Church Gets Exciting in New Hitman: Absolution Screens

Skorpyo

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May 2, 2010
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I should probably mention how great the game looks, or how the settings they show are guaranteed to cause a controversy the likes of which hasn't been seen since "Resistance"...

But there is no way that I'm seeing more of a standard shooter and less of a "Hitman" game in these stills.
 

Skorpyo

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May 2, 2010
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I should probably mention how great the game looks, or how the settings they show are guaranteed to cause a controversy the likes of which hasn't been seen since "Resistance"...

But there is no way that I'm the only one seeing more of a standard shooter and less of a "Hitman" game in these stills.
 
Sep 17, 2009
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Woodsey said:
Nautical Honors Society said:
teh_Canape said:
if I may be honest, the first picture, the one with the axe, looks amazingly unnatural and stiff
D0WNT0WN said:
Nope.

The Hitman Absolution looks terrible, it is going to do what Conviction did for Splinter Cell. In the interviews they talk of a "cinematic experience" and wanting to appeal to a wider audience; those are massive red flags and so far it looks like another victim of casualisation.

One of the features they show off is a special hitman vision where you can see the outlines of the baddies and their path and a move pulled straight from Splinter Cell Conviction that lets you tag and automatically kill baddies.

Serious fuck this game, im going to play Blood Money again.
Really? I've read nothing about the game, but based on the screens I like how the new graphical style is more animated. In my opinion it looks like the gameplay is going to be incredibly smooth.

And as for appealing to a wider audience, well it is appealing to me, so kudos to them for causing me to be interesting in a franchise I normally would look right past.
No kudos whatsoever.

"Appealing to a wider audience" is turning into a stupidly harmful game plan. If people do not like your games, but plenty of others do, then fuck them.

totally heterosexual said:
They have promised "hide in plain sight" stages like the old games. If they pull those off im cool with the rest.
That's only half of it though - the other great thing was the big open levels. So far, both previews have been heavily linear.

Gamesradar's preview seemed like it could barely hide the sheer disappointment, and RPS was only marginally more hopeful.

DeanoTheGod said:
Wait... Hasn't there always been a church in hitman? Soes he not live in the grounds of one, and always ends up having to do a mission around one somehow...? This isn't really new...
In the second, and I don't think you could don a vicar's outfit. Although you're right, this isn't that big considering some of the outfits in Blood Money.
Seriously? I am not sure that's how it works mate. Every game developer wants their works to be exposed to a large audience, and in some cases (not all) the making a product more likeable is not a bad thing. Accessability is very important, this hipster "if everyone likes it, it must be crap" attitude is not as condusive to the gaming industry as one may think. Sure that means some games may not turn out to be "high art", but as with all forms of media you have to take the bad with the good.
 

lapan

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Jan 23, 2009
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D0WNT0WN said:
Nope.

The Hitman Absolution looks terrible, it is going to do what Conviction did for Splinter Cell. In the interviews they talk of a "cinematic experience" and wanting to appeal to a wider audience; those are massive red flags and so far it looks like another victim of casualisation.

One of the features they show off is a special hitman vision where you can see the outlines of the baddies and their path and a move pulled straight from Splinter Cell Conviction that lets you tag and automatically kill baddies.

Serious fuck this game, im going to play Blood Money again.
As far as i read that hitman vision is only activated in the lowest difficulty
 

Woodsey

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Aug 9, 2009
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Nautical Honors Society said:
Woodsey said:
Nautical Honors Society said:
teh_Canape said:
if I may be honest, the first picture, the one with the axe, looks amazingly unnatural and stiff
D0WNT0WN said:
Nope.

The Hitman Absolution looks terrible, it is going to do what Conviction did for Splinter Cell. In the interviews they talk of a "cinematic experience" and wanting to appeal to a wider audience; those are massive red flags and so far it looks like another victim of casualisation.

One of the features they show off is a special hitman vision where you can see the outlines of the baddies and their path and a move pulled straight from Splinter Cell Conviction that lets you tag and automatically kill baddies.

Serious fuck this game, im going to play Blood Money again.
Really? I've read nothing about the game, but based on the screens I like how the new graphical style is more animated. In my opinion it looks like the gameplay is going to be incredibly smooth.

And as for appealing to a wider audience, well it is appealing to me, so kudos to them for causing me to be interesting in a franchise I normally would look right past.
No kudos whatsoever.

"Appealing to a wider audience" is turning into a stupidly harmful game plan. If people do not like your games, but plenty of others do, then fuck them.

totally heterosexual said:
They have promised "hide in plain sight" stages like the old games. If they pull those off im cool with the rest.
That's only half of it though - the other great thing was the big open levels. So far, both previews have been heavily linear.

Gamesradar's preview seemed like it could barely hide the sheer disappointment, and RPS was only marginally more hopeful.

DeanoTheGod said:
Wait... Hasn't there always been a church in hitman? Soes he not live in the grounds of one, and always ends up having to do a mission around one somehow...? This isn't really new...
In the second, and I don't think you could don a vicar's outfit. Although you're right, this isn't that big considering some of the outfits in Blood Money.
Seriously? I am not sure that's how it works mate. Every game developer wants their works to be exposed to a large audience, and in some cases (not all) the making a product more likeable is not a bad thing. Accessability is very important, this hipster "if everyone likes it, it must be crap" attitude is not as condusive to the gaming industry as one may think. Sure that means some games may not turn out to be "high art", but as with all forms of media you have to take the bad with the good.
There's a smoking hot woman standing in the street. Every guy that goes past is staring it up. Suddenly, a magic fairy comes along, and turns her into a hunky bloke. Behold, for a new audience is captured! The guys are no longer interested of course, maybe some remain because they're bi, and maybe some more are just hoping she's only dressed up as a man and is pretending, but ultimately, the magic fairy has done a disservice to the people who were already interested; she's grafted the template of another game person on to the woman to the extent that the old audience is alienated and doesn't give a shit.

For the millionth time, let's all look at Splinter Cell compared to this. Chaos Theory is one of the best stealth games ever made; this is knocking around in the same ball park as the fucking Thief series. Conviction is a middling action-game that went down a route of instant-gratification and "oh look, you can still stealth but its easier to just blast through and we're not really going to support the stealth very much so yeah, fuck off".

Its not hipster-ish to want a series to become the best at what its known for; Hitman was unique and balls-deep into its own strengths, this latest iteration does not look like that. It looks linear, it looks action-y, and it looks like its been made for morons (Instinct Mode).

Its great if a series attracts a wider audience, of course it fucking is. It is not great when it changes itself to do so. They could prove me completely wrong of course, and they could have done so with the latest demo, but they didn't, they made it exactly the same as the last one, so that's their problem.