a pick pocket. He has a tendency to clap his hands to get attention, when he's making a point, usually seen cracking his fingers individually when he's bored, a bit faster when he's worried.

History: Giles was born poor, but at least he wasn't born in the drowned district. His mother always thought he was destined for some sort of greatness, so she gave him the fanciest name 9 months of pondering came back with, when she wasn't day dreaming. She spent a lot of money, while Giles father the Sailor went out to go do his job... No one was too surprised when he didn't come back. No one but his mom.

'Poor' is such a small word to describe their conditions... dinner being a special, maybe twice a week occasion, drugs being a damn near necessity to make sure your mother keeps a knife from her wrists, hearing her cry out your dads name as she sells her body for just a little bit of money to keep the two afloat- these are things no one should have to go through. He tried to make her feel better, as best he could... he found he liked the attention, the smiles she put on when he did something stupid.

When he came of age, he had a few friends. Gutter rats, like him, they taught him a few things to help his mom. Picking the pockets of the gents they saw around the city. Their first semi professional thing was going to the Zapatos brothel, and that was the day Giles found his religion. He loved everything they stood for, tits drugs and wine! Excess, glorious excess! They lifted the coins of trousers that weren't exactly in use, and beat feet to the gutters with a decent haul. They ate well that night, and Giles began to dream of going there more often.

His career as a pick pocket was somewhat more lucrative, his mother was allowed to grow old and fat as he began to take care of her. But it wasn't enough, and there was always a tinge of guilt in the job, so he picked up a hobby his quick hands would be able to master. 'Magic,' or so he thought anyways. Why would the world be so truly shit if magic were real, hmm? Giles more or less looked after her until she succumbed, to drugs and age and life. He found he had more money, at the tender age of 15, and went to visit the 'altar' again, it had been too long afterall. He had visited a few times inbetween, but he had never... 'tried the women.'

He felt so at home there, finding some overly nice blonde girl. And they had sex that night, as much as he could pay for. He was thinking with his dick, and his punishment was less food and a disease. He ended up in poor health, and moved to the drowned district. It's getting better, lately, it's manageable, and he still performs for the damned of the city. Sometimes magic, sometimes spreading the word of his God.

Personality: He's a devout worshiper of Zapatos, with all that entails. He's only been to the Lower City, and therefore the shrine, about 5 times in his life, and each of those days count as his best to him. He has very poor impulse control, though he isn't particularly violent. This results in theft and drugs, for the most part, though he is a bit of a flirt. He believes himself to be a decent street magician, though he doubts true magic. He relies on sleight of hand tricks, and luckily no ones caught on quite yet. He's not exactly the most quick witted, but he has a decent enough memory for a junkie, and he's good at sticking to shadows. Giles has bouts of infatuation, with random girls he sees on the streets, that can hamper his performance.

Skills: His skills lie in deceit, sleight of hand, and being almost invisible. He's never actually had to use a gun or blade, but he has gotten pretty good at running away, and climbing. He also is a bit of an abnormality, in that his body can handle far more drugs than you'd expect, and he tests it every time he falls into some money. He can pick a pocket, but if there's a locked door his only option is busting it the fuck down. Giles can neither read or swim.
I like the character, but I think you need some sort of element that would shake his support for Zapatos. Mylaviss does not accept divided loyalties, and you character wouldn't be able to progress very far unless something happened to motivate a change of course.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,150
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Name: William "Twil" Hunt

Age: 19

Gender: Male

Appearance: Tall, at around six foot, with a slim build, almost like a dancer. His hair is a darker blonde, and though it has become shaggy from his time on the streets, he works hard at attempting to bring it to some small semblance of neatness. He has developed a mild full beard, though a thin scar (just beginning to whiten from healing) crossing his lips somewhat to the right creates a slight gap in his facial hair. However, before the mutiny, he was clean shaven. William has a tan from having been at the open sea. He wears wrecked Seaman's clothes, although he has lost his blue jacket with the stitched pips of rank. A shame, as they may have saved him from his new life on the streets.

The only personal effects he retains is a heavily tarnished silver pocket watch (broken from being submerged in the sea for an extended period of time) and his leather tricorne hat.)

History: The Hunts were a house of small nobility, having declined some way through generations. However, it was enough for William to attain education, and some military rank. Being from a family of devout Denissa worshipers, Will had a love of the sea, and took his commission with a Privateer's ship, the St. Sylan. Partly due to competence, but mainly due to birth and something of a shortage of nobility willing to live at sea, William attained rank under the Captain, as the First Lieutenant. However, their crew was large and from all manner of backgrounds. Time at sea made them irritable, and the whole ship became a powder keg. Add onto this the danger presented by pirates in the seas further out from established civilization, and you had a very intense atmosphere. It was during an altercation with such pirates that Captain Brines was mortally wounded. He did not survive the night, and bled out.

This would have made William the acting Captain. A rank he'd likely have kept if his ship had made it home after the disaster. However, with their aggression now being outlet, and only a young officer to keep them in line, authority was not something the crew were willing to consider. Before Captain Brines' body was even cold, it was thrown overboard, and a semi-conscious William followed, having been jumped and knocked out by one of the rigging workers, resulting in his scar.

However, William's wits were restored by the chill of the water. Having chosen and prepared for a life at sea, he was a strong swimmer, and was able to make it to land before his body gave out. However, with his clothes filthy, any documents of identification or personal effects still in his quarters on the ship, and being very far away from his family whose influence was on the wane to begin with, William has no help reachable, and may as well not be of high birth. In fact, his use to relative comforts and lack of first hand experience of poverty are a disadvantage in his new life on the streets.

Personality: Despite generally being a level headed man, William's luxurious upbringing means he has taken the simple things for granted for much of his life. He is slightly naive to the cut throat world of the poor and starved. However, he is fairly intelligent, as befits his learned background and is working to understand his new place in the world. While he lacks the blunter, rougher humour of many of the city's lower, less fortunate residence, his situation has provoked a cynical, dry brand of wit from him. He places a high value on honour, and doing the right thing. His lack of familiarity with the struggles of poverty means his fall has hit him harder than it might have others, and he is currently going particularly hungry.

His nickname 'Twil' comes from that he often oversaw the night watch, beginning around dusk, and ending partway through the night, or beginning partway through the night and ending around dawn. While he still often had work to perform during the day, this made him something of a night owl.

The fact that he narrowly escaped drowning at sea, only to be struggling to get by in the Drowned District is an irony that is not lost on him.

Skills: William has some knowledge of history, can read and write, and due to his given profession has been trained and has some experience battling with the saber, pistol and rifle. Unfortunately, the crew disarmed him in the mutiny, and he currently has no weapons to speak of. He also has some experience with leadership, and could sail a ship.
 

Ruedyn

New member
Jun 29, 2011
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NinjaDeathSlap said:
I like the character, but I think you need some sort of element that would shake his support for Zapatos. Mylaviss does not accept divided loyalties, and you character wouldn't be able to progress very far unless something happened to motivate a change of course.
Okay, I edited in a bit more of a bitter attitude towards the only fun god. Hope it's enough, this RP looks pretty damned good.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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Azurand said:
Name: Viklie (Vic-Lee)

Age: 23

Gender: Male

Appearance: Viklie is a little shorter than most young men and certainly skinnier he would have been if he had grown up in any other part of the city. Viklie has dirty black hair which he tries to keep short, but long enough to keep his head warm in winter. He is usually dressed in whatever grey or black clothing he can find but sometimes steals cloths so he can enter docks without being immediately recognised as someone from the drowned district.

His face is lean and usually has some poorly shaven stubble. His face and indeed the rest of him weathered from years of sleeping in alleyways and under bridges or anywhere that can provide at least some shelter. Viklie prefers to wear long sleeves and pants that he can tuck into his boots (which he stole from the docks), to provide some protect from the elements and to help reduce cuts and grazes from vaulting over obstacles and such.

Viklie also like to wear a long dark coat depending on what he can find, sometimes just improvising with ragged pieces of faded cloth.


History: Viklie started life in a poor family. His father worked in the dockyards and his mother took care of him as well as his younger sister. One night,when he was almost ten, a group of men followed his father home when he was on his way back from work. Viklie woke up when he heard knocking on the door. His father knew that nobody with knocking on the door late at night would be the kind of person that you'd want to open the door to so he told Viklie and his sister to go with their mother through the back door, to run to the wharf where he would meet them. Viklie was about to follow his mother and sister through the door when they were attacked, terrified he ran past them, he heard men pursuing him and so he ran and ran, not knowing where he was going, just trying to escape. He kept on running long after the danger was gone and beyond any area's he had ever seen before. Eventually his body couldn't take any more and he hid in the drain of a nearby street. He was too scared to move so he lay in the mud and filth of the drain for the rest of the night, unaware that he had entered the Drowned district. When he woke up he was cold, wet, hungry and worst of all lost. He spent all of that day trying to find his way back to the wharf where he was sure he would find his family. A week passed and he was only wandering further into the Drowned zone, Viklie was too afraid to ask anyone where he was or talk to anyone at all for fear of being kidnapped. He stole food where he could and slept in hidden, secluded areas usually in the areas that even the other homeless would try to avoid.

As time passed and the week became a month Viklie began to come to terms that even if his family was alive, they most certainly thought that he was dead and would have given up looking for him. Over the next year he got used to life on the streets and learnt how to survive, often at great risk. He discovered the importance of the art of hiding and patience, when he wanted to steal something he would often lure the owner away or make them think he had left, when in reality he was hiding inside the store or in the roof only to raid food and clothing when the owner had left or gone to sleep.
As years passed Viklie became increasingly familiar with the Drowned District and he found his way back to where he used to live. When he got there he found that although his mother had died, his father and sister had survived and continued living. Viklie one day managed to contact his father and talk with him but his father refused to believe it was really Viklie. When he insisted that it was him his father threatened him and told Viklie that his son was dead to him, even if it was really him, too much time had passed and too much about him had changed. That was the last time Viklie saw his family, in a way, he mirrored his father, too much had changed and too much time had passed, he could hardly remember their voices, or what they looked like.

Personality: As he has grown, Viklie has had limited interaction with other people directly. Sometimes lending a hand to someone in trouble, but rarely going out of his way to do so. Viklie generally dislikes conversation with people and is distrustful of anyone until he has known them for quite a while, however, he understands the advantages of sometimes working with others to gain mutual benefit. Viklie tends to always be suspicious of people, even if he has no reason to be and has a fear of getting too close to anyone, lest he be betrayed and abandoned like he was by his family.
Viklie has little memory of which god is which apart from Denissa. He has forgotten how to read most words but can still remember some basic and more common ones that are used in day to day life, not that many are in the Drowned District.

Skills: Viklie is very patient and can stay hidden in one spot for hours at a time, unmoving and hardly making a sound other than his breathing. He is also fairly competent at running away when the situation requires it and prefers to escape rather than fight his way out of dangerous situations. When does need to kill he prefers to ambush his adversary and catch them off guard or unaware.
OOC, Hope this was alright, first time RPing, and I?m writing this at 4AM, hope it?s not too much of a Mary/Gary Sue.
Not too much of a Mary Sue no. However, can I ask that you go back and proof-read it so that it reads better than it does currently.
 

CrazyGirl17

I am a banana!
Sep 11, 2009
5,141
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Looks like fun, I'll give it a shot.

Name: Xion Jhonas

Age: about 16-17

Gender: Hermaphroditic

Appearance: Physically, Xion is a very androgynous-looking figure, tall and thin with pale skin, fine facial features, and somewhat dirty white-blond hair that falls to zher shoulders. Zher eyes are differently-colored, with the left one one being brown and the right one being amber. Zhe also has a good-sized chest and slightly wide hips, features which makes most people mistake zher for a woman (though a certain fair-sized... bulge lower down would say otherwise). When Xion moves, it's generally with hurried movements, like zhe's expecting something to come at zher. Zhe always wears a long brown hooded cloak, a baggy brown tunic and pants (all to hide zher features as best as possible), along with simple brown leather boots and gloves, as well as a worn gray scarf, a leather belt with pouches around zher waist, mostly containing various herbs. Finally, a possible clue to her true identity is a distinctive birthmark on zher right shoulder, which is shaped like a lightning bolt.

History: Xion knows little about her past, zher earliest memory was wandering the streets, lost and alone. Zhe might have died, if not for a good Samaritan taking zher in. Solomon Jhonas is a relatively new arrival to the Drowned district, and runs a small medical clinic in the Drowned District, making him a valuable resource to the people living there. He took zher off the streets, gave zher a bath, some food, clean clothes and a name, something Xion is very grateful for.
In what little spare time he had, Solomon taught Xion how to read and write, and do simple arithmetic, as well as a variety of techniques related to medicine. Xion is very fond of Solomon, and sees him as the father zhe never knew, growing close to the man who raised zher as his own. He taught Xion everything he knew about the world, including a sense of what is right and what is wrong, and while trying to shelter zher from the harsh world as best as he could.
As of late, however, Solomon has taken ill himself (due perhaps from a combination of overworking himself and old age), and despite Xion's best efforts, doesn't seem to be getting any better. For zher part, Xion is desperate to find a way to heal him, as zhe is afraid of losing the only family zhe has ever known...

Personality: Xion has always been a very shy, quiet individual, who prefers to keep to zherself, and tends to stammer a bit when speaking. Zhe is generally nervous and outright mistrustful around new people, but zhe is at heart a kind and caring individual who wants to share the same kindness that was shown to zher. Despite zher reclusive nature, Xion is very curious, always willing to try something new, even if it means going out of xher "comfort zone". Xhe is, however, cautious to the point of paranoia, and for a very good reason, namely what zhe really is.
Xion has frequently been mistaken for a woman because of zher appearance, but has never corrected them. Zhe has rarely, if ever left the clinic, mainly because xhe is petrified that the followers of Gilliajlia will find out what zhe really is, then little will protect zher from their wrath. And although zhe will never admit it, Xion feels anger and jealousy towards not only the wealthy who live in luxury, but the gods who would oppress the poor and downtrodden like zher. Combined with her upbringing and teachings, this disdain for the powerful, mortal and immortal alike, is very close to becoming a deep hatred..

Skills: Other than at least knowing how to read and write, Xion is well-versed in various homemaking skills like cooking, sewing and cleaning. Zhe is also knowledgeable about various medical techniques, including knowledge of various medical herbs and how to bandage wounds. Zhe has even asissted in a few childbirths. Xion always carries on zher a small dagger in order to protect zherself, though zhe has never killed anyone... yet. Finally, Xion is incredibly flexible and double-jointed allowing her to contort in unusual ways.

That's what I got, though I don't mind hearing your opinion.

Edited to add a few more details. (More than once, in fact)
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
4,474
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CrazyGirl17 said:
Looks like fun, I'll give it a shot.

Name: Xion Jhonas

Age: about 18

Gender: Hermaphroditic

Appearance: Physically, Xion is a very androgynous-looking figure with pale skin, fine features, and long white-blond hair. Zher eyes are differently-colored, with one brown and one amber. Zhe always wears a cloak to hide zher features, as zhe is very self-conscious of them. Zhe also wears baggy pants and tunics in shades of brown or gray or black to try and hide zher features. Finally, zhe wears simple leather boots and gloves, as well as a leather belt with pouches around zher waist.

History: Xion knows little about her past, zher earliest memory was wandering the streets, lost and alone. Zhe might have died, if not for a good Samaritan taking zher in. Solomon Jhonas ran a small medical clinic in the Drowned District, making him a valuable resource to the people living there. He took zher off the streets, gave zher a bath, some food, clean clothes and a name, something Xion is very grateful for. In what little spare time he had, Solomon taught Xion how to read and write, and do simple arithmetic, as well as a variety of techniques related to medicine. As of late, however, Solomon has taken ill himself (due perhaps from a combination of overworking himself and old age), and despite Xion's best efforts, doesn't seem to be getting any better. For zher part, Xion is desperate to find a way to heal him, as xhe is afraid of losing the only family zhe has ever known...

Personality: Xion has always been a very shy, quiet individual, who prefers to keep to zherself, and tends to stammer a bit when speaking. Zhe is generally nervous around new people, but zhe is at heart a kind and daring individual who wants to share the same kindness that was shown to zher. Despite zher reclusive nature, Xion is very curious, always willing to try something new, even if it means going out of her "comfort zone". Xion has frequently been mistaken for a woman because of zher appearance, but has never corrected them.

Skills: For starters, other than at least knowing how to read and write, Xion is well-versed in various homemaking skills like cooking and cleaning. Xhe is also knowledgeable about various medical techniques, including knowledge of various medical herbs and how to bandage wounds. Xion always carries on zher a small dagger in order to protect zherself. Finally, Xion is incredibly flexible and double-jointed allowing her to contort in unusual ways.

That's what I got, though I don't mind hearing your opinion.
I'd like more about zher appearance. Give me as much detail on the face as you can think of, and also talk about zher height, build, and the way zhe moves etc.

It's also a shame that there's no history before Solomon. If you don't want zher to remember any of it then that's fine, but drop us a few hints. Or else, just give us a lot more about zher time with him, as it's looking pretty sparse at the moment.
 

Dogmatic99

New member
Jun 24, 2012
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Name: Magdalena

Age: 15

Gender: Female

Appearance: A skin and bones creature, Maggy is everything you would expect from a street urchin. A greasy, grubby and tattered creature made of skin and bones with sunken cheeks and hazel coloured eyes with an air of desperation about them. Her hair, once mousy brown, has gone almost black from the lack of cleaning and her skin is horrendous. Her teeth aren't in great condition either. Life on the streets has taken its toll on her. She stands just over five feet tall but tends to try and make herself look smaller if she's trying to go unnoticed.

Maggy simply wears the most intact rags that she can get her hands on. Her current wardrobe is an over sized blouse and the scrappy remains of a pair of trousers that now resemble shredded shorts. Shoes have always been something that have eluded her, no one ever seems to throw out any that fit her and the ones that are close quickly fall apart. Over the years the soles of her feet have hardened as tough as leather. All this and her usual scowl makes Maggy someone that people usually cross the street to avoid for fear of her mugging them, which she'll do if it's dark and she has the drop on them.

History: Maggy grew up around the drowned district, the daughter of a fisherman and a washerwoman. Her family was seemingly cursed by bad luck as they were caught in the worst parts of the district's decline. Day after day her father struggled to bring in the haul big enough to both feed the family and pay for the roof over their heads.

Like every good god fearing folk they asked the heavens for guidance. They prayed to Denissa for fair seas but Denissa did nothing (and her priests took more and more in the way of tithes. They prayed to Zapatos for bountiful catches but their nets stayed light. They begged Juiniss to see them get fair wages and prices but merchants who claimed to work in his name cheated and bullied them at every turn. Finally it all built up until the deters came calling, looking to claim their dues violently if they needed. Maggy's mother went looking for justice for this but her father had attracted the ire of some powerful people and the judges of Maeverniss didn't care for what had been done to Maggy or her family. Even the followers of Gilliajlia did their part as Maggy was forced to try and outrun a mob of fanatics in one of their purges.

Both of Maggy's parents died in quick succession, her father from the collection of vicious injuries given to him by the loan sharks and their henchman. Her mother followed him soon after as illness took her, a common fate among those that lived in the squalor of the drowned district. Left alone in the world at such a young age Maggy was forced to survive as best she could, making it through each day by the skin of her teeth. They days all just bled together after a while, Maggy started measuring time by the last time she ate. She doesn't know how many years she's spent living on the streets.

Personality: Mistrusting (verging on paranoid) and more bitter than a the most haggard of crones. Magdalena harbors a deep seated hatred and resentment of the gods and their religions viewing them as liars and traitors, worse than the criminals and heathens that they condemn. At least the scum are honest about what they are. More than anything though, she envies them. Their plush lives and comfy beds, never having to go without food or be cold for so long they forgot what it was like to be warm. Maggy can only dream of a life where she can be safe and warm now.

Life on the streets will either break you or make you stronger than ever. For Maggy it did something in between. Outwardly she puts on a strong face, scowling, growling and generally coming across as violent so that people don't mess with her but it all hides the fear she feels deep down. There have been plenty of nights where she's cried herself to sleep but no one can see that. Showing weakness'll get you killed.

Skills: Maggy doesn't really have any great skills to speak of, not unless you count seething rage as a notable skill. She's gotten by on the streets but that's it. She hasn't done it through any uses of great skill. She can't pick a lock or a pocket. She isn't a great fighter and she doesn't have any contacts in the criminal world. She can fight like a cornered animal if it comes to it though, Maggy is far from above biting and scratching if needed. She knows a little bit about working on a boat thanks to her father but he never got round to teaching her anything that would allow her to manage one herself.
 

JokerboyJordan

New member
Sep 6, 2009
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Loving the influences and lore. Here's my contribution, please don't hesitate to tell me how I can improve.

Name: Kaim

Age: 17

Gender: Male

Appearance: Standing at 6ft, Kaim is surprisingly tall, not just for his age, but also in spite of his relatively poor diet and standard of living. He has a plain, pale skinned face, unusually unblemished by the hard life he has endured, with sharp features further exasperated by malnutrition. He has short, bedraggled brown hair covered in soot, with striking amber-coloured eyes that are the only things that tend to stick out from his overall very modest appearance. It has been remarked of him that, in the right light, he has the face of an angel.

For clothing, Kaim wears a long sleeved (what used to be) white shirt, now stained grey with dirt and grime. Over his shirt he wears a clasped, black leather jerkin decorated with diagonal scored bands. He took this off of a corpse whilst mudlarking, the previous owner being a minor noble who committed suicide by jumping into the sewage-filled river. Otherwise he wears a pair of heavily tattered dark breeches, caked with mud and filth. He lacks any sort of footwear, and as such his feet are heavily worn and scarred, but due to which he can now walk on almost anything, and has at some point or another.

History: You probably couldn't tell from looking at him, but it is a miracle that Kaim has survived as long as he has. A lifelong resident of the Drowned District, he was born an incredibly sickly child that was thought to not survive for more than a few days. He proved them wrong, but he still never knew a healthy day in his life until he was 13, and even then that was a relatively subjective term as residents of the Drowned District could never really be considered to be 'healthy'.

He never knew his father, but his mother told him that he was actually a noble, although he refuses to acknowledge this as anything else but a lie on her part. If his father really was, why would he have abandoned his own son to live a life of squalor and poverty? It wasn't just innocent naivety that made Kaim believe this, as he grew up watching the rich disregard the lives of the poor as undeserving of sympathy his entire life, but he still thought being someone's flesh and blood imbued a sense of responsibility over them.
Even whilst he was still sickly, Kaim still had to work to earn enough to feed himself and his mother, learning the value of hard graft at an early age. Whilst his mother He did everything he could, begging, stealing, mudlarking, toshing, sweeping crossings, delivering papers, cleaning chimneys. At 14, his mother became gravely ill and he couldn't afford to buy her medicine. She died not soon after, and without her he faced the prospect of the workhouse, or otherwise starving in the streets. Living on his own made him harder than ever, and he learnt not to trust anyone but himself. Even when running with a gang of thieves, Kaim owed no allegiances, keeping to himself and refusing to give them the best of his earnings. He got into a few fights, which he thankfully all won, though it was his last that would leave the greatest impact, as he was forced to slice open a boys throat with a shard of glass over a dispute of cards. He left the gang soon after and was back on the streets just as quick, destitute.

With much hard work, he found a way to travel through the wall to the Docks and Mid-Town, shining the shoes of anyone who dared to ask. It was a hard job avoiding the City Watch, but the tips were too good to ignore, and the odd beating from those who caught him taught him how to run away. It was here that he received his first compliments on his face, as those in the Drowned District were too busy surviving to notice something as frivolous as looks, outside of prostitutes that is. The comments only reinforced the idea that he didn't belong amongst the poor, and that he deserves something more. It is a thought that despite all the misery of the world, still endures to this day.

Personality: Whilst he has taking to becoming self-reliant, Kaim seeks to find some of the compassion in the world he has been deprived of. He has never stuck with people long enough to truly ever trust them, but it is assumed that if he ever did, he would be fiercely loyal. Similarly enough, he hasn't come across the concept of honour, but if someone showed him it he would most likely return the gesture.

Surprisingly intelligent for a denizen of the Drowned District, he is a quick learner, adapting to the situation at hand in the best way he can, even if thats not the best option. Having not experienced what most in the city take for granted, Kaim is keen to experience the finer things in life, be that as simple as clean clothes and a bath, or as luxurious as expensive food and wine. He has also never known the touch of a woman, seeing how much disease ravages the regular inhabitants of the district, let alone those who visit whores, but he would certainly not turn it down if a nice girl from a higher part of town offered...

Skills: An impoverished life has imbued him with all the skills necessary to survive, but none are especially profound. He is a jack-of-most-trades, able to steal, run, hide and fight, the latter of which he is somewhat more experienced with. He knows there are no rules when you are fighting for your life, and it is those that are the most desperate that come out on top.

However it is his visage that is his most valuable asset, with people even going as far to remark that if he were born outside of the District he would be most welcome within the Temple of Gilliajlia. As such, if not for his clothes he could freely mingle amongst even nobility, without arousing the faintest suspicion. It is also not a stretch to assume that it could improve his chances of persuasion or seduction, although neither of which Kaim has had the chance to test, such opportunities been lacking in the Drowned District.
 

Athol

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This has piqued my intrest, but before I go any further I must ask. Will this be a story, or character, driven RP?
 

NinjaDeathSlap

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Feb 20, 2011
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Athol said:
This has piqued my intrest, but before I go any further I must ask. Will this be a story, or character, driven RP?
It depends entirely what you mean by both of those things. There will be characters, yes, and those characters will have plenty of time to interact with each-other; and there will also be story events that the characters will experience... so I'm a little confused as to the nature of your question.
 

Athol

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NinjaDeathSlap said:
Ah, I apoligize for not making myself clearer. Will there be a set GM produced story that the characters are on, or will it be up to the players to make thier own way in the world. I hope this conveies what I'm trying to say.
 

NinjaDeathSlap

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Feb 20, 2011
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Athol said:
NinjaDeathSlap said:
Ah, I apoligize for not making myself clearer. Will there be a set GM produced story that the characters are on, or will it be up to the players to make thier own way in the world. I hope this conveies what I'm trying to say.
Mostly you will be following the paths I set you on. However, that doesn't mean you won't have a certain level of creative freedom.