Oh look, yay, another moral choice thread! We haven't had anywhere near enough of those lately...
Self-deprecating humour aside, hopefully we can bring something different to the table here, since what I want to discuss isn't about moral choices as a whole or anything like that. Rather, I'm just interested to hear what people's individual experiences are recently regarding game choices. Oh, by the way, there may be spoilers in people's responses so read ahead at your own risk.
This has basically stemmed from the new Bioshock Infinite DLC. Playing through the other games, I felt like a ruthless killer, but at the same time tried to get into the mindset of each character I played as. When I was Jack, I killed because I was trying to survive, and made sure to save all the Little Sisters because that is what I felt he would have done. When I was Subject Delta, I tried to do right by each of the characters I encountered, to the point where I even killed Gilbert Alexander not out of malice, but out of pity. He clearly wanted to die, and I had the power to ease his pain in a (relatively) humane manner. When I was Booker, I knew myself to be ruthless, after the strikes, and I killed accordingly.
Now, in Burial At Sea, it's suddenly so different. I can recognise that Elizabeth wants to be better than Booker, and although she has the option to kill I feel like she doesn't want to. As such, my style of gameplay has changed. Even when I manage to amass enough ammo for the shotgun or enough EVE to cut a swathe through the Splicers down in the deep, I always sneak up, or use the tranquiliser crossbow. I try to avoid killing as much as I can, and even then only in self defence. Why? Because that's how Elizabeth would want to fight.
Maybe it's just me reading too much into the characters and the game, or maybe I'm just seeing things in the characterisations that don't necessarily translate to gameplay. But I'm curious. Who else lets their roleplay determine how they actually play a video game?
Self-deprecating humour aside, hopefully we can bring something different to the table here, since what I want to discuss isn't about moral choices as a whole or anything like that. Rather, I'm just interested to hear what people's individual experiences are recently regarding game choices. Oh, by the way, there may be spoilers in people's responses so read ahead at your own risk.
This has basically stemmed from the new Bioshock Infinite DLC. Playing through the other games, I felt like a ruthless killer, but at the same time tried to get into the mindset of each character I played as. When I was Jack, I killed because I was trying to survive, and made sure to save all the Little Sisters because that is what I felt he would have done. When I was Subject Delta, I tried to do right by each of the characters I encountered, to the point where I even killed Gilbert Alexander not out of malice, but out of pity. He clearly wanted to die, and I had the power to ease his pain in a (relatively) humane manner. When I was Booker, I knew myself to be ruthless, after the strikes, and I killed accordingly.
Now, in Burial At Sea, it's suddenly so different. I can recognise that Elizabeth wants to be better than Booker, and although she has the option to kill I feel like she doesn't want to. As such, my style of gameplay has changed. Even when I manage to amass enough ammo for the shotgun or enough EVE to cut a swathe through the Splicers down in the deep, I always sneak up, or use the tranquiliser crossbow. I try to avoid killing as much as I can, and even then only in self defence. Why? Because that's how Elizabeth would want to fight.
Maybe it's just me reading too much into the characters and the game, or maybe I'm just seeing things in the characterisations that don't necessarily translate to gameplay. But I'm curious. Who else lets their roleplay determine how they actually play a video game?