CriticKitten said:
Thank you, you've nicely highlighted the attitude I described. No matter how eloquently it's put, it still boils down to the same question.
"Boycotts don't work, so why bother?"
Not what I said.
Boycotts
do work, but only when sufficient people support the boycott. With an under-exposed issue like this one, barring some media awareness campaign there never will be enough supporters to make a boycott worth the time.
CriticKitten said:
Because if you're REALLY and TRULY offended by the existence of something, you'll choose not to support it.
Once again, this only works if you're aware of something. I was quite surprised when someone earlier in this thread mentioned Dragon Age: Origins' heavy use of the booth babe marketing strategy. I was very much anticipating this game (and, it turns out, rightly so) and didn't hear a single thing about scantily clad women being used as promotional tools in the run-up to launch. Hell, today was actually the very first time I've heard about it, several years on. It's an issue that the majority of gamers are unaware of, since the people who go to cons and expos are a tiny, tiny selection of the game buying public and the booth babes aren't prominently featured in any coverage I've watched.
CriticKitten said:
Otherwise you're just a hypocrite who is willing to whine about the way you're treated, but refuses to act upon it.
And of course, there are those who will say that if I
don't buy the game, I've got no ground to complain about the actions of the publishers because I'm not a paying customer ergo my vote doesn't count. Swings and roundabouts.
CriticKitten said:
Choosing to buy a game which is advertised in a manner you despise is only encouraging the company to do it again and again and again, because they think that those marketing tactics are obviously working if you're giving them money for their games.
Despise is a strong word. I'm not apathetic to the issue, and I can see why it's bad for video gaming as a medium, but I wouldn't say I feel so strongly about it that I
despise the practice. It's a bad thing, and it makes the gaming community look bad, but I'm unwilling to riot in the streets over it.
Again, though, we come back to the fact that there is so very little awareness of which games use these advertising practices unless one goes to cons or obsessively studies videos of the show floor to see which companies are flopping out the mammaries. It's hard to object to a practice you don't really notice, and we don't really notice it because there isn't much attention to it, and the reason for
that is that such things aren't unusual and are in fact expected of gamers. It's all part of the same problem, really - most non-gamers or even casual gamers probably wouldn't be much surprised by the presence of booth babes, because video games are for teenage boys and lonely manchild virgins.
Of course there will be boobs everywhere, because those poor video gamers won't be seeing them anywhere else.
CriticKitten said:
Boycotts only fail to work because the people who whine are the same people who rush out and buy the game anyways because "boycotts don't work" (even though there is evidence throughout history that even comparatively small boycotts of a product have done enough damage to merit a change in approach by the company in question)
Can you cite this? I'm not calling you a liar, I'd just quite like to know the details. I'd also like to see what you define as "comparatively small", especially given (for the reasons stated above) just how few potential video game customers are even aware that this is an issue versus how many people are likely to buy a game.
CriticKitten said:
So to put it bluntly, if you're not willing to be part of the solution, you don't get to whine about the perceived "problem". You don't get to whine about "booth babes" distracting you with their "evil feminine wiles" if you're going to keep handing money over to the folks who employ this tactic, because you are funding that behavior and encouraging it to continue.
I'm not sure anyone here is complaining about booth babes or evil feminine wiles; the main complaint appears to be that their presence portrays gaming in a negative light, and confirms many of the commonly held stereotypes surrounding gamer culture.