Chronicling my way through Mass Effect 3

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Did you get the Expanded Galaxy mod? Too bad if you missed out on it. You'd have to start a new game if you were to install it now. But I'd say it's worth it.
 

Samtemdo8_v1legacy

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CaitSeith said:
Samtemdo8 said:
I will never play anything else but a Soldier in Mass Effect.

Guns are just so much more effective than gadgets and magic.
But those alone aren't as effective as a super charged tackle, followed with a shotgun blast with fire ammo on the face and a psychic energy explosion. The Vangard class is my high-risk / high-reward / high-fun recommendation.
Well thats what I have my friends like Liara and Tali for anyway.
 
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Meiam said:
Playing at insanity changes that quite a bit, you don't have the time to really line up your shoot (you die way to fast) you have to make every time you take a peak out of cover count for everything so tech and magic become a lot more useful.
Well, there's one major issue here. Over Veteran (Hardcore, Insanity) biotics and CC effects become massively less effective. Since all enemies, including trash, gain extra protections and having *any* protections precludes biotics and CC effects from working, weapons become much more relevant. Tech abilities or abilities that do bonus armour dmg vs armour, bonus shield dmg vs shield, etc. are necessary to strip protections off.

It's why Adepts and Vanguards are naturally handicapped at Insanity, simply because they're main abilities are essentially disabled off the mark. Singularity doesn't work, the CC from Charge doesn't work, you can't set up a combo, etc.

It's a little sad TBH, it's a major flaw with the game's basic mechanics. It's not a hard thing to deal with tho, just play on Vet and have a more enjoyable biotic experience.
 

meiam

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Dec 9, 2010
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KingsGambit said:
Meiam said:
Playing at insanity changes that quite a bit, you don't have the time to really line up your shoot (you die way to fast) you have to make every time you take a peak out of cover count for everything so tech and magic become a lot more useful.
Well, there's one major issue here. Over Veteran (Hardcore, Insanity) biotics and CC effects become massively less effective. Since all enemies, including trash, gain extra protections and having *any* protections precludes biotics and CC effects from working, weapons become much more relevant. Tech abilities or abilities that do bonus armour dmg vs armour, bonus shield dmg vs shield, etc. are necessary to strip protections off.

It's why Adepts and Vanguards are naturally handicapped at Insanity, simply because they're main abilities are essentially disabled off the mark. Singularity doesn't work, the CC from Charge doesn't work, you can't set up a combo, etc.

It's a little sad TBH, it's a major flaw with the game's basic mechanics. It's not a hard thing to deal with tho, just play on Vet and have a more enjoyable biotic experience.
I played trough ME2 as adept on insanity and it wasn't much of a problem, warp is one of the strongest power in the game and you can place a singularity down before stripping the armor/shield, so that has soon as it's removed enemy get CC. It is probably the weakest class but not that much of a problem.
 

bartholen_v1legacy

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Jan 24, 2009
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14 hours in, just finished the genophage mission on Tuchanka. Decided to cure it, 'cuz Wrex is mah bro. Honestly there's rather little to say. Everything I've liked about the series is present, and most of it improved. The combat is genuinely enjoyable, and actually varied enough to keep it interesting. ME2 most often just devolves into repeating the same routine over and over, and compared to ME3 ME1's combat seems barely functional. The renegade dialogue choices make way more sense, and come across as genuinely human, instead of deliberate overt dickishness like in ME2. The Normandy feels more alive than ever since the companions move around and talk to *gasp* each other! All the consequences of choices made throughout the games are showing up big time, either in small (Kasumi showing up) or great meaning (shouldn'ta destroyed Maelon's research, oops). I'm already planning another playthrough with a femshep, just so I can do some calibration with Garrus.

That moment with the thresher maw attacking the Reaper was epic and then some, I'll tell you that. Also, press F to pay respects for Mordin... rest in peace you neurotic Mengele.

One issue though is the weapons. TOO. FUCKING. MANY! I didn't know how many weapons there were in the base game, but with the DLC it's absurd overkill. Even if I had all the money to upgrade all of them (which I sure as hell don't), there's so freaking many that I can't honestly be arsed to even try different loadouts. The Typhoon V assault rifle with incendiary/armor piercing ammo and a 150-round magazine basically shreds anything that I come across while barely needing to aim (DAKKA DAKKA DAKKA), and the Executioner Pistol takes care of the rest.

And call me whatever you want, but so far the story honestly doesn't seem any better or worse than the previous games. I've played ME1 three times, and not during even the most recent playthrough did the story exactly live up to Shakespeare. Everything up to Shepard getting his Spectre status feels more like a prolonged prologue than a first act, after which we jump to the disjointed second act with just a bunch of disconnected episodes instead of narrative flow. Saren is quite weakly established, and he disappears for most of the game. Benezia is given even less, yet she's played up as such a big player on Noveria (or whatever the rachni planet is). And let's not forget that the main story is actually pretty short, and it escalates to the third act at an absurd pace.

ME2 barely even has what I would call a main story. It plays out more like an anthology TV series than a linear narrative, which I think actually works better for the fundamental problem of ME1's story: the disconnect between narrative urgency and galactic exploration. Hell, there's even a mission named "Race against time" in ME1, but it's anything but. It's kind of hard to feel Saren is any kind of threat when you know he's just going to sit patiently while you screw around in the Mako around the galaxy. ME2 fixed this by spacing out the mandatory story (manda-story?) missions.

ME3's story is nothing special, but the dialogue and characters are still great, and all the side missions being tied to the war actually helps them feel justified in between taking down the Reapers.
 

votemarvel

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Combat for me in the first game was the best. You know little things such as being able to use low cover without being pressed against it did help.

What really did it for me was how even in a single class how varied things could be. Even as a Soldier for example you could specialise in close quarters combat or dedicate everything to long range, even be a jack of all trades but a master of none. Bring in the bonus powers and you made things even more different, a Soldier with Decryption was awesome.

2 and 3 in order to appeal to the pew pew crowd created a poor Gears of War clone combat system, pushed the balance firmly in favour of the gun based classes, with not only the most damage from weapons but also able to take the most hits. Which was fortunate since, heavy weapons aside, all the enemies developed pinpoint accuracy.

I do find it funny when people lament the direction that Bioware are on when those very same people praised it with Mass Effect 2.
 
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The ME series is a funny thing for me. I didn't play it until the Trilogy came out, as I didn't have an Xbox when the first one came out. Personally, I thought ME1 had the best and most coherent story, while ME2 had the best characters and ME3 had the most polished combat; the gameplay got more polished as the series went on but the narrative got more confused and disjointed as it went on. I liked the whole series well enough, but I was never sufficiently attached to it to get mad about the ending (though I think it would have been neat if the Indoctrination ending theory had been true; that would have been quite a twist). All in all, I thought ME was pretty good, but missed the change to be truly great.
 

CaitSeith

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bartholen said:
14 hours in, just finished the genophage mission on Tuchanka. Decided to cure it, 'cuz Wrex is mah bro. Honestly there's rather little to say. Everything I've liked about the series is present, and most of it improved. The combat is genuinely enjoyable, and actually varied enough to keep it interesting. ME2 most often just devolves into repeating the same routine over and over, and compared to ME3 ME1's combat seems barely functional. The renegade dialogue choices make way more sense, and come across as genuinely human, instead of deliberate overt dickishness like in ME2. The Normandy feels more alive than ever since the companions move around and talk to *gasp* each other! All the consequences of choices made throughout the games are showing up big time, either in small (Kasumi showing up) or great meaning (shouldn'ta destroyed Maelon's research, oops). I'm already planning another playthrough with a femshep, just so I can do some calibration with Garrus.
I tried to go full Renegade in the genophage mission. But Mordin went ballistic when Shepard pointed out how Mordin had previously said the genophage was necessary! "I MADE A MISTAKE!" he screamed, more to himself than to Shepard. No talking convinced him; he turned his back at Shepard and walked towards the elevator. I... I didn't had the heart to shoot him on the back with the Renegade interrupt. That was one of the best and more dramatic moments of character development in the series.
 

Samtemdo8_v1legacy

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I am the boring guy here.

I always only play Shepard as a Paragon Male Soldier with his Default Face:



1. Because the charcater customization for Faces is just awful like I tried making my own unique face in the game it just felt unnatural compared to my alles like Miranda Lawson.

2. Because the Renegade story is the most inconsistant and illogical story I have ever seen and usually just makes it harder on yourself for no apperent gain.

3. I like shooting guns more than using magic and setting traps, and besides I have allies like Liara and Tali to give me access to their abilites.

4. I'm a dude myself.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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votemarvel said:
Combat for me in the first game was the best. You know little things such as being able to use low cover without being pressed against it did help.

What really did it for me was how even in a single class how varied things could be. Even as a Soldier for example you could specialise in close quarters combat or dedicate everything to long range, even be a jack of all trades but a master of none. Bring in the bonus powers and you made things even more different, a Soldier with Decryption was awesome.

2 and 3 in order to appeal to the pew pew crowd created a poor Gears of War clone combat system, pushed the balance firmly in favour of the gun based classes, with not only the most damage from weapons but also able to take the most hits. Which was fortunate since, heavy weapons aside, all the enemies developed pinpoint accuracy.

I do find it funny when people lament the direction that Bioware are on when those very same people praised it with Mass Effect 2.
Mass Effect is one of the very few video games I actually consider to be RPGs because you spend more time role-playing than anything else. To me, most RPGs are akin to basically calling Mirror's Edge a shooter because it has some shooting in it as most RPGs have very little actual role-playing and player agency in them. Witcher 3, for example, has very little role-playing in it. Role-playing and player agency are the core of what makes an RPG an RPG, not the mechanics. An RPG can have literally any type of gameplay mechanics it wants whether it's "pew pew" shooting or basically DnD combat or even no combat at all (the vast majority of fictional and nonfictional characters don't fight hordes of enemies, I want to role-play as them too). Mass Effect always focused first and foremost on the role-playing regardless of what direction the combat was taken, and Mass Effect and Anthem are immensely different games.

CaitSeith said:
bartholen said:
14 hours in, just finished the genophage mission on Tuchanka. Decided to cure it, 'cuz Wrex is mah bro. Honestly there's rather little to say. Everything I've liked about the series is present, and most of it improved. The combat is genuinely enjoyable, and actually varied enough to keep it interesting. ME2 most often just devolves into repeating the same routine over and over, and compared to ME3 ME1's combat seems barely functional. The renegade dialogue choices make way more sense, and come across as genuinely human, instead of deliberate overt dickishness like in ME2. The Normandy feels more alive than ever since the companions move around and talk to *gasp* each other! All the consequences of choices made throughout the games are showing up big time, either in small (Kasumi showing up) or great meaning (shouldn'ta destroyed Maelon's research, oops). I'm already planning another playthrough with a femshep, just so I can do some calibration with Garrus.
I tried to go full Renegade in the genophage mission. But Mordin went ballistic when Shepard pointed out how Mordin had previously said the genophage was necessary! "I MADE A MISTAKE!" he screamed, more to himself than to Shepard. No talking convinced him; he turned his back at Shepard and walked towards the elevator. I... I didn't had the heart to shoot him on the back with the Renegade interrupt. That was one of the best and more dramatic moments of character development in the series.
That is exactly why Mass Effect is such a great RPG series (regardless of how you feel the "quality" of the overall story turned out). My friend and I had at least an hour long discussion about the whole genophage situation and what was the "right" decision. That's what makes Mass Effect a legit great RPG, the role-playing. Whereas other RPGs don't actually focus on the role-playing aspect and I don't actually consider a game like Witcher 3 to be an RPG because the lack of role-playing and player agency. Anyway, back to the ME3 genophage decision. I choose to side with the salarians and I shot Mordin in the back because he was disobeying an order from his commander and because he was jeopardizing the one actual shot of defeating the reapers (at that time in the story with the knowledge Shepard had). You/Shepard saw that there was literally no way of defeating the reapers militarily so getting the krogans to help was only going to ever-so-slightly delay the reapers and the only option was "figuring out" the crucible. And maybe one of those salarian scientists that you'd get from screwing over the krogans actually turns out to be the key scientist that makes the breakthrough. Of course, I realize from a meta standpoint that that couldn't have happened because you can't make it so one player decision makes you win/lose against the reapers, but from a realistic standpoint, it's logically possible. So, I shot Mordin in the back to get more scientists because that was the only way to beat the reapers before basically the deus ex machina that happened at the end.
 

Imre Csete

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Jul 8, 2010
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The best part of Mass Effect 3 was the Buy DLCs note at the end, in its day 1 original glory.
 

bartholen_v1legacy

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CaitSeith said:
I tried to go full Renegade in the genophage mission. But Mordin went ballistic when Shepard pointed out how Mordin had previously said the genophage was necessary! "I MADE A MISTAKE!" he screamed, more to himself than to Shepard. No talking convinced him; he turned his back at Shepard and walked towards the elevator. I... I didn't had the heart to shoot him on the back with the Renegade interrupt. That was one of the best and more dramatic moments of character development in the series.
That's interesting. I've been playing a pretty even split between Paragon and Renegade, and got a paragon prompt instead. Didn't take it, because it was such a beautiful completion of Mordin's character arc from Josef Mengele to a savior of the krogan.

I also finally had my first run-in with Kai Leng and... uuuuuuggghhhh. Who in God's name let this through in the writing process? Was Hideo Kojima infiltrating the writing team to inject some of his Metal Gear nonsense into this series? We already had a space ninja in Thane, we didn't need an actual ninja in the series to boot, backflips and katana and all. They didn't even make him interesting, like a counterpart to Thane as what he could have become without Shepard. The nonsense didn't manage to undercut the poignancy of Thane's death scene though, it was beautiful. It's just a shame he had to be killed by such a lame character.

One thing I didn't mention was how likable Grunt became after ME2. Seeing him in the rachni mission and how happy he looked was simply heartwarming, in an Ork kind of way (KROGANS IS DA BIGGEST AN' DA STRONGEST!!!). And like Kasumi (another character from ME2 I absolutely loved), he actually made it out alive to help with the fight. So far anyway.
 

Artorius

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Samtemdo8 said:
Still waiting for the Master Chief Collection version of Mass Effect. Where all 3 games are in one disc.
you mean in 1 box with a CD Key?

considering its what EA did with its recent titles
 

Megalodon

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bartholen said:
That's interesting. I've been playing a pretty even split between Paragon and Renegade, and got a paragon prompt instead. Didn't take it, because it was such a beautiful completion of Mordin's character arc from Josef Mengele to a savior of the krogan.
That's a pretty harsh and inaccurate assessment of ME2 Mordin there. Even Maelon, whose research methodologies appal Mordin during his Loyalty Mission is a far cry from Mengele. Really if you're looking for a 'Mengele' in ME, it's Cerberus, with shit like the Teltin facility. Extravagant, cruel and ultimately a pointless failure.
 

bartholen_v1legacy

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Jan 24, 2009
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Megalodon said:
bartholen said:
That's interesting. I've been playing a pretty even split between Paragon and Renegade, and got a paragon prompt instead. Didn't take it, because it was such a beautiful completion of Mordin's character arc from Josef Mengele to a savior of the krogan.
That's a pretty harsh and inaccurate assessment of ME2 Mordin there. Even Maelon, whose research methodologies appal Mordin during his Loyalty Mission is a far cry from Mengele. Really if you're looking for a 'Mengele' in ME, it's Cerberus, with shit like the Teltin facility. Extravagant, cruel and ultimately a pointless failure.
Oh yeah, I meant more in terms of Mordin's in-universe reputation especially among the krogan and the degree of the things he did.
 

votemarvel

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Samtemdo8 said:
it just felt unnatural compared to my alles like Miranda Lawson.
If the look of Miranda was natural then Yvonne Strahovski must have been attacked by a swarm of bees before she was modelled into the game. She looks far too puffy.

Phoenixmgs said:
Mass Effect is one of the very few video games I actually consider to be RPGs because you spend more time role-playing than anything else. To me, most RPGs are akin to basically calling Mirror's Edge a shooter because it has some shooting in it as most RPGs have very little actual role-playing and player agency in them. Witcher 3, for example, has very little role-playing in it. Role-playing and player agency are the core of what makes an RPG an RPG, not the mechanics. An RPG can have literally any type of gameplay mechanics it wants whether it's "pew pew" shooting or basically DnD combat or even no combat at all (the vast majority of fictional and nonfictional characters don't fight hordes of enemies, I want to role-play as them too). Mass Effect always focused first and foremost on the role-playing regardless of what direction the combat was taken, and Mass Effect and Anthem are immensely different games.
My dislike of the combat in the Mass Effect sequels isn't a total hate as I really like the separate melee button.

Rather is is based on the clear bias toward the gun based classes. In ME1 every class could be made godly if you made the right choices when leveling up, even on Insanity. Adepts especially are ****ed on that difficulty in ME2 and 3 (thanks in part to the shared cooldown), Biotics do little more than a stagger or momentary hold in place, where you end up having to use your guns to take them down. It's far more effective to just use a soldier with every effective ammo type (which you can put on the appropriate weapons at the beginning of the level and so not worry about cooldowns) and then use Adrenaline Rush.

I have many issues with ME 3, the only good parts of the game are on Tuchanka and Rannoch (and I hate the ending of the latter in any version of it). When people talk about the game they only really discuss those two worlds. There are great moments elsewhere, but they simply can't elevate those areas about anything more than mediocre.

The Tuchanka arc was great though. I played a import with Wrex dead and Mordin alive and I just couldn't bring myself to cure the genophage with Wreav in charge of the Krogan. The same for Mordin dead and Wrex alive, Padok Wicks (Mordin's replacement) just seemed too much of a zealot that I couldn't bring myself to agree with him.

Rannoch was also great because there really was no good outcome to it. No matter what you do the Geth as a race are destroyed.

I'll rant more latter. I'm spending more time correcting my spelling then I am writing at the moment. Shouldn't post after being in the pub.
 

bartholen_v1legacy

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Welp, it's over then. Took 37 hours with basically all missions completed.

Honestly there was a lot less to say about this game than I initially expected. The gameplay is just ME2 but refined and faster paced. There's only a few completely new characters so there's not a whole lot to talk about there. Most of what I have to say has, surprise surprise, to do with the story.

- Rannoch was the toughest choice in the entire series for me, no doubt. If Legion hadn't died in the suicide mission and I wouldn't have had to deal with not-really-Legion, it would have been even harder. Ultimately I chose to wipe out the geth, since after romancing Tali in ME2 and knowing her for 3 games I couldn't bring myself to do the alternative to her. It didn't have really much of an effect in the long run, but damn was it an effective moment. There is an outcome where everyone comes out on top, but the requirements for it are apparently really precise, so that's one thing for my full paragon femshep playthrough in the future

- Kai Leng is a completely nonsensical character, which at this point is like claiming water is wet. Both his boss fights were piss easy too.

- I actually really liked James' character. With everyone being so pronouncedly badass, special, traumatized, colourful etc., him being just a simple straight man was a welcome addition. And unlike Kaidan, who I probably have never used after the first mission of ME1, he has enough personality to actually warrant conversation with.

- The Citadel DLC was really fun and heartwarming. Shepard and Javik in the Blasto movie in particular had me in stitches. I'd have liked the party to continue even further with people throwing up, throwing shit out the window, screaming at the top of their lungs and so on. But I guess there's only so much you can do before it turns gratuitous.

But whatever, the ending is what we're here for.

At first I got the very worst ending of all by accident. I just wanted to mess with the game and shot at that stupid star child. Then he went "Screw you guys, I'm goin home". All that follows is a stupifyingly short cutscene of Liara having made a recording of the Reaper war. It was so bad I went back and played the Synthesis ending. I thought "Well this is a very interesting concept, and a pretty neat vision of the future. I wonder what the other endings entailed". Voiceover. That's all the difference there is. It's literally the same cutscene and slideshow with different filters over it. And apparently this is the Extended Cut ending, Jesus Christ!

But even putting aside how lazy and rushed the endings are, they don't really fit thematically into the series nearly at all. Okay, the conflict between organics and synthetics is there with the quarians and the geth, but that's just one facet of the Mass Effect universe. The theme of control is only hastily brought in in the third game with Illusive Man's incessant yammerings about controlling the Reapers. The ending is acting like the conflict between organics and machines is the main theme and whole point of the series, and it really isn't. The differences between the two are never elaborated or explored outside the quarian/geth paradigm, there's never any deeper delving into what makes something human versus a machine. The Reapers could be just Tyranids or Zerg or Martians or any other generic all-devouring alien threat for all the depth they're given.

And let's not forget the complete lack of closure or even a proper climax. The last boss fight basically amounts to a holdout scenario with normal enemies, after which you press a button and the rest is completely railroaded. All there is for all the characters I learned to know and love is some chatting and a final speech. And the London level is completely generic and boring.

It really is astonishing just how badly they screwed the pooch on this ending, even with the damage control they did afterwards. I'll just think from now on that the Citadel DLC actually takes place after the ending where Shepard just shot the Catalyst dead, killed all the Reapers by staring at them very hard and walked away from the explosions, shirtless and wearing sunglasses.

And then came back to everyone and banged Liara's brains out.

And then Tali and Garrus go on a drunken honeymoon rampage across the galaxy. And Grunt and Wrex introduce heavy metal music to Tuchanka, making krogan moshpits the new top extreme sport as well as suicide method in the galaxy. And Miranda and Jack resolve their conflicts by shagging each other senseless per Shepard's suggestion. And Javik becomes the new almighty grumpy old man troll god of the hanar. And James flexes so hard that Ash gets pregnant just by looking at him. And Zaeed gives up his mercenary life to pursue tapping Samara's ass, and her teasing him about it in a tsundere way. And Kasumi... shit, I don't want Jacob to cheat on his wife, but I absolutely adored Kasumi's character, so I want her to get the happiest ending possible. Fuck it, she and Shepard start a sort of Batman/Catwoman friendship across the galaxy where Shepard always catches her but oops, somehow she got away again. And Legion, Mordin and Thane, bless their souls, are getting plastered in whatever afterlife they end up in.
 

CaitSeith

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bartholen said:
But whatever, the ending is what we're here for.
I was here really for the Citadel DLC (a way more positive discussion).

bartholen said:
At first I got the very worst ending of all by accident. I just wanted to mess with the game and shot at that stupid star child. Then he went "Screw you guys, I'm goin home". All that follows is a stupifyingly short cutscene of Liara having made a recording of the Reaper war.
That's the best ending IMO (at least it gave a better sense of closure than any of the original ones).
bartholen said:
It was so bad I went back and played the Synthesis ending. I thought "Well this is a very interesting concept, and a pretty neat vision of the future. I wonder what the other endings entailed". Voiceover. That's all the difference there is. It's literally the same cutscene and slideshow with different filters over it. And apparently this is the Extended Cut ending, Jesus Christ!

But even putting aside how lazy and rushed the endings are, they don't really fit thematically into the series nearly at all. Okay, the conflict between organics and synthetics is there with the quarians and the geth, but that's just one facet of the Mass Effect universe. The theme of control is only hastily brought in in the third game with Illusive Man's incessant yammerings about controlling the Reapers. The ending is acting like the conflict between organics and machines is the main theme and whole point of the series, and it really isn't. The differences between the two are never elaborated or explored outside the quarian/geth paradigm, there's never any deeper delving into what makes something human versus a machine. The Reapers could be just Tyranids or Zerg or Martians or any other generic all-devouring alien threat for all the depth they're given.

And let's not forget the complete lack of closure or even a proper climax. The last boss fight basically amounts to a holdout scenario with normal enemies, after which you press a button and the rest is completely railroaded. All there is for all the characters I learned to know and love is some chatting and a final speech. And the London level is completely generic and boring.
I'm not surprised about your reaction.

bartholen said:
It really is astonishing just how badly they screwed the pooch on this ending, even with the damage control they did afterwards. I'll just think from now on that the Citadel DLC actually takes place after the ending...

bartholen said:
...where Shepard just shot the Catalyst dead, killed all the Reapers by staring at them very hard and walked away from the explosions, shirtless and wearing sunglasses.

And then came back to everyone and banged Liara's brains out.

And then Tali and Garrus go on a drunken honeymoon rampage across the galaxy. And Grunt and Wrex introduce heavy metal music to Tuchanka, making krogan moshpits the new top extreme sport as well as suicide method in the galaxy. And Miranda and Jack resolve their conflicts by shagging each other senseless per Shepard's suggestion. And Javik becomes the new almighty grumpy old man troll god of the hanar. And James flexes so hard that Ash gets pregnant just by looking at him. And Zaeed gives up his mercenary life to pursue tapping Samara's ass, and her teasing him about it in a tsundere way. And Kasumi... shit, I don't want Jacob to cheat on his wife, but I absolutely adored Kasumi's character, so I want her to get the happiest ending possible. Fuck it, she and Shepard start a sort of Batman/Catwoman friendship across the galaxy where Shepard always catches her but oops, somehow she got away again. And Legion, Mordin and Thane, bless their souls, are getting plastered in whatever afterlife they end up in.
And this is what I was here for! :)
 

votemarvel

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Citadel was for me what gave hope that the old Bioware was in there. It was as if they remembered that their strength was in their characters. Yes the main story was a bit silly but it was so much fun to hear the banter between the characters. When Ashley, who I never did take with me, said "Ah I never get to go along" I laughed out loud. Even more so when talking to my Miniature Giant Space Hamster "go for their eyes."

The Citadel DLC was for me the last hurrah of the Bioware that I fell in love with.